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史诗仙侠战斗视频提示词

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[Global Image Quality Settings]

UE5.4 Path Tracing, Lumen Global Illumination, Nanite, PBR Physical Materials. High-quality Chinese-style Xianxia 3D CG animation, 8K, HDR, ACES color management, cinematic camera work, 60fps high-speed smoothness.

Chaos physics destruction, realistic rigid-body debris with gravity arcs, cloth simulation, volumetric lighting, godrays, contact shadows, ray-traced reflections.

Above the nine heavens before dawn, numerous floating immortal islands hover amidst an endless sea of clouds.

The scene consists mainly of:

White jade bridges
Broken immortal palaces
Floating stone platforms
Giant broken statues
Sea of clouds
Starry sky rifts
High-altitude immortal island groups

The overhead view remains a deep starry river, while the distant horizon reveals the first golden light of dawn.

Overall use low-saturation indigo gray, moon white, ice blue, and dark gold tones.

Large skills have different element light colors, but always maintain Hanjin's ice-blue and dark-gold visual as the unified base.

Battle-caused cracks, ice layers, scorch marks, broken bridges, giant pits, sword marks, and monster debris accumulate continuously and do not auto-recover.

Gravel, white jade fragments, and monster shells follow real gravity and inertia.

The sea of clouds will experience volumetric rolling due to shockwaves, storms, and large energy skills.

Character hair, robes, and tassels are always affected by high-speed movement and high-altitude airflow.

16:9.

[Protagonist | Senior Sister · Hanjin Swordsman]

Character asset @Image1.

Strictly maintain:

Cold Eastern female face.

Black high ponytail long hair.

Three blue pattern marks on forehead.

Deep blue-black layered battle robe and armor.

Dark silver, copper gold carved structure.

Blue tassels and jade ornaments.

Multi-angle character references belong to the same role.

Only one senior sister in the entire film.

Forbidden: face swap, hairstyle change, forehead mark change, body type modification, random outfit change, or generating character clones.

[Weapon | Hanjin]

Weapon asset @Image2.

Hanjin is the only weapon in the entire film.

Maintain ice-blue transparent crystal blade, ice cracks, dark silver carved guard, blue gemstone, dark sword handle, and blue tassel.

Hanjin is always the core of all large skill activations.

Different elements can change the external light effects and environmental coloring of the sword, but cannot redesign the physical weapon.

Forbidden: duplication, dual wielding, random color changes, changing sword shape, or generating the sheath as a second weapon.

[Monsters | Star-Devouring Horde]

There are many uniformly designed star-devouring monsters on the battlefield.

Common minions mainly consist of:

Obsidian void body + faceless obsidian shell + purple star core + claws.

Fast-flying star-devouring creatures exist in the air.

Large units have a size significantly larger than immortal palace buildings, attacking with giant palms, obsidian boulders, and star core energy.

Monster tides replenish from:

Starry sky rifts.

Back of floating islands.

Below the sea of clouds.

Immortal palace ruins.

Monsters must actively:

Chase.

Kill.

Surround.

Air raid.

Long-range suppression.

Cannot just stand still around the protagonist waiting to be destroyed.

When defeated, monsters disintegrate into obsidian shards, purple stardust, and extinguished star cores.

Debris falls on floating islands and ruins and persists.

[Global Battle Rules]

30-second high-speed 1vN Xianxia hack-and-slash.

No dialogue.

No battle cries.

No skill name shouting.

No slow motion.

No freeze frames.

No hit-stop.

Main combat elements are:

High-speed movement + Giant skills + Large-scale monster tide clearing.

The entire film includes ten large skill bursts.

Ten types of skills must have distinct visual concepts, not just the same sword qi with changed colors.

Skill element system can cover:

Star River.

Thunder.

Storm.

Celestial Body Fall.

Moonlight and Mirror Light.

Sun Phenomenon.

Large Sword Array.

Space Rift.

Aurora Sky Curtain.

Sky Dome Termination Phenomenon.

These elements do not need to be executed in the order they appear in text.

Different elements must have clear visual differences.

[High-Speed Movement]

Senior Sister is always in a high-mobility state.

Main movement methods include:

Ground-skimming charge.

High-speed lateral turn-back.

Jumping between floating islands.

Short-distance teleportation.

Vertical ascent.

Dive.

Side circling.

Mid-air direction change.

Short-distance teleportation retains ice-blue and dark-gold afterimages with a clear endpoint.

