头像→吉祥物连体衣:身份锁换装 prompt
把 avi 锁成唯一身份权威,再套进受角色设计启发的 mascot suit;脸型/眼色/比例写死。粉丝二创 / OC 周边出图模板。




提示词
⚠️New Prompt⚠️ Your avi wearing a mascot suit inspired by their design Examples are Me, @MagsNoctis @ASithLawd and @RaelinAI ⚠️Prompt👇 @Image1 = Character Identity Authority. It is the complete and only source of truth for the character's face shape, eye shape, eye color, hairstyle, hair color, species traits, body type and build, signature outfit, accessories, color palette, key motifs, silhouette and overall vibe. Every single element of this image is derived from @Image1 and from nothing else. @Image1 contains exactly ONE character, and that character is the only main character in the output image. STEP 1 — DESIGN READ (perform this analysis first, before composing anything). Read @Image1 and extract, in this order: 1. The exact palette — the two dominant colors and up to three accent colors, recorded by name. 2. The signature motif or emblem — the shape, symbol or hardware that repeats across the design and reads as this character's personal logo. 3. The silhouette — hair volume and shape, shoulder line, leg line, and the forms of any tail, wings, horns, fins or extra limbs. 4. The species traits and exactly how they sit on the body (animal ears, horns, antennae, tail, markings, plating, scales, feathers). 5. The material language of their outfit — fabric weights, textures, trims, hardware, stitching, sheen, wear and tear. 6. Their vibe — the emotional register the entire design projects. Everything built later in this prompt must be traceable back to this read. If an element cannot be traced to @Image1, delete it. STEP 2 — THE MASCOT CHARACTER (the park's mascot, which the suit represents). Design a mascot character that is a chibi caricature of the person in @Image1 — the same individual, translated into a Japanese yuru-chara mascot. It must be instantly recognizable as this character and simultaneously a soft, friendly, plush toy. Requirements: - Chibi proportions: roughly 2.5 heads tall, no neck, head mass equal to about half the total body, dome-shaped skull wider than the shoulders, cylindrical padded torso, short stubby arms that cannot reach past its own chest, short rounded legs, wide flat oval feet. - The face is a stylized plush mask face, never a realistic fur-covered replica of a real face: two large glossy oval eyes with a single hard specular highlight each, a soft sculpted foam brow, a small rounded stitched nose, and a wide friendly embroidered smile line. - The mascot wears the character's signature motif as a large appliqué patch on its belly bib, and repeats it smaller on the skull. - Skin, fur, hair and fabric colors are taken directly from the character's palette read in Step 1 — a two-tone color break is expected where the character's hair color meets their outfit colors. - Species traits (ears, horns, antennae, tail, fins, wings) are rebuilt as oversized rounded foam-and-plush forms at two to three times their natural scale, clearly soft and toy-like, never anatomically real. - Any signature accessory from @Image1 is rebuilt as a chunky plush version of itself, scaled up, with stitched and appliquéd hardware instead of metal. - The mascot's expression is permanently cheerful, wide and inviting — the fixed, endearing smile of a park mascot. STEP 3 — THE SUIT ITSELF (Japanese kigurumi construction). The costume is a real, physically constructed mascot suit, and it must read as a suit, not as a living creature and not as a flat onesie pyjama. Model the construction honestly: - Padded plush shell over an interior foam armature, visibly thick and slightly quilted at the seams. - Short-pile boa / shag plush pile surface with a soft, fuzzy, light-catching nap; rooted or needle-punched blocks of color; visible raised seam ridges running over the shoulders, chest and legs. - Panel seams and sewn panel breaks where the color blocks change; darts and topstitching in a slightly darker thread. - The head piece is a separate sculpted foam-and-fabric unit with a wide collar skirt at its base, sized so the wearer's shoulders fit inside it. - Mitten hands with stitched finger lines and no visible claws; flat wide oval feet with a thick sole rim. - A hidden zipper at the back of the neck, a walking slit at the back of the legs, a small fabric brand tag sewn into a hem, and the inside of the neck opening showing a ring of grey foam and a hint of dark interior