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I asked opus 5.5 in @agnt_gg for the most realistic fire i…

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I asked opus 5.5 in @agnt_gg for the most realistic fire i… — 1

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I asked opus 5.5 in @agnt_gg for the most realistic fire it could build using ONLY javascript.

It wrote a real 3D fluid simulation that runs on the GPU. The flame colors come from blackbody physics, the smoke is real volume, it runs at 96 fps in 1080p, and it critiqued its own renders about 40 times.

Then it shot a 38 second film of it. The sound comes from the fire itself. 🔥

Details:

- Nothing faked. The fire is actual simulated gas that burns, heats up, rises, and swirls. It gives off soot that glows, and the soot that escapes cools into smoke. Every frame is computed on the GPU.

- The AI graded its own work: render a frame, have a vision model pick it apart like a VFX supervisor, fix it, repeat. It caught a flame that kept dying, ring shaped artifacts on the ground, and coals that looked like cheese chips.

- The film isn't screen recorded. Each frame is rendered offline with scripted camera moves. The crackle and roar come from how brightly the fire burns in each frame.

- No Blender, no stock footage, no sound library. One HTML file, one conversation.

中文译文

我在 @agnt_gg 里让 opus 5.5 只用 JavaScript 构建尽可能逼真的火焰。

它写了一个真正的 3D 流体模拟,跑在 GPU 上。火焰颜色来自黑体物理,烟雾是真正的体积,在 1080p 下能以 96 fps 运行,而且它对自己的渲染结果提出了大约 40 次批评。

然后它据此拍了一部 38 秒的影片。声音来自火焰本身。🔥

细节:

- 没有任何作假。火焰是真正被模拟的气体,在燃烧、升温、上升、翻卷。它释放出发光的烟灰,逃逸出去的烟灰冷却后变成烟雾。每一帧都在 GPU 上计算。

- AI 给自己的作品打了分:渲染一帧,让视觉模型像 VFX 总监那样挑刺,修好,重复。它抓出了一簇不断熄灭的火焰、地面上的环形伪影,以及看起来像芝士脆片的煤块。

- 影片不是录屏。每一帧都用脚本化的运镜离线渲染。噼啪声与轰鸣声来自每一帧中火焰燃烧的亮度。

- 没有 Blender,没有现成视频素材,没有音效库。一个 HTML 文件,一次对话。

溯源

原作者
NathanWilbanks_
发布日期
2026-09-26(由推文 ID 反解)
原始出处
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收录来源
yihui-dev/awesome-opus5-5-videos · nathanwilbanks-981110 · MIT