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40K Power Armour Squad Portrait

40K Power Armour Squad Portrait — 1

提示詞

Prompt of the Day: 40K POWER ARMOUR SQUAD ⚔️🛡️💜💚

Today’s Prompt of the Day turns your characters into a 40K-inspired warriors. Yes this was done before but i wanted to see how much better GPT 2 can do it now

Use one character reference for a solo warrior, or attach multiple character references to create a full squad. The prompt is built to count every reference image and turn each one into a separate visible character, with no helmets covering their faces.

Type your chosen scene into the SCENE SELECTOR at the top, then attach your character reference image or images.

Try scenes like:

a brutal battlefield charge
a gothic starship boarding action
a candlelit shrine world cathedral
an industrial forge world
a grim underhive alley
a quiet off-duty barracks scene
a solemn prayer before battle

Have fun with this one ⚔️🛡️

............................PROMPT STARTS HERE............................

SCENE SELECTOR:
[Type the 40K-inspired scene you want here.]
Examples:

brutal battlefield charge through smoke, fire, shell craters, and ruined gothic architecture

boarding action inside a colossal warship corridor
cathedral-like shrine world interior filled with candles, banners, stained glass, and incense haze
industrial forge world with sparks, chains, molten metal, pipes, and huge machinery
command deck before battle with tactical holograms and vast void windows
grim underhive alleyway with pipes, neon grime, metal walkways, and urban decay
heroic last stand surrounded by wreckage, fallen enemies, burning vehicles, and drifting ash
quiet off-duty scene inside a fortress barracks, armoury, workshop, canteen, or hangar
solemn prayer before battle with relics, banners, candles, incense smoke, and sacred war symbols
everyday-life scene in a gothic sci-fi military stronghold, training yard, armoury, repair bay, or mess hall
Use the typed scene selector as the main scene concept.
If no custom scene is typed, choose one of the example scenes that best fits the attached character reference image or images and the overall character vibe.
Adapt the environment, action, pose, props, camera, and mood to match the selected scene.
Keep the final scene clearly inspired by 40K-style grimdark far-future gothic military sci-fi.

STRICT REFERENCE COUNT RULE:
Before creating the image, count the number of attached character reference images.
Create exactly one main character from each attached character reference image.
The number of main characters in the final image must exactly match the number of attached character reference images.
If 1 character reference image is attached, create exactly 1 main character.
If 2 character reference images are attached, create exactly 2 main characters.
If 3 character reference images are attached, create exactly 3 main characters.
If 4 character reference images are attached, create exactly 4 main characters.
If more character reference images are attached, create exactly that same number of main characters.
Each attached character reference image is a separate person.
Each attached character reference image must appear once and only once as their own distinct main character.
Do not treat any attached character reference image as optional.
Do not ignore, drop, replace, combine, or simplify any attached character reference image.

MULTI-CHARACTER IDENTITY RULE:
Use every attached character reference image as its own separate character identity source.
Character 1 must be based only on the first attached character reference image.
Character 2 must be based only on the second attached character reference image.
Character 3 must be based only on the third attached character reference image.
Character 4 must be based only on the fourth attached character reference image.
Continue this pattern for any additional attached character reference images.

Do not use the first attached character reference image to create multiple characters.
Do not duplicate the first character to fill the group.
Do not create variations, twins, clones, alternate outfits, mirrored copies, recolours, or slightly edited versions of the same character.
Do not merge two or more attached character references into one design.
Do not let one character’s face, hairstyle, colours, outfit motifs, body type, species traits, or accessories replace another character’s identity.
SINGLE-CHARACTER FALLBACK RULE:
If only one character reference image is attached, create one main character only.
Do not create a squad, clone group, twin, alternate version, second warrior, companion, or duplicate of the character.
The single character should remain the only main subject.

THREE-CHARACTER PRIORITY RULE:
If three character reference images are attached, this is a three-character squad image.
All three referenced characters must appear together in the same scene.
All three faces must be visible.
All three armour designs must be distinct.
All three characters must be clearly separated in the composition.
Use a readable left-center-right squad arrangement unless the selected scene needs another clear formation.
CHARACTER REFERENCE RULES:
Preserve each attached character’s face shape, hairstyle, hair colour, eye colour, expression, body language, signature colour palette, outfit motifs, accessories, silhouette, species traits, proportions, and overall character vibe.
The final image must clearly show every attached character as a separate, recognizable individual.
Every character must still clearly look like their own attached reference image.