Character continues fighting immediately upon reaching endpoint.

Afterimages are not physical clones.

Forbidden: turning the character into unrecognizable energy lines for a long time.

[Small Skills]

Only extremely short auxiliary actions are used between large skills.

Including:

Short-distance sword qi.

Step-change position.

High-speed consecutive slashes.

Point-shot style sword light.

These actions mainly serve to:

Handle close-range monsters.

Adjust spatial position.

Connect to the next large skill.

Do not use many normal attacks to delay time.

[Giant Skill System]

Star River Series

Hanjin can mobilize the high-altitude star river.

Huge ice-blue star river energy enters the battlefield from the sky dome, forming a massive flow between floating islands and bridges.

Monster hordes are scattered by the star river torrent, and the sea of clouds rolls to both sides after impact.

The battlefield can leave frozen star river traces or ice-blue energy bands.

Thunder Series

Sky thunder clouds respond to Hanjin.

Massive lightning descends on the core war zone.

Lightning can form:

Thunder swords.

Thunder pillars.

Arc networks.

Large sword arrays.

Monster hordes lose balance and are thrown continuously in dense lightning.

Floating island surfaces show charred, electric shock, and crack marks.

Storm Series

Hanjin swings sword causing a large ice-blue storm.

Multiple giant whirlwinds span across floating islands and sea of clouds.

Storm can simultaneously sweep up:

Monsters.

Gravel.

Cloud mist.

Immortal palace debris.

Senior Sister speeds through the inside of the storm continuing pursuit.

Environment shows obvious wind erosion and rotational damage.

Celestial Body Series

Anomalies occur in the high-altitude star river.

Many celestial bodies with ice crystals, starlight, or dark gold energy fall rapidly from the sky.

Different floating islands suffer continuous large impacts.

Producing:

Giant pits.

Cold fog.

Gravel.

Shockwaves.

Large-scale monster tide disintegration.

Moonlight Series

Large-scale moon-white visual phenomena appear on the battlefield.

Can be achieved through:

Moonlight mirrors.

Ice crystal reflection.

Multi-directional refracted sword light.

Forming a large-area slashing network.

Slash lights cut through monster tides from multiple directions simultaneously.

Some moonlight structures remain in the environment after the skill ends.

Sun Series

As dawn approaches, the first sunlight enters the battlefield.

Hanjin can mobilize dark gold solar energy.

Giant golden divine birds, blazing sun sword fire, or large-scale golden celestial phenomena traverse the floating island group.

Ice-blue and dark gold form strong cold-warm overlay.

Many monster hordes disintegrate into stardust under solar energy.

Sword Array Series

Large immortal palace squares or floating island grounds are activated by Hanjin's sword intent.

Many ice-blue giant swords emerge from buildings, ice layers, or ground.

Sword scale is far larger than normal weapons.

The entire area quickly forms a large sword forest or array.

Senior Sister moves at high speed within the sword array.

Monsters are consecutively knocked away, pierced by energy bodies, or thrown into the air from different positions.

Rift Series

Hanjin can briefly tear open battlefield space.

Huge black space rifts form between sky or floating islands.

Rift edges are outlined by ice-blue and dark gold energy.

Many sword lights or space cuts spread outward along rift edges.

Senior Sister can quickly change positions around the rift.

Obvious visual residuals remain after space rifts end.

Forbidden: using ordinary black hole swallowing instead of space rifts.

Aurora Series

Large-area ice-blue, moon-white, and pale gold auroras appear in the high sky.

Auroras descend from the sky dome, covering multiple floating islands.

Aurora curtains have huge depth and spatial scale.

Monsters entering them:

Freeze.

Lose balance.

Disintegrate into energy.

Senior Sister shuttles at high speed between different aurora layers.

This stage gradually brings the entire battlefield to the final climax.

[Final Phase]

Visuals left by previous battles still exist in the scene.

For example:

Ice layers.

Scorch marks.

Wind erosion.

Impact craters.

Mirror fragments.

Sword forests.

Space cracks.

Aurora afterglow.

Monster debris.

In the final phase, these visual elements don't need to all become the same skill directly, but should produce some degree of environmental resonance.

Hanjin becomes the final energy core.

Senior Sister releases a large-scale termination phenomenon covering the core floating island group and sky.

Can be manifested as:

Giant star rings.

Multi-layer sky dome shockwaves.

Ice-blue and dark gold ring-shaped sword light.

Large-range starry sky energy expansion.

