女游戏 influencer 2×2:可复用 influencer_frame 模板
把 SUBJECT/SETTING/TIME/RIG/PLATFORM/INTENT 写成函数——改 INPUT 其余推导。假装手机摄影(景深伪影、美颜差分)一次写死,UGC 种草网格可抄。

提示词
2x2 grid, 16:9, do this for 4 female gaming influencers with poses that steal your heart. // FN: influencer_frame(SUBJECT, SETTING, TIME, RIG, PLATFORM, INTENT) // Edit INPUT only. Everything below derives. INPUT SUBJECT = " $ subject" SETTING = "Ai infers" TIME = "Ai infers" RIG = SELF // SELF | FRIEND | TRIPOD | MIRROR | DRONE PLATFORM = IG_FEED // IG_FEED | IG_STORY | TIKTOK | PINTEREST INTENT = "candid morning" INFER :: RIG → geometry, gaze, and what the fiction is SELF → 23mm front, 45–60cm, face widened ~8%, lens ABOVE eye level, chin foreshortened, gaze INTO lens, one arm's angle implied by crop FRIEND → 26mm rear, 1.5–3m, correct proportion, eye level, gaze into lens, full body possible, environment legible TRIPOD → 26mm, 2–4m, gaze deliberately AWAY (the candid fiction), body squared to a mark on the ground, static pose held for a burst MIRROR → phone IN FRAME, screen glow on face/hands, gaze at reflection NOT lens, room reversed, fingerprints on the glass DRONE → 24mm from above, subject small, the LOCATION is the subject INFER :: SETTING + TIME → light class → computational behavior interior_backlit → HDR stack: window keeps detail, never clips; edge halo golden_hour → warm, long shadows, veiling flare, lifted blacks overcast → flat, cool, low contrast, no shadow direction night_artificial → night mode: multi-second stack ⇒ anything that moved ghosts; shadows unnaturally lit; grain scrubbed to plastic harsh_noon → HDR fights it: raccoon shadows lifted, skin looks flat INFER :: PLATFORM → container IG_FEED = 4:5, 1080px ceiling, mild re-encode IG_STORY = 9:16, safe zones top/bottom kept empty TIKTOK = 9:16, heavier compression, saturation pushed PINTEREST= 2:3, text overlay space reserved DERIVE :: always, regardless of input D1 synthetic depth ⇒ mask errors mandatory: one hair-gap filled with blur, a ~2px halo at the shoulder, blur bucketed by depth not continuous D2 beauty pass ⇒ cheeks poreless WHILE lashes/brows stay razor sharp D3 grade ⇒ blacks lifted to ~12/255 with cyan bias, nothing pure black D4 INTENT ⇒ props staged: labels rotated to camera, food untouched, "unnoticed" objects squared to the table edge FORBIDDEN ✗ true optical bokeh falloff ✗ clipped white window ✗ uniform skin sharpness ✗ pure black ✗ DSLR micro-detail at 1080 ✗ genuine unawareness of the camera RENDER // resolve every {slot}, emit prose only {PLATFORM.aspect} phone photo. {SUBJECT} at {SETTING}, {TIME}. {RIG.geometry_prose}. {light_class.prose}. Background blurred the artificial way phones do it, with {D1}. {D2}. {D3}. {D4}. Slightly soft at 1080px. AUDIT window_luma_max < 250 · cheek_highfreq << lash_highfreq ≥1 segmentation halo · black_point > 8/255 · gaze matches RIG中文译文
2x2 网格,16:9,为 4 位女游戏 influencer 拍这组图,姿势要能偷走你的心。 // FN: influencer_frame(SUBJECT, SETTING, TIME, RIG, PLATFORM, INTENT) // 只编辑 INPUT。以下全部为推导结果。 INPUT SUBJECT = " $ subject" SETTING = "Ai infers" TIME = "Ai infers" RIG = SELF // SELF | FRIEND | TRIPOD | MIRROR | DRONE PLATFORM = IG_FEED // IG_FEED | IG_STORY | TIKTOK | PINTEREST INTENT = "candid morning" INFER :: RIG → 几何关系、视线,以及这个“虚构”究竟是什么 SELF → 23mm 前置,45–60cm,脸部拉宽约 8%,镜头高于眼平线, 下巴透视压缩,视线看向镜头内,手臂角度由裁切暗示 FRIEND → 26mm 后置,1.5–3m,比例正确,眼平高度,视线看向镜头, 可拍全身,环境清晰可辨 TRIPOD → 26mm,2–4m,视线刻意避开镜头(偷拍感的虚构),身体 正对地面上的标记点,静态姿势连拍 MIRROR → 手机在画面内,屏幕光映在脸/手上,视线看镜面倒影而非 镜头,房间左右反转,玻璃上有指纹 DRONE → 24mm 俯拍,主体很小,地点才是主体 INFER :: SETTING + TIME → 光线类别 → 计算摄影行为 interior_backlit → HDR 合成:窗户保留细节,绝不过曝;边缘光晕 golden_hour → 暖调,长阴影,雾状炫光,黑位抬升 overcast → 平,冷调,低对比,无阴影方向 night_artificial → 夜景模式:多秒合成 ⇒ 任何移动过的东西 都会拖影;阴影被不自然地照亮;噪点被抹成塑料感 harsh_noon → HDR 与它对抗:浣熊眼阴影被抬亮,皮肤显得扁平 INFER :: PLATFORM → 画幅容器 IG_FEED = 4:5, 1080px 上限,轻微二次压缩 IG_STORY = 9:16,顶部/底部安全区留空 TIKTOK = 9:16,压缩更重,饱和度推高 PINTEREST= 2:3, 预留文字叠加空间 DERIVE :: 无论输入为何,始终执行 D1 合成景深 ⇒ 遮罩错误是必须的:一处发丝缝隙被模糊填满, 肩部约 2px 的光晕,模糊按景深分层而非连续过渡 D2 美颜处理 ⇒ 脸颊无毛孔,而睫毛/眉毛保持刀锋般锐利 D3 调色 ⇒ 黑位抬至约 12/255 并偏青,没有任何纯黑 D4 INTENT ⇒ 道具摆位:标签转向镜头,食物未被动过, “未被注意”的物体与桌边对齐 FORBIDDEN ✗ 真实的光学焦外衰减 ✗ 窗户高光过曝死白 ✗ 皮肤锐度均匀 ✗ 纯黑 ✗ 1080 下的单反级微细节 ✗ 对镜头真正的毫无察觉 RENDER // 解析每一个 {slot},只输出文字描述 {PLATFORM.aspect} 手机照片。{SUBJECT} 在 {SETTING},{TIME}。 {RIG.geometry_prose}。{light_class.prose}。背景以手机那种人造的方式 虚化,带有 {D1}。{D2}。{D3}。{D4}。在 1080px 下略微偏软。 AUDIT window_luma_max < 250 · cheek_highfreq << lash_highfreq ≥1 segmentation halo · black_point > 8/255 · gaze matches RIG溯源
- 原作者
- Gdgtify
- 发布日期
- 2026-09-17
- 原始出处
- 查看原帖 ↗
- 收录来源
- xianyu110/awesome-gpt-image2.5 · 2100581539008626771 · MIT