Keep each character’s head uncovered with no helmet, full face mask, or visor covering the face.
The face, hair, and identity of every referenced character must remain clearly visible.
Hard style rule:
Use the attached character reference image or images as the visual style reference for the final image.
Preserve the visual art style, rendering language, line quality, colour handling, facial stylization, shading style, texture treatment, background treatment, and overall stylization of the attached reference image or images while transforming the character or characters into 40K-inspired power-armoured warriors.
If the references are anime, keep them anime. If they are stylized, keep that stylization.
Do not turn the final image photorealistic unless specifically requested.
Scene concept:
Create a 16:9 horizontal widescreen cinematic illustration based on the scene written in the SCENE SELECTOR.
Show the attached character or characters transformed into custom 40K-inspired grimdark far-future power-armoured warriors.
The image should feel heavy, dramatic, mythic, warlike, and character-driven, with strong atmosphere, clear storytelling, and a powerful sense of scale.

Character transformation:
Transform every attached reference character into a custom 40K-inspired power-armoured version of themselves while preserving their original identity.
The redesign should center on massive stylized power armour with broad shoulder plates, reinforced chest armour, heavy gauntlets, armoured boots, thick mechanical joints, gothic sci-fi military detailing, sacred-warrior ornamentation, battlefield wear, and an oversized futuristic weapon.
The armour must feel imposing, brutal, ceremonial, expensive, and engineered for endless war.
Keep the head uncovered so each character’s original face, hair, and expression remain visible.
Use each attached character’s colours, motifs, accessories, outfit shapes, symbols, materials, personality, and overall vibe as the foundation for their armour redesign.
The armour should feel like it belongs in a 40K-inspired universe, but it must be custom-built from the attached character’s own identity.
If multiple characters are present, each one must have a distinct armour design based on their own original reference rather than all wearing identical suits.
Armour design:
Give each character huge futuristic power armour inspired by 40K-style grimdark gothic sci-fi warfare.
Include broad pauldrons, a strong chest plate, layered armour segments, mechanical joints, reinforced thighs, heavy boots, thick gauntlets, power cables, vents, seals, relic-like details, engraved plates, purity-scroll-like decorations, battle damage, and character-specific symbols.
Adapt each armour design to that character’s original style, colour palette, outfit motifs, accessories, personality, and silhouette.
Keep the armour stylized to match the attached reference image or images rather than realistic.

