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I asked opus 5.5 in @agnt_gg for the most realistic fire i…

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I asked opus 5.5 in @agnt_gg for the most realistic fire i… — 1

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I asked opus 5.5 in @agnt_gg for the most realistic fire it could build using ONLY javascript.

It wrote a real 3D fluid simulation that runs on the GPU. The flame colors come from blackbody physics, the smoke is real volume, it runs at 96 fps in 1080p, and it critiqued its own renders about 40 times.

Then it shot a 38 second film of it. The sound comes from the fire itself. 🔥

Details:

- Nothing faked. The fire is actual simulated gas that burns, heats up, rises, and swirls. It gives off soot that glows, and the soot that escapes cools into smoke. Every frame is computed on the GPU.

- The AI graded its own work: render a frame, have a vision model pick it apart like a VFX supervisor, fix it, repeat. It caught a flame that kept dying, ring shaped artifacts on the ground, and coals that looked like cheese chips.

- The film isn't screen recorded. Each frame is rendered offline with scripted camera moves. The crackle and roar come from how brightly the fire burns in each frame.

- No Blender, no stock footage, no sound library. One HTML file, one conversation.

中文翻譯

我在 @agnt_gg 裏讓 opus 5.5 只用 JavaScript 構建儘可能逼真的火焰。

它寫了一個真正的 3D 流體模擬,跑在 GPU 上。火焰顏色來自黑體物理,煙霧是真正的體積,在 1080p 下能以 96 fps 運行,而且它對自己的渲染結果提出了大約 40 次批評。

然後它據此拍了一部 38 秒的影片。聲音來自火焰本身。🔥

細節:

- 沒有任何作假。火焰是真正被模擬的氣體,在燃燒、升溫、上升、翻卷。它釋放出發光的菸灰,逃逸出去的菸灰冷卻後變成煙霧。每一幀都在 GPU 上計算。

- AI 給自己的作品打了分:渲染一幀,讓視覺模型像 VFX 總監那樣挑刺,修好,重複。它抓出了一簇不斷熄滅的火焰、地面上的環形僞影,以及看起來像芝士脆片的煤塊。

- 影片不是錄屏。每一幀都用腳本化的運鏡離線渲染。噼啪聲與轟鳴聲來自每一幀中火焰燃燒的亮度。

- 沒有 Blender,沒有現成視頻素材,沒有音效庫。一個 HTML 文件,一次對話。

溯源

原作者
NathanWilbanks_
發佈日期
2026-09-26(由推文 ID 反解)
原始出處
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收錄來源
yihui-dev/awesome-opus5-5-videos · nathanwilbanks-981110 · MIT