白衣剑客与巨龙激战场景
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White Robed Swordsman: Dragon Abyss Showdown [Act 1 | Summoning 0-10s] 0-3s: A white-robed warrior stands in the shallow waters of a dark canyon riverbank, surrounded by black cliffs, with pale sandbars in the distance. Cold moonlight falls through cracks at the top; the water surface is damp, mist permeates. The warrior holds an unsheathed long sword in a ready stance, blue-white lightning flowing along the blade. Medium shot, slow dolly in. Lightning particles, sword qi, waterfall mist. 3-5s: The warrior spins rapidly and swings the sword, lightning arcs stretching out, then charges forward, lightning bursts. Tracking orbit turning into wide-angle distant view. Lightning trails, afterimages, exploding water splashes, sonic boom shockwaves. 5-7.5s: A giant water dragon rises from the surface, skeleton forming, water body taking shape. Medium shot dolly. Fluid effects, dragon whiskers fluttering, electric arcs wrapping around. 7.5-10s: The water dragon circles the warrior at high speed, rushes toward the camera, then turns back to the side. Dragon eyes glow, water splashes fly. Side tracking turning into low-angle upward shot. Water dragon vortex, mist, water flow particles. [Act 2 | Final Battle 10-27s] 10-11.5s | Dragon Head Dive: The dragon head dives down, the warrior explodes up from a half-kneel, shockwave lifting white robes and water surface, bare sword bursting with lightning, counter-thrusting upwards. Ultra-low angle upward shot, rising from feet near water surface, camera passing through sword light. Radial explosion of water surface, overexposed lightning, white light trails. 11.5-13s | Frontal Collision: Sword tip collides with dragon head, ring-shaped shockwave lifts shallow water. Warrior flips in mid-air, slashes three times grazing the dragon head, compressed into three flash moments. Extreme low angle upward shot, rotating 180° with character, cutting to 90° vertical overhead shot. Dragon body and lightning form a huge spiral on water surface. 13-15s | Dragon Body Chase: Warrior races along dragon body, lightning-style teleportation, toes touch water causing splashes. Dragon tail sweeps horizontally, warrior bends waist to dodge, reverses spin and slashes sideways. 24mm ultra-wide high-speed side follow, dragon tail blocks lens, camera rolls. Afterimages, water splashes, lightning trails. 15-17s | Extreme Dive: Warrior jumps to high ground in canyon, shrinks to a white dot in darkness, then falls vertically head-down like a white thunderbolt targeting dragon head. Top 90° vertical overhead shot falling at same speed, last 0.2s cuts to ultra-low angle near water surface. Ground, water surface, dragon body rapidly enlarging. 17-19s | Close Combat: Dragon head turns to bite, fangs graze lens. Warrior teleports away, backhand slash across dragon neck, dragon body explodes into water flow then reassembles. 14-18mm extreme wide angle, strong perspective, camera passes through dragon mouth, real-time speed throughout. Water flow explosion, scattered droplets. 19-21.5s | Surrounding Duel: Water dragon spirals around warrior forming huge water dragon vortex. Warrior at storm center, flashes to four positions slashing one sword each time, four cold white sword lights intersect as lightning patterns. High-speed 360° orbit, height continuously changes, sudden rise from water surface then vertical dive. Water dragon vortex, lightning patterns, afterimages. 21.5-23.5s | Head-on Charge: Giant dragon rushes along entire canyon length, size fills screen. Warrior charges back explosively, distance zero, disappears just before collision. Ultra-low angle frontal composition, warrior as tiny white shadow in center. Speed lines, water surface shockwaves. 23.5-25.5s | Reverse Slash Dragon Head: Warrior teleports above dragon head, flips in air, grips sword with both hands and strikes downwards, lightning penetrates entire water body. Extreme upward shot from directly below dragon head towards sky, camera slams vertically towards water surface following sword tip. Lightning penetration, backlight silhouette. 25.5-27s | Ultimate Water Explosion: Sword light touches water, shallows explode into huge circular water burst. Dragon body cut into countless floating water droplets, briefly freeze then all scatter. Instant cut to extreme high altitude 90° bird's eye view, scale contrast. Floating droplets, ring-shaped water explosion. [Act 3 | Return to Silence 27-30s] Water drops fall back to river surface, divine dragon dissipates into thin mist. Warrior stands in center of shallow water, back to camera, right hand naturally lowered, residual lightning on sword blade gradually extinguishes, white robe and hair sway gently in wind. Slow pull back from behind character, revealing empty dark canyon waters, only last ripple remains. Thin mist, ripples, fading lightning. [Forced Lock] Throughout, hold only one unsheathed long sword, no scabbard, no drawing/storing sheathing actions. Maintain white-robed warrior styling and dark canyon environment consistency. No dialogue, no extra characters, no new weapons.