mesh. - The whole suit is generously stuffed and slightly too round for the person wearing it, so it holds the plush toy silhouette even when occupied. STEP 4 — THE WEARER (the character, mid-costume-change). The character from @Image1 is wearing the suit — the body of the costume is fully on, fastened up to the shoulder cowl — but the suit's HEAD PIECE is OFF. The character's own head, face, hairstyle, hair color, eyes and species traits are fully visible and unchanged above the rolled-down collar of the suit, exactly as in @Image1. Their own identity is the point: the face in this image is the reference's face, unmistakable and untouched. The huge plush head piece is cradled in the character's arms at hip and waist height, held under one arm and across the body, its chin tilted upward and its plush face turned outward toward the viewer's side of the frame. One hand supports it from beneath, the other rests flat on its side. Because the head piece is oversized and soft, it sags and tips slightly in their grip. The padding of the suit makes the performer's real head look small and delicate on top of those enormous plush shoulders — that contrast is the charm of the shot. The suit's cowl sits low and loose around the character's collar and does not cover their chin, jaw, ears, hair or any part of their face or head. There is exactly one mascot head in the image, and exactly one character: the head piece exists only as the object in their arms. Nobody is wearing it. STEP 5 — THE THEME PARK (entirely derived from @Image1). Build a full theme park whose every structure, sign, ride, prop and color is derived from this specific character's design language. Nothing here may be generic. - The entrance arch is constructed from the character's signature motif, scaled up as an architectural form. - The main avenue is lined with lamp posts whose finials repeat the character's emblem, and with banners printed with the character's motif as a repeating pattern in their palette. - At least one ride is a direct translation of the character: a carousel whose figures are the character's motif repeated, or a teacup ride whose cars are shaped as their signature accessory, or a coaster whose track and trains carry their two dominant colors and their emblem on the lead car. - Topiary hedges are clipped into the mascot's own rounded silhouette, standing in a row. - A parade float sits parked at the kerb, built as a larger version of the same mascot, its plush surfaces matched to the suit's fabric. - A meet-and-greet pavilion with a queued rope line, a small stage and a painted backdrop of the character's motif. - Snack carts, popcorn boxes and drink cups carry the character's palette and emblem. - Water fountains, planters, paving inlay, benches and bins all repeat the palette and motif. The park's color scheme IS the character's color scheme. Nothing in the park uses a color that does not appear in @Image1, apart from neutral concrete, asphalt and living greenery. Do not import generic theme-park iconography: no fairytale castle, no mouse-eared silhouette, no generic rockets or planets, no universally recognizable ride shapes — every silhouette must be traceable to this character. Signage lettering is kept short: one to three characters' worth of a kana-style display logotype per sign, ideally just the mascot's short name on the pavilion signboard, with a simple emblem. No paragraphs of text, no signage covered in words. Background visitors are permitted as soft, heavily out-of-focus secondary figures in everyday summer park clothes, at a distance, occupying less than a fifth of the frame. They are anonymous, generic and never resemble the main character, never wear this mascot suit, and never wear the character's outfit or colors. STEP 6 — POSE, CAMERA AND COMPOSITION. 