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UGC 自然皮肤翻车:2.5 在这场景偏 mid

三天实测「刚掏出手机自拍」:塑皮、AI 对称脸、窗光仍像棚拍。反信号也值钱——做假 UGC 前先对症,别默认 2.5。

UGC 自然皮肤翻车:2.5 在这场景偏 mid — 1

提示词

I spent the last 3 days testing GPT Images 2.5 for AI UGC models. 🤯

not gonna sugarcoat it - it's mid. actually kind of bad for this specific use case.

here's what happened:

i needed a UGC-style creator photo. natural skin, real lighting, someone who looks like she just picked up her phone and started filming - not a "generated" face.

GPT Images 2.5 kept giving me:
- plastic, over-smoothed skin
- that same "AI face" symmetry
- lighting that looks studio-lit even when i asked for natural window light
- hands and props (rings, necklaces, furniture) subtly glitching
i regenerated probably 40+ times. same issues every time. so out of frustration i ran the exact same prompt through Nano Banana Pro.
first output. this 👇

skin texture, pores, real shadow falloff from the window, a necklace that actually sits right, hair flyaways - the kind of imperfect detail that makes a photo feel real instead of rendered. The only is the voice, but i keep working on it.

this is the difference between "AI generated" and "AI that could pass as a real creator."

if you're building UGC ad creative and still defaulting to GPT Images, you're leaving quality on the table. switch and see for yourself.

中文译文

过去 3 天我一直在用 GPT Images 2.5 测试 AI UGC 模特。🤯

不兜圈子——它偏 mid,对这一个具体用例来说其实有点糟。

事情是这样的:

我需要一张 UGC 风格的创作者照片。自然的皮肤、真实的光线,看起来像她刚拿起手机就开始拍——而不是一张“生成感”的脸。

GPT Images 2.5 一直给我:
- 塑料感、过度磨皮的皮肤
- 那种千篇一律的“AI 脸”对称感
- 即便我要求自然窗光,打光看起来仍像影棚灯
- 手和道具(戒指、项链、家具)出现细微的错误
我大概重新生成了 40 多次。每次都是同样的问题。于是出于沮丧,我把完全相同的 prompt 丢给 Nano Banana Pro。
第一次出图就是这样 👇

皮肤质感、毛孔、窗户带来的真实阴影衰减、一条佩戴位置终于正确的项链、发丝碎发——正是这种不完美的细节,让照片显得真实,而不是渲染出来的。唯一的问题是声音,不过我还在继续打磨。

这就是“AI 生成”和“AI 能冒充真实创作者”之间的差别。

如果你在做 UGC 广告素材,却仍然默认用 GPT Images,那你就是在白白丢掉质量。换一个试试,自己看。

溯源

原作者
ItsNazar17
发布日期
2026-09-11
原始出处
查看原帖 ↗
收录来源
xianyu110/awesome-gpt-image2.5 · 2098396894082843074 · MIT