Termination skill scale must be obviously higher than previous single-element skills.

Star river, lightning, sun/moon, and aurora visuals can briefly appear in the termination effect, but cannot fully replay previous skills.

中文译文

[全局图像质量设置]

UE5.4 路径追踪、Lumen 全局光照、Nanite、PBR 物理材质。高质量中式仙侠 3D CG 动画,8K,HDR,ACES 色彩管理,电影级镜头语言,60fps 高帧率流畅度。

Chaos 物理破坏,具有重力弧线的真实刚体碎片,布料模拟,体积光,上帝之光(Godrays),接触阴影,光线追踪反射。

黎明前的九重天之上,无数浮空仙岛悬浮于无尽云海之中。

场景主要由以下元素构成:

白玉桥
破碎的仙宫
浮空石台
巨大的断裂雕像
云海
星空裂隙
高空仙岛群

俯瞰视角保持深邃的星河,而远处地平线则显露出黎明的第一缕金光。

整体采用低饱和度的靛灰、月白、冰蓝和暗金色调。

大型技能拥有不同的元素光色,但始终保持韩金(Hanjin)的冰蓝与暗金视觉作为统一基调。

战斗造成的裂痕、冰层、焦痕、断桥、巨坑、剑痕和怪物残骸持续累积且不会自动恢复。

碎石、白玉碎片和怪物外壳遵循真实的重力和惯性。

云海会因冲击波、风暴和大型能量技能而产生体积翻滚效果。

角色的头发、长袍和流苏始终受高速移动和高空气流的影响。

16:9 比例。

[主角 | 大师姐 · 韩金剑客]

角色资产 @Image1。

严格保持:

冷艳的东方女性面孔。

黑色高马尾长发。

额头上的三个蓝色纹章标记。

深蓝黑分层战袍与铠甲。

暗银、铜金雕刻结构。

蓝色流苏和玉饰。

多角度角色参考属于同一角色。

整部影片中只有一位大师姐。

禁止:换脸、改变发型、改变额头标记、修改体型、随机更换服装或生成角色克隆。

[武器 | 韩金]

武器资产 @Image2。

韩金是整部影片中唯一的武器。

保持冰蓝透明水晶剑刃、冰裂纹、暗银雕刻护手、蓝宝石、深色剑柄和蓝色流苏。

韩金始终是所有大型技能激活的核心。

不同元素可以改变剑的外部光效和环境染色,但不能重新设计物理武器。

禁止:复制、双持、随机变色、改变剑形或将剑鞘生成为第二把武器。

[怪物 | 噬星兽潮]

战场上有许多统一设计的噬星怪物。

普通小兵主要由以下特征组成:

黑曜石虚空躯体 + 无面黑曜石外壳 + 紫色星核 + 利爪。

空中存在快速飞行的噬星生物。

大型单位的尺寸显著大于仙宫建筑,使用巨掌、黑曜石巨石和星核能量进行攻击。

怪物潮汐从以下位置补充:

星空裂隙。

浮岛后方。

云层下方。

仙宫废墟。

怪物必须主动执行以下行为:

追击。

杀戮。

包围。

空袭。

远程压制。

不能只是站在主角周围等待被摧毁。

被击败时,怪物崩解为黑曜石碎片、紫色星尘和熄灭的星核。

残骸落在浮岛和废墟上并持久存在。

[全局战斗规则]

30 秒高速 1vN 仙侠动作砍杀。

无对话。

无战吼。

无技能名称喊叫。

无慢动作。

无定格画面。

无打击停顿(Hit-stop)。

主要战斗要素为:

高速移动 + 巨型技能 + 大规模清怪。

整部影片包含十次大型技能爆发。

十种类型的技能必须具有独特的视觉概念,而不仅仅是改变颜色的相同剑气。

技能元素系统可涵盖:

星河。

雷霆。

风暴。

天体坠落。

月光与镜光。

日相。

巨型剑阵。

空间裂隙。

极光天幕。

穹顶终结现象。

这些元素无需按文本中出现的顺序执行。

不同元素之间必须有明显的视觉差异。

[高速移动]

大师姐始终处于高机动状态。

主要移动方式包括:

贴地冲刺。

高速侧向回旋。

在浮岛间跳跃。

短距离瞬移。

垂直上升。

俯冲。

环绕盘旋。

空中变向。

短距离瞬移保留带有明确终点的冰蓝和暗金残影。

角色到达终点后立即继续战斗。

残影不是物理克隆体。

禁止:长时间将角色变成无法辨认的能量线条。

[小技能]