16:9 widescreen. The character stands full-body in the foreground, slightly right or left of centre, occupying most of the frame height, weighted onto one hip, relaxed, mid-moment, as though they have just stepped out of the meet-and-greet tunnel and paused. Their gaze is directed DOWN at the plush face in their arms, warm and amused. The character does not look at the camera; the camera does not exist to them. Camera: eye level to slightly low, medium-wide lens, close enough that the plush pile of the suit and every stitch line is legible, far enough to include the avenue and pavilion behind. Depth layering is explicit: the character and the held head piece in sharp focus in the foreground, the avenue and rides in the midground, the park's far structures and sky softening into the background. Shallow depth of field, but the character's face is the sharpest point in the frame. The character's real face sits in the upper third and stays the clear focal point, brighter and more contrasty than the park behind. STEP 7 — LIGHTING AND MOOD. Late golden-hour afternoon, low warm sun raking across the frame from behind the pavilion, catching the plush pile and outlining the character's shoulders and hair in a soft warm rim. Neon and bulb string lights on the avenue and pavilion are already warming up and spill a soft candy-colored bounce light in the character's own accent colors onto the underside of the plush head and across the character's face. Park signage emits a gentle glow. Airy, joyful, candid, bright — a sunny behind-the-scenes moment with a slight nostalgic filmic warmth, no heavy shadows, no gloom. STEP 8 — QUALITY AND RENDERING BAR. Highly detailed 2.5D anime realism, keeping the exact stylization of @Image1 — never photorealism, never 3D-CGI renders, never a photograph. Polished, premium-quality stylized illustration with clean linework, crisp readable forms, rich tactile material rendering (plush pile, foam, stitched seams, appliqué, painted signage) and confident, appealing character acting. Anatomy Quality: correct proportions, five fingers on each hand, natural wrists and elbows, hands that grip the head piece convincingly without sinking into or merging with its surface, no extra or missing limbs, no warped joints, no distorted or melting fingers, no feet vanishing into the ground. GPT Image Guidelines: this is a family-friendly, fully-clothed, tasteful theme-park illustration. All depictions are clearly fictional, stylized and illustrated. The character is fully covered by the costume. Nothing is revealing, nothing is explicit, nothing is fetishized, and no suggestive framing is used. NEGATIVE PROMPT: extra characters, second mascot suit, someone wearing the mascot head, mascot head worn on the character's head, two mascot heads, duplicate character, clone, mirrored figure, background figure that resembles the main character, extra limbs, extra fingers, missing fingers, fused fingers, malformed hands, deformed feet, distorted face, melting anatomy, asymmetrical eyes on the character's real face, changed identity, different person, off-model character, photorealism, real photograph, live-action costume, furry fursuit realism, anatomically real animal features, horror animatronic, creepy empty eyes, dead stare, scary mascot, western sports muscle mascot suit, inflatable costume, flat fabric onesie pyjama, plain kigurumi blanket, cheap cosplay, generic theme park, fairytale castle, mouse-ear silhouette, crowded frame, subject too small, subject blurry, busy background, garbled text, misspelled signage, paragraphs of text on signs, watermark, signature, logo, cropped head, cut-off feet, flat lighting, murky colors. FINAL GOAL: one clearly illustrated scene — the character of @Image1 standing in a theme park built entirely out of their own design language, wearing a hand-built Japanese-style chibi mascot suit of themselves from the neck down, their real face and hair bright and unchanged above the collar, the oversized plush chibi head piece cradled in their arms and turned outward, everything in the frame traceable to their own colors, motifs and silhouette. DO NOT: redesign, restyle or reimagine the character's identity, face, hairstyle, hair color, eye color or species traits. Do not put the mascot head on the character's head. Do not add a second character, a second suit, or any figure that mirrors, duplicates or resembles the reference character. Do not turn the suit into a living creature, a real animal, a photoreal fursuit or a CGI mascot. Do not use a generic theme park or generic theme-park iconography. Do not make the background busier or brighter than the main subject. Do not render the character tiny, distant, blurry, cropped or unreadable. Do not produce malformed anatomy, extra limbs, distorted hands, warped faces or muddy textures. Do not use photorealism or photographic rendering. Do not cover, hide, soften or obscure the character's face and hairstyle. Do not add text longer than a short sign name. Do not let the park's palette introduce colors that are absent from @Image1.