中文译文
白衣剑客:深渊龙战 [第一幕 | 召唤 0-10s] 0-3s: 一位身着白袍的战士伫立于幽暗峡谷河岸的浅水中,四周环绕着黑色峭壁,远处可见苍白沙洲。冷冽月光透过顶部裂缝洒下;水面湿润,雾气弥漫。战士手持出鞘长剑摆出迎战姿态,蓝白色闪电沿剑身流动。中景镜头,缓慢推近。闪电粒子、剑气、瀑布水雾。 3-5s: 战士急速旋转挥剑,闪电弧线延伸而出,随后向前冲锋,引发闪电爆裂。跟踪环绕镜头转为广角远景。闪电轨迹、残影、爆炸水花、音爆冲击波。 5-7.5s: 一条巨型水龙从水面升起,骨架成形,水体凝聚成型。中景推镜头。流体特效,龙须飘动,电弧缠绕。 7.5-10s: 水龙高速环绕战士,冲向镜头,随即转向侧面。龙眼发光,水花飞溅。侧向跟踪镜头转为低角度仰拍。水龙漩涡、雾气、水流粒子。 [第二幕 | 决战 10-27s] 10-11.5s | 龙头俯冲:龙头向下俯冲,战士从半跪姿态爆发跃起,冲击波掀起白袍与水面,裸剑迸发闪电,向上反击刺出。超低角度仰拍,从贴近水面的脚部升起,镜头穿过剑光。水面径向爆炸,过曝闪电,白光轨迹。 11.5-13s | 正面碰撞:剑尖与龙头相撞,环形冲击波激起浅水。战士空中翻转,三次斩击掠过龙头,压缩为三个闪光瞬间。极端低角度仰拍,随角色旋转 180°,切至 90° 垂直俯视镜头。龙身与闪电在水面形成巨大螺旋。 13-15s | 龙身追逐:战士沿龙身疾驰,闪电式瞬移,脚尖点水溅起水花。龙尾横扫,战士弯腰躲避,反向旋转并侧向挥砍。24mm 超广角高速侧跟,龙尾遮挡镜头,相机翻滚。残影、水花、闪电轨迹。 15-17s | 极限俯冲:战士跳至峡谷高地,在黑暗中缩为白点,随后如白色雷霆般头朝下垂直坠落,瞄准龙头。顶部 90° 垂直俯视镜头同速下落,最后 0.2s 切至贴近水面的超低角度。地面、水面、龙身迅速放大。 17-19s | 近战格斗:龙头转身咬合,獠牙擦过镜头。战士瞬移避开,反手横斩龙颈,龙身炸裂成水流后重组。14-18mm 极端广角,强透视感,镜头穿过龙口,全程实时速度。水流爆炸,飞散水滴。 19-21.5s | 环绕决斗:水龙围绕战士盘旋形成巨大水龙漩涡。战士处于风暴中心,闪现至四个位置各挥一剑,四道冷白剑光交错如闪电图案。高速 360° 环绕,高度持续变化,突然从水面升起后垂直俯冲。水龙漩涡、闪电图案、残影。 21.5-23.5s | 正面冲锋:巨龙沿整个峡谷长度冲锋,体型充满屏幕。战士爆发式迎面冲锋,距离归零,在碰撞前消失。超低角度正面构图,战士为中心微小白色身影。速度线,水面冲击波。 23.5-25.5s | 逆斩龙头:战士瞬移至龙头上方,空中翻转,双手握剑向下劈砍,闪电贯穿整个水体。从龙头正下方朝向天空的极端仰拍,镜头跟随剑尖垂直砸向水面。闪电穿透,背光剪影。 25.5-27s | 终极水爆:剑光触及水面,浅水区爆炸成巨大圆形水浪。龙身被切成无数悬浮水滴,短暂冻结后全部散开。瞬间切至极高空 90° 鸟瞰视角,展现规模对比。悬浮水滴,环形水爆。 [第三幕 | 归于寂静 27-30s] 水滴落回河面,神龙消散为薄雾。战士伫立于浅水中央,背对镜头,右手自然下垂,剑刃上残余闪电逐渐熄灭,白袍与头发在风中轻轻摇曳。从角色背后缓慢拉远,展现空旷幽暗的峡谷水域,仅余最后一圈涟漪。薄雾、涟漪、渐隐闪电。 [强制锁定] 全程仅持有一把出鞘长剑,无剑鞘,无拔刀/收刀动作。保持白衣战士造型与黑暗峡谷环境一致性。无对话,无额外角色,无新武器。
溯源
- 原作者
- liluocheng13
- 发布日期
- 2026-10-14
- 原始出处
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- 收录来源
- YouMind-OpenLab/awesome-seedance-2-prompts · 2110225020278743421 · CC-BY-4.0