仅在大型技能之间使用极短的辅助动作。

包括:

短距离剑气。

步法换位。

高速连续斩击。

点射式剑光。

这些动作主要用于:

处理近距离怪物。

调整空间位置。

衔接下一个大型技能。

不要使用大量普通攻击来拖延时间。

[巨型技能系统]

星河系列

韩金可以调动高空星河。

巨大的冰蓝星河能量从天穹进入战场,在浮岛和桥梁之间形成 massive 洪流。

怪物群被星河洪流冲散,受到冲击后云海向两侧翻滚。

战场可以留下冻结的星河痕迹或冰蓝能量带。

雷霆系列

天空雷云响应韩金。

巨大闪电降落在核心战区。

闪电可以形成:

雷霆之剑。

雷霆之柱。

电弧网络。

大型剑阵。

怪物群在密集闪电中失去平衡并被连续抛飞。

浮岛表面显示烧焦、电击和裂痕痕迹。

风暴系列

韩金挥剑引发大型冰蓝风暴。

多个巨型龙卷风横跨浮岛和云海。

风暴可以同时卷起:

怪物。

碎石。

云雾。

仙宫残骸。

大师姐在风暴内部高速穿梭继续追击。

环境显示明显的风蚀和旋转损伤。

天体系列

高空星河出现异常。

许多带有冰晶、星光或暗金能量的天体从天空急速坠落。

不同的浮岛遭受连续的巨大撞击。

产生:

巨坑。

冷雾。

碎石。

冲击波。

大规模怪物潮崩解。

月光系列

战场上出现大规模的月白视觉现象。

可以通过以下方式实现:

月光镜面。

冰晶反射。

多方向折射剑光。

形成大面积切割网络。

切割光从多个方向同时穿过怪物潮。

一些月光结构在技能结束后仍留在环境中。

太阳系列

随着黎明临近,第一缕阳光进入战场。

韩金可以调动暗金太阳能。

巨大的金色神鸟、炽热的太阳剑火或大规模金色天象穿越浮岛群。

冰蓝和暗金形成强烈的冷暖叠加。

许多怪物群在太阳能下崩解为星尘。

剑阵系列

大型仙宫广场或浮岛地面被韩金的剑意激活。

许多冰蓝巨剑从建筑、冰层或地面升起。

剑的尺寸远大于常规武器。

整个区域迅速形成大型剑林或阵列。

大师姐在剑阵内高速移动。

怪物从不同位置被连续击飞、被能量体刺穿或被抛向空中。

裂隙系列

韩金可以短暂撕裂战场空间。

天空或浮岛之间形成巨大的黑色空间裂隙。

裂隙边缘由冰蓝和暗金能量勾勒。

许多剑光或空间切割沿裂隙边缘向外扩散。

大师姐可以快速围绕裂隙变换位置。

空间裂隙结束后留下明显的视觉残留。

禁止:使用普通的黑洞吞噬代替空间裂隙。

极光系列

高空中出现大面积的冰蓝、月白和淡金极光。

极光从天穹垂下,覆盖多个浮岛。

极光帷幕具有巨大的深度和空间尺度。

进入其中的怪物:

冻结。

失去平衡。

崩解为能量。

大师姐在不同的极光层之间高速穿梭。

此阶段逐渐将整个战场推向最终高潮。

[最终阶段]

之前战斗留下的视觉效果仍然存在于场景中。

例如:

冰层。

焦痕。

风蚀。

撞击坑。

镜面碎片。

剑林。

空间裂缝。

极光余晖。

怪物残骸。

在最终阶段,这些视觉元素不需要全部直接变成同一个技能,但应产生一定程度的环境共鸣。

韩金成为最终的能量核心。

大师姐释放覆盖核心浮岛群和天空的大规模终结现象。

可以表现为:

巨型星环。

多层天穹冲击波。

冰蓝和暗金环形剑光。

大范围星空能量扩张。

终结技能的规模必须明显高于之前的单一元素技能。

星河、闪电、日月和极光视觉效果可以在终结效果中短暂出现,但不能完全重放之前的技能。

溯源

原作者
Arvin010717
发布日期
2026-10-03
原始出处
查看原帖 ↗
收录来源
YouMind-OpenLab/awesome-seedance-2-prompts · 2106241257895084452 · CC-BY-4.0