中文译文
⚠️新 Prompt⚠️ 你的头像角色穿着一套以其自身设计为灵感的吉祥物玩偶服 示例包括我本人、@MagsNoctis @ASithLawd 和 @RaelinAI ⚠️Prompt👇 @Image1 = 角色身份的权威依据。它是角色脸型、眼型、眼睛颜色、发型、发色、物种特征、体型与体格、标志性服装、配饰、色彩方案、关键母题、剪影轮廓和整体气质的完整且唯一的真相来源。这张图像的每一个元素都源自 @Image1,而非其他任何东西。@Image1 中恰好只有一位角色,且该角色是输出图像中唯一的主角。 步骤 1 — 设计解读(先执行这项分析,再开始构图)。 读取 @Image1,并按以下顺序提取: 1. 精确的调色板 —— 两个主色和最多三个点缀色,并记录其名称。 2. 标志性母题或徽记 —— 在整个设计中反复出现、可被视为该角色个人 logo 的形状、符号或五金件。 3. 剪影轮廓 —— 头发的体量与形状、肩线、腿部线条,以及任何尾巴、翅膀、犄角、鳍或额外肢体的形态。 4. 物种特征及其在身体上的确切位置(兽耳、犄角、触角、尾巴、斑纹、甲片、鳞片、羽毛)。 5. 其服装的材质语言 —— 面料厚度、纹理、饰边、五金、缝线、光泽、磨损与做旧。 6. 他们的气质 —— 整个设计所传达的情绪基调。 本 prompt 后续构建的一切都必须能回溯到这次解读。如果某个元素无法回溯到 @Image1,就删除它。 步骤 2 — 吉祥物角色(乐园的吉祥物,即这套玩偶服所代表的形象)。 设计一个吉祥物角色,它是 @Image1 中人物的 chibi(Q 版)漫画化形象 —— 同一个人,被转译成日式 yuru-chara 吉祥物。它必须一眼就能被认出是这位角色,同时又是一只柔软、友善的毛绒玩具。要求: - chibi 比例:大约 2.5 头身,没有脖子,头部体量约占全身的一半,穹顶形头骨比肩更宽,圆柱形填充躯干,短粗的手臂无法伸过自己的胸口,短而圆润的腿,宽大扁平的椭圆脚。 - 面部是风格化的毛绒面具脸,绝不是真实面孔的写实毛皮复制品:两只大而光泽的椭圆眼睛,每只各有一个硬质清晰的高光点,一个柔软塑形的泡沫眉弓,一个小而圆润的缝制鼻子,以及一条宽大友善的刺绣微笑线。 - 吉祥物把角色的标志性母题作为一块大号贴布绣在其腹部围兜上,并在头骨上以更小的尺寸重复这一母题。 - 皮肤、毛发、头发和面料的颜色直接取自步骤 1 中解读出的角色调色板 —— 在角色发色与其服装配色相接处,预期会出现双色分界。 - 物种特征(耳朵、犄角、触角、尾巴、鳍、翅膀)被重建为超大、圆润的泡沫加毛绒形态,为其自然尺寸的两到三倍,明显柔软、玩具化,绝不写实解剖。 - @Image1 中任何标志性配饰都被重建为其自身的厚实毛绒版本,尺寸放大,五金以缝制和贴布绣的形式表现,而非金属。 - 吉祥物的表情始终欢快、开阔而亲切 —— 那是乐园吉祥物固定不变、惹人喜爱的微笑。 步骤 3 — 玩偶服本体(日式 kigurumi 结构)。 这套服装是真实、实体搭建的吉祥物玩偶服,它必须看起来像一套服装,而不是一个活物,也不是一件扁平的连体睡衣。要如实建模其构造: - 填充毛绒外壳包裹内部泡沫骨架,肉眼可见地厚实,接缝处略带绗缝感。 - 短绒 boa/长绒毛绒表面,具有柔软、蓬松、能捕捉光线的绒毛质感;植绒或针刺工艺的色块;肩部、胸部和腿部上可见的凸起接缝棱线。 - 色块变化处有裁片接缝和缝制分割线;省道和明线使用略深的线。 - 头部是一个独立的塑形泡沫加织物部件,底部带有宽大的领裙,其尺寸可容纳穿戴者的肩膀。 - 连指手套式的手,带有缝制的分指线,没有可见的爪子;扁平宽大的椭圆脚,带厚实的鞋底边沿。 - 颈后有一条隐藏拉链,腿后有一条行走开衩,下摆内缝有一小块布质品牌标签,领口内部露出一圈灰色泡沫和一点深色内衬网布。 - 整套服装填充得非常饱满,对穿戴者来说略微过圆,因此即使有人穿着也仍保持毛绒玩具的剪影。 步骤 4 — 穿戴者(正在换装过程中的角色)。 @Image1 中的角色正穿着这套玩偶服 —— 服装主体已完全穿好,一直扣到肩部风帽处 —— 但玩偶服的头部是摘下的。角色自己的头、脸、发型、发色、眼睛和物种特征在卷下的衣领之上完全可见且保持不变,与 @Image1 中完全一致。其自身身份才是重点:这张图里的脸就是参考图中的脸,明确无误、未经改动。 巨大的毛绒头部被抱在角色的双臂中,位于胯部与腰部高度,夹在一侧手臂下并横过身体,它的下巴向上仰起,毛绒面孔朝向画面中观者所在一侧。一只手从下方托住它,另一只手平放在其侧面。由于头部超大且柔软,它在怀抱中微微下坠和倾斜。 玩偶服的填充让穿戴者真实的头在那对巨大毛绒肩膀之上显得小巧精致 —— 这种反差正是这张照片的魅力所在。玩偶服的领罩低低地、松松地环在角色颈部,不遮挡其下巴、下颌、耳朵、头发或脸与头的任何部位。 图像中恰好只有一个吉祥物头部,且恰好只有一位角色:头部只作为其怀中的物件存在。没有人戴着它。 步骤 5 — 主题乐园(完全源自 @Image1)。 构建一座完整的主题乐园,其每一处建筑、标牌、游乐设施、道具和颜色都源自这位特定角色的设计语言。此处的任何东西都不得是通用套路。 - 入口拱门由角色的标志性母题构成,被放大为建筑形态。 - 主大道两侧排列着灯柱,其顶部装饰重复角色的徽记;还有印有角色母题的旗帜,以重复图案的形式呈现,并使用其调色板。 - 至少有一个游乐设施是角色的直接转译:旋转木马上的形象是角色母题的重复,或茶杯转盘的车厢形状为他们的标志性配饰,或过山车的轨道和车厢采用其两个主色,并在头车上带有其徽记。 - 绿植树篱被修剪成吉祥物自身圆润的剪影,排成一列。 - 一辆巡游花车停在路边,被建成同一吉祥物的放大版,其毛绒表面与玩偶服的面料相匹配。 - 一座互动合影亭,设有排队用的隔离绳、一个小舞台,以及绘有角色母题的背景板。 - 小吃车、爆米花盒和饮料杯都带有角色的调色板和徽记。 - 喷泉、花箱、铺装镶嵌、长椅和垃圾桶都重复这套调色板和母题。 乐园的配色方案就是角色的配色方案。除了中性的混凝土、沥青和活体绿植之外,乐园中没有任何东西使用未出现在 @Image1 中的颜色。不要引入通用的主题乐园符号:没有童话城堡,没有鼠耳剪影,没有通用的火箭或星球,没有一眼就能认出属于任何乐园的设施形状 —— 每一个剪影都必须能回溯到这位角色。 标牌文字保持简短:每块标牌一到三个字符长度的假名风格展示字体,最好只在亭子的招牌上写吉祥物的短名字,并配一个简单的徽记。不要成段的文字,不要满是字词的标牌。 允许出现背景游客,作为柔和、严重失焦的次要人物,穿着日常的夏季游园服装,位于远处,占画面不到五分之一。他们是匿名的、通用的,绝不与主角相似,绝不穿这套吉祥物玩偶服,也绝不穿角色的服装或配色。 步骤 6 — 姿势、镜头与构图。 16:9 宽银幕。角色以全身姿态站在前景,略微偏左或偏右于中心,占据画面高度的大部分,重心压在一侧胯上,放松,处于一个瞬间之中,仿佛他们刚从互动合影通道走出来并停下脚步。 他们的目光向下投向他们怀中的毛绒面孔,温暖而觉得有趣。角色不看镜头;对他们来说相机并不存在。 镜头:视平线到略低角度,中广角镜头,近到能看清玩偶服的毛绒绒面与每一条缝线,远到能把身后的大道和亭子纳入画面。景深层级明确:角色与被抱着的头部位于前景,清晰锐利;大道和游乐设施位于中景;乐园远处的建筑与天空在背景中柔化。浅景深,但角色的脸是画面中最锐利的点。