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女遊戲 influencer 2×2:可複用 influencer_frame 模板

把 SUBJECT/SETTING/TIME/RIG/PLATFORM/INTENT 寫成函數——改 INPUT 其餘推導。假裝手機攝影(景深僞影、美顏差分)一次寫死,UGC 種草網格可抄。

女遊戲 influencer 2×2:可複用 influencer_frame 模板 — 1

提示詞

2x2 grid, 16:9, do this for 4 female gaming influencers with poses that steal your heart. // FN: influencer_frame(SUBJECT, SETTING, TIME, RIG, PLATFORM, INTENT)  // Edit INPUT only. Everything below derives.  INPUT   SUBJECT  = " $ subject"    SETTING  = "Ai infers"    TIME     = "Ai infers"   RIG      = SELF            // SELF | FRIEND | TRIPOD | MIRROR | DRONE   PLATFORM = IG_FEED         // IG_FEED | IG_STORY | TIKTOK | PINTEREST   INTENT   = "candid morning"   INFER :: RIG → geometry, gaze, and what the fiction is   SELF    → 23mm front, 45–60cm, face widened ~8%, lens ABOVE eye level,             chin foreshortened, gaze INTO lens, one arm's angle implied by crop   FRIEND  → 26mm rear, 1.5–3m, correct proportion, eye level, gaze into lens,             full body possible, environment legible   TRIPOD  → 26mm, 2–4m, gaze deliberately AWAY (the candid fiction), body             squared to a mark on the ground, static pose held for a burst   MIRROR  → phone IN FRAME, screen glow on face/hands, gaze at reflection NOT             lens, room reversed, fingerprints on the glass   DRONE   → 24mm from above, subject small, the LOCATION is the subject  INFER :: SETTING + TIME → light class → computational behavior   interior_backlit  → HDR stack: window keeps detail, never clips; edge halo   golden_hour       → warm, long shadows, veiling flare, lifted blacks   overcast          → flat, cool, low contrast, no shadow direction   night_artificial  → night mode: multi-second stack ⇒ anything that moved                       ghosts; shadows unnaturally lit; grain scrubbed to plastic   harsh_noon        → HDR fights it: raccoon shadows lifted, skin looks flat  INFER :: PLATFORM → container   IG_FEED  = 4:5,  1080px ceiling, mild re-encode   IG_STORY = 9:16, safe zones top/bottom kept empty   TIKTOK   = 9:16, heavier compression, saturation pushed   PINTEREST= 2:3,  text overlay space reserved  DERIVE :: always, regardless of input   D1 synthetic depth ⇒ mask errors mandatory: one hair-gap filled with blur,      a ~2px halo at the shoulder, blur bucketed by depth not continuous   D2 beauty pass ⇒ cheeks poreless WHILE lashes/brows stay razor sharp   D3 grade ⇒ blacks lifted to ~12/255 with cyan bias, nothing pure black   D4 INTENT ⇒ props staged: labels rotated to camera, food untouched,      "unnoticed" objects squared to the table edge  FORBIDDEN   ✗ true optical bokeh falloff        ✗ clipped white window   ✗ uniform skin sharpness            ✗ pure black   ✗ DSLR micro-detail at 1080         ✗ genuine unawareness of the camera  RENDER  // resolve every {slot}, emit prose only   {PLATFORM.aspect} phone photo. {SUBJECT} at {SETTING}, {TIME}.   {RIG.geometry_prose}. {light_class.prose}. Background blurred the artificial   way phones do it, with {D1}. {D2}. {D3}. {D4}. Slightly soft at 1080px.  AUDIT   window_luma_max < 250 · cheek_highfreq << lash_highfreq   ≥1 segmentation halo · black_point > 8/255 · gaze matches RIG

中文翻譯

2x2 網格,16:9,爲 4 位女遊戲 influencer 拍這組圖,姿勢要能偷走你的心。 // FN: influencer_frame(SUBJECT, SETTING, TIME, RIG, PLATFORM, INTENT)  // 只編輯 INPUT。以下全部爲推導結果。  INPUT   SUBJECT  = " $ subject"    SETTING  = "Ai infers"    TIME     = "Ai infers"   RIG      = SELF            // SELF | FRIEND | TRIPOD | MIRROR | DRONE   PLATFORM = IG_FEED         // IG_FEED | IG_STORY | TIKTOK | PINTEREST   INTENT   = "candid morning"   INFER :: RIG → 幾何關係、視線,以及這個“虛構”究竟是什麼   SELF    → 23mm 前置,45–60cm,臉部拉寬約 8%,鏡頭高於眼平線,             下巴透視壓縮,視線看向鏡頭內,手臂角度由裁切暗示   FRIEND  → 26mm 後置,1.5–3m,比例正確,眼平高度,視線看向鏡頭,             可拍全身,環境清晰可辨   TRIPOD  → 26mm,2–4m,視線刻意避開鏡頭(偷拍感的虛構),身體             正對地面上的標記點,靜態姿勢連拍   MIRROR  → 手機在畫面內,屏幕光映在臉/手上,視線看鏡面倒影而非             鏡頭,房間左右反轉,玻璃上有指紋   DRONE   → 24mm 俯拍,主體很小,地點纔是主體  INFER :: SETTING + TIME → 光線類別 → 計算攝影行爲   interior_backlit  → HDR 合成:窗戶保留細節,絕不過曝;邊緣光暈   golden_hour       → 暖調,長陰影,霧狀炫光,黑位抬升   overcast          → 平,冷調,低對比,無陰影方向   night_artificial  → 夜景模式:多秒合成 ⇒ 任何移動過的東西                       都會拖影;陰影被不自然地照亮;噪點被抹成塑料感   harsh_noon        → HDR 與它對抗:浣熊眼陰影被抬亮,皮膚顯得扁平  INFER :: PLATFORM → 畫幅容器   IG_FEED  = 4:5,  1080px 上限,輕微二次壓縮   IG_STORY = 9:16,頂部/底部安全區留空   TIKTOK   = 9:16,壓縮更重,飽和度推高   PINTEREST= 2:3,  預留文字疊加空間  DERIVE :: 無論輸入爲何,始終執行   D1 合成景深 ⇒ 遮罩錯誤是必須的:一處髮絲縫隙被模糊填滿,      肩部約 2px 的光暈,模糊按景深分層而非連續過渡   D2 美顏處理 ⇒ 臉頰無毛孔,而睫毛/眉毛保持刀鋒般銳利   D3 調色 ⇒ 黑位抬至約 12/255 並偏青,沒有任何純黑   D4 INTENT ⇒ 道具擺位:標籤轉向鏡頭,食物未被動過,      “未被注意”的物體與桌邊對齊  FORBIDDEN   ✗ 真實的光學焦外衰減        ✗ 窗戶高光過曝死白   ✗ 皮膚銳度均勻            ✗ 純黑   ✗ 1080 下的單反級微細節         ✗ 對鏡頭真正的毫無察覺  RENDER  // 解析每一個 {slot},只輸出文字描述   {PLATFORM.aspect} 手機照片。{SUBJECT} 在 {SETTING},{TIME}。   {RIG.geometry_prose}。{light_class.prose}。背景以手機那種人造的方式  虛化,帶有 {D1}。{D2}。{D3}。{D4}。在 1080px 下略微偏軟。  AUDIT   window_luma_max < 250 · cheek_highfreq << lash_highfreq   ≥1 segmentation halo · black_point > 8/255 · gaze matches RIG

溯源

原作者
Gdgtify
發佈日期
2026-09-17
原始出處
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收錄來源
xianyu110/awesome-gpt-image2.5 · 2100581539008626771 · MIT