Weapon design:
Give each character a fitting oversized futuristic weapon inspired by 40K-style grimdark sci-fi warfare.
The weapon can be a heavy explosive sci-fi rifle, massive energy weapon, brutal motorized serrated melee weapon, glowing power blade, ceremonial war hammer, plasma-like cannon, heavy pistol, or other far-future battlefield weapon appropriate to their vibe and role.
Each character’s weapon should be different and should match that character’s identity, armour design, and role in the scene.
If the selected scene is calm, ceremonial, or off-duty, the weapon may be held at rest, slung, holstered, leaned nearby, placed on a table, or carried ceremonially, but it should still be visible.
If the selected scene is battle-heavy, make each weapon active, weighty, readable, and integrated into the pose.
Scene adaptation rules:
If the selected scene is battle-heavy, make the action dynamic but readable, with strong poses, clear silhouettes, environmental destruction, smoke, fire, debris, and a strong sense of momentum.
If the selected scene is solemn, sacred, or ceremonial, focus on mood, scale, banners, relics, candles, incense, stained glass, and reverent atmosphere.
If the selected scene is indoors, use gothic sci-fi architecture, industrial machinery, cathedral-scale interiors, fortress spaces, armouries, barracks, command rooms, or military infrastructure that fit the selected location.
If the selected scene is everyday-life or off-duty, keep the armour and 40K-inspired universe intact, but show the character or characters in a grounded moment such as maintenance, briefing, prayer, conversation, eating, resting, training, repairing gear, or preparing equipment.
If multiple characters are present, make their interaction clear and readable, with each one contributing to the scene rather than standing as vague duplicates.
Environment and composition:
Build the environment around the selected scene.
The setting should feel like the kind of place the character or characters naturally belong in once translated into a 40K-inspired grimdark far-future war universe.
Use a wide 16:9 horizontal cinematic composition.
Keep the main subject or subjects clearly visible, central or compositionally dominant, and easy to read at a glance.
If one character is present, give them a strong hero composition with a clear silhouette and dominant visual presence.
If multiple characters are present, arrange them so every character remains readable and identifiable with clean silhouette separation.
For three attached references, use a clear three-person squad composition with all three faces visible.
Use background architecture, smoke, debris, banners, machinery, sparks, haze, relics, gothic shapes, or cathedral-like scale to support the scene without overpowering the characters.
Lighting and mood:
Use lighting that matches the selected scene.
The image should feel grim, cinematic, epic, and immersive, with dramatic contrast and strong atmosphere.
Use battlefield firelight, smoky haze, stained-glass glow, cold ship lighting, industrial sparks, moody rim light, incense haze, harsh military illumination, glowing machinery, or distant explosions where appropriate.
The mood should feel powerful, warlike, sacred, brutal, and character-specific while still reflecting each original character’s personality.
Quality and rendering:
Polished, premium-quality stylized illustration with clean linework, crisp rendering, readable forms, powerful armour design, expressive visible faces, strong weapon design, and clear composition.
Keep the strongest detail concentrated on the referenced character or characters, their armour, their faces, and their weapons.
Maintain strong visual hierarchy and readability.
The background should support the characters rather than becoming busier than them.

Do not:
Do not ignore the SCENE SELECTOR.
Do not create more or fewer main characters than the number of attached character reference images.
Do not create only two characters if three character reference images are attached.
Do not duplicate the first attached character instead of using the second or third reference.

Do not merge multiple attached references into fewer characters.
Do not make any referenced character a clone, twin, recolour, armour variant, or alternate version of another referenced character.
Do not hide, crop, mask, or cover any referenced character’s face.
Do not make every character wear the same identical armour if multiple references are provided.

Do not make the weapon tiny, modern, toy-like, or visually unimportant.
Do not make the background busier than the characters.
Do not make the main subjects blurry, tiny, hidden, or unreadable.
Do not create messy anatomy, extra limbs, malformed hands, distorted faces, or muddy textures.
Do not use photorealism unless specifically requested.

..............................END OF PROMPT..................................
#POTD #promptoftheday #AI #AiArt #Art #AnimeArt #40K #Grimdark #PowerArmour #SciFi #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt

中文翻譯

今日提示詞:40K 動力裝甲小隊 ⚔️🛡️💜💚

今天的「今日提示詞」會把你的角色變成 40K 風格的戰士。沒錯,這之前做過,但我想看看 GPT 2 現在能把它做得好多少

使用一張角色參考圖可以塑造一名獨行戰士,或者附上多張角色參考圖來組成一支完整小隊。這條提示詞會統計每一張參考圖,並把每一張都變成一個獨立可見的角色,且沒有頭盔遮住他們的臉。

把你選好的場景輸入頂部的 SCENE SELECTOR,然後附上你的角色參考圖(一張或多張)。

可以嘗試這樣的場景:

一場殘酷的戰場衝鋒
一場哥特式星艦登艦作戰
一座燭光搖曳的聖祠世界大教堂
一個工業鑄造世界
一條陰沉的下巢小巷
一個安靜的非執勤軍營場景
一場戰前莊嚴的祈禱

玩得開心 ⚔️🛡️

............................PROMPT STARTS HERE............................