角色真实的脸位于画面上三分之一,始终是明确的视觉焦点,比身后的乐园更明亮、对比更强。 步骤 7 — 光线与氛围。 黄昏黄金时刻的午后,低角度的暖阳从亭子后方斜射穿过画面,照亮毛绒绒面,并以柔和的暖色轮廓光勾勒出角色的肩部与头发。大道和亭子上的霓虹灯与灯泡串已经开始亮起,以角色自身的点缀色洒下柔和的糖果色反弹光,落在毛绒头部的下侧和角色的脸上。乐园标牌发出温和的辉光。轻盈、欢快、自然、明亮 —— 一个阳光明媚的幕后瞬间,带有淡淡的怀旧胶片暖意,没有浓重阴影,没有阴沉感。 步骤 8 — 质量与渲染标准。 高度细节化的 2.5D 动漫写实风格,保持 @Image1 完全一致的类型化风格 —— 绝不照片写实,绝不是 3D-CGI 渲染,绝不是照片。精致、高品质的风格化插画,线条干净,形体清晰易读,材质表现丰富且有触感(毛绒绒面、泡沫、缝线接缝、贴布绣、彩绘标牌),角色表演自信而富吸引力。解剖质量:比例正确,每只手五根手指,手腕和手肘自然,双手能可信地抱住头部而不会陷入或与其表面融合,没有多余或缺失的肢体,没有扭曲的关节,没有变形或融化感的手指,没有双脚消失进地面。 GPT Image 规范:这是一幅适合家庭观看、衣着完整、得体的主题乐园插画。所有描绘都明显是虚构的、风格化的插画。角色被服装完全覆盖。没有任何暴露,没有任何露骨内容,没有任何物化取向,也不使用任何暗示性的构图。 NEGATIVE PROMPT(负面提示词):多余角色、第二套吉祥物玩偶服、有人戴着吉祥物头部、吉祥物头部被戴在角色头上、两个吉祥物头部、重复角色、克隆、镜像人物、与主角相似的背景人物、多余肢体、多余手指、缺失手指、粘连手指、畸形的手、变形的脚、扭曲的脸、融化的解剖结构、角色真实脸上双眼不对称、身份改变、不同的人、偏离设定的角色、照片写实、真实照片、真人特效服装、furry 兽装写实、解剖学意义上真实的动物特征、恐怖机械玩偶、诡异空洞的眼睛、呆滞凝视、吓人的吉祥物、欧美体育肌肉吉祥物玩偶服、充气服装、扁平布料的连体睡衣、普通的 kigurumi 毯子、廉价 cosplay、通用主题乐园、童话城堡、鼠耳剪影、画面拥挤、主体过小、主体模糊、背景杂乱、乱码文字、拼写错误的标牌、标牌上的成段文字、水印、签名、logo、头部被裁切、脚被切掉、平淡的光线、浑浊的颜色。 FINAL GOAL(最终目标):一个清晰绘制的场景 —— @Image1 中的角色站在一座完全由其自身设计语言构建的主题乐园中,从脖子往下穿着一套手工制作的日式 chibi 吉祥物玩偶服(以自己为原型),其真实的脸和头发在衣领之上明亮且未改变,超大的毛绒 chibi 头部被抱在怀里并朝外翻转,画面中的一切都可回溯到他们自己的颜色、母题和剪影。 DO NOT(禁止):重新设计、改变风格或重新想象角色的身份、脸、发型、发色、眼睛颜色或物种特征。不要把吉祥物头部戴在角色头上。不要添加第二个角色、第二套玩偶服,或任何镜像、复制或与参考角色相似的形体。不要把玩偶服变成活物、真实动物、照片写实兽装或 CGI 吉祥物。不要使用通用主题乐园或通用的主题乐园符号。不要让背景比主体更杂乱或更明亮。不要把角色渲染得微小、遥远、模糊、被裁切或难以辨认。不要产生畸形的解剖结构、多余肢体、扭曲的手、变形的脸或浑浊的材质。不要使用照片写实或摄影式渲染。不要遮盖、隐藏、柔化或模糊角色的脸和发型。不要添加比简短标牌名称更长的文字。不要让乐园的调色板引入 @Image1 中不存在的颜色。
溯源
- 原作者
- NachtNovaAI
- 发布日期
- 2026-09-18
- 原始出处
- 查看原帖 ↗
- 收录来源
- xianyu110/awesome-gpt-image2.5 · 2100781932413952315 · MIT