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110k rigid bodies in real time, in a browser tab. Grab any…

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110k rigid bodies in real time, in a browser tab. Grab any… — 1

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110k rigid bodies in real time, in a browser tab. Grab anything, fire cannonballs.

Built with Claude Opus 5.5: Augmented Vertex Block Descent (SIGGRAPH 2025, Giles, Diaz & Yuksel) in WebGPU with @threejs . It's a physics solver that stays stable with huge scenes and big mass ratios. Opus 5.5 even put together this whole demo reel video just from a single text prompt in Claude Code haha 🤯

Try it: https://three-avbd.vercel.app
(recorded on an M4 Max, lighter scenes run fine on older computers or on mobile)

Code's here, MIT licensed. Go build something with it, have fun breaking things: https://github.com/sbobyn/three-avbd

#threejs #WebGPU

中文翻譯

在瀏覽器標籤頁裏實時呈現 11 萬個剛體。可以抓住任何東西,發射炮彈。

用 Claude Opus 5.5 構建:在 WebGPU 中實現 Augmented Vertex Block Descent(SIGGRAPH 2025,Giles、Diaz 與 Yuksel),並配合 @threejs。這是一個在超大場景和大質量比下依然穩定的物理求解器。Opus 5.5 甚至只憑一句文本提示,就在 Claude Code 裏做出了這整段演示視頻哈哈 🤯

試一試:https://three-avbd.vercel.app
(在 M4 Max 上錄製,較輕的場景在舊電腦或手機上也能流暢運行)

代碼在這裏,MIT 許可。拿去搭點東西吧,玩壞它也挺好玩:https://github.com/sbobyn/three-avbd

#threejs #WebGPU

溯源

原作者
nybobs
發佈日期
2026-09-25(由推文 ID 反解)
原始出處
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收錄來源
yihui-dev/awesome-opus5-5-videos · nybobs-680050 · MIT