SCENE SELECTOR:
[在這裏輸入你想要的 40K 風格場景。]
示例:

穿過煙霧、火焰、彈坑和哥特式廢墟的殘酷戰場衝鋒

在巨型戰艦走廊內進行的登艦作戰
如大教堂般的聖祠世界內部,佈滿蠟燭、旗幟、彩繪玻璃和繚繞的薰香霧氣
遍佈火花、鎖鏈、熔融金屬、管道和巨大機械的工業鑄造世界
戰前的指揮甲板,帶有戰術全息投影和巨大的虛空舷窗
陰沉的下巢小巷,有管道、霓虹污漬、金屬步道和城市衰敗景象
被殘骸、倒下的敵人、燃燒的載具和飄散的灰燼包圍的英勇最後堅守
要塞軍營、軍械庫、工坊、食堂或機庫內的安靜非執勤場景
戰前莊嚴的祈禱,伴隨聖物、旗幟、蠟燭、薰香煙霧和神聖的戰爭符號
哥特科幻軍事要塞、訓練場、軍械庫、維修艙或食堂中的日常生活場景
以輸入的場景選擇內容作爲主要場景概念。
如果沒有輸入自定義場景,就從示例場景中選擇一個最契合所附角色參考圖和整體角色氣質的一個。
調整環境、動作、姿勢、道具、鏡頭和氛圍,使其與所選場景相匹配。
讓最終場景明確帶有 40K 風格那種黑暗殘酷的遠未來哥特軍事科幻感。

嚴格的參考圖數量規則:
在生成圖像之前,先數清所附角色參考圖的數量。
每一張所附角色參考圖都恰好創造一個主角。
最終圖像中主角的數量必須與所附角色參考圖的數量完全一致。
如果附了 1 張角色參考圖,就恰好創造 1 個主角。
如果附了 2 張角色參考圖,就恰好創造 2 個主角。
如果附了 3 張角色參考圖,就恰好創造 3 個主角。
如果附了 4 張角色參考圖,就恰好創造 4 個主角。
如果附了更多角色參考圖,就恰好創造與之相同數量的主角。
每一張所附角色參考圖都是一個獨立的人。
每一張所附角色參考圖都必須作爲其自身獨特的主角出現一次,且僅出現一次。
不要把任何一張所附角色參考圖當作可選。
不要忽略、丟棄、替換、合併或簡化任何一張所附角色參考圖。

多角色身份規則:
把每一張所附角色參考圖都用作其各自獨立的角色身份來源。
角色 1 必須僅以第一張所附角色參考圖爲依據。
角色 2 必須僅以第二張所附角色參考圖爲依據。
角色 3 必須僅以第三張所附角色參考圖爲依據。
角色 4 必須僅以第四張所附角色參考圖爲依據。
對於任何額外的所附角色參考圖,繼續沿用這一模式。

不要用第一張所附角色參考圖來創造多個角色。
不要複製第一個角色來湊滿隊伍。
不要創造同一個角色的變體、雙胞胎、克隆體、替換服裝、鏡像副本、換色版或輕微修改版。
不要把兩張或更多所附角色參考圖合併成一個設計。
不要讓一個角色的臉、髮型、色彩、服裝元素、體型、物種特徵或配飾取代另一個角色的身份。
單角色回退規則:
如果只附了一張角色參考圖,就只創造一個主角。
不要創造小隊、克隆羣、雙胞胎、替代版本、第二名戰士、同伴或該角色的複製品。
這個單個角色應當始終是唯一的主要主體。

三角色優先規則:
如果附了三張角色參考圖,這就是一張三人小隊圖像。
三位被參考的角色必須一起出現在同一場景中。
三張臉都必須可見。
三套裝甲設計必須各不相同。
三個角色在構圖中必須清晰分開。
除非所選場景需要另一種清晰的陣型,否則使用清晰易讀的左-中-右小隊排列。
角色參考規則:
保留每個所附角色的臉型、髮型、髮色、眼睛顏色、表情、肢體語言、標誌性配色、服裝元素、配飾、輪廓、物種特徵、比例和整體角色氣質。
最終圖像必須清晰地把每一個所附角色展現爲獨立、可辨認的個體。
每個角色仍然必須清楚地看起來像他們自己那張所附參考圖。

讓每個角色的頭部保持無遮擋,不要有頭盔、全臉面罩或護目鏡遮住臉部。
每一個被參考角色的臉、頭髮和身份都必須保持清晰可見。
硬性風格規則:
把所附角色參考圖用作最終圖像的視覺風格參考。
在把角色轉變爲 40K 風格動力裝甲戰士的同時,保留所附參考圖的視覺藝術風格、渲染語言、線條質量、色彩處理、面部風格化、明暗風格、紋理處理、背景處理和整體風格化。
如果參考圖是動漫風格,就讓它們保持動漫風格。如果它們是風格化的,就保持那種風格化。
除非有明確要求,否則不要把最終圖像變成照片級寫實。
場景概念:
根據寫在 SCENE SELECTOR 中的場景,創作一幅 16:9 橫向寬銀幕電影感插畫。
展現所附角色被轉變爲定製的 40K 風格黑暗殘酷遠未來動力裝甲戰士。
圖像應當給人厚重、戲劇性、神話感、好戰且以角色爲核心的感覺,並具有強烈的氛圍、清晰的故事性和強大的尺度感。

角色轉變:
把每一個所附參考角色轉變爲他們自己的定製 40K 風格動力裝甲版本,同時保留其原本的身份。
重設計應以巨大的風格化動力裝甲爲核心,包括寬闊的肩甲、加固的胸甲、厚重的護手、裝甲靴、粗壯的機械關節、哥特科幻軍事細節、聖戰者裝飾、戰場磨損,以及一件超大號的未來主義武器。
裝甲必須給人威嚴、殘暴、具儀式感、昂貴且爲無盡戰爭而設計的感覺。
保持頭部無遮擋,使每個角色原本的臉、頭髮和表情保持可見。
以每個所附角色的色彩、元素、配飾、服裝形狀、符號、材質、性格和整體氣質,作爲其裝甲重設計的基礎。
裝甲應當讓人感覺屬於 40K 風格的世界觀,但它必須依據所附角色自身的身份定製打造。
如果出現多個角色,每一個都必須有基於其自身原始參考圖的獨特裝甲設計,而不是所有人都穿一模一樣的套裝。
裝甲設計:
爲每個角色賦予巨大的未來主義動力裝甲,靈感來自 40K 風格黑暗殘酷的哥特科幻戰爭。
包括寬闊的肩甲、堅固的胸甲、層疊的裝甲分段、機械關節、加固的大腿護甲、厚重的靴子、厚實的護手、動力線纜、通風口、封印、類聖物細節、雕花甲板、類純潔卷軸的裝飾、戰損和角色專屬符號。
讓每套裝甲設計適配該角色原本的風格、配色、服裝元素、配飾、性格和輪廓。
讓裝甲保持風格化,以匹配所附參考圖,而不是寫實。

武器設計:
爲每個角色賦予一件合適的超大號未來主義武器,靈感來自 40K 風格黑暗殘酷的科幻戰爭。
武器可以是重型爆裂科幻步槍、巨型能量武器、殘暴的機動鋸齒近戰武器、發光的動力刀刃、儀式戰錘、類等離子炮、重型手槍,或其他適合其氣質與角色的遠未來戰場武器。
每個角色的武器都應不同,並與其身份、裝甲設計以及在場景中的角色相匹配。
如果所選場景是平靜、儀式性或非執勤的,武器可以靜置握持、挎在身上、收在槍套裏、靠在旁邊、放在桌上,或以儀式方式攜帶,但它仍然應當可見。
如果所選場景戰鬥激烈,就讓每件武器處於使用狀態、有分量感、清晰可讀,並融入姿勢之中。
場景適配規則:
如果所選場景戰鬥激烈,就讓動作富有動感但清晰可讀,具備有力的姿勢、清晰的輪廓、環境破壞、煙霧、火焰、碎片和強烈的動勢。
如果所選場景莊嚴肅穆、神聖或具儀式性,就聚焦於氛圍、尺度、旗幟、聖物、蠟燭、薰香、彩繪玻璃和虔誠的氣氛。
如果所選場景在室內,就使用契合所選地點的哥特科幻建築、工業機械、大教堂尺度的內部空間、要塞空間、軍械庫、軍營、指揮室或軍事基礎設施。
如果所選場景是日常生活或非執勤,就保持裝甲和 40K 風格世界觀不變,但把角色展現在一個接地氣的時刻,例如維護保養、聽取簡報、祈禱、交談、進食、休息、訓練、修理裝備或準備器材。
如果出現多個角色,就讓他們的互動清晰可讀,每個人都對場景有所貢獻,而不是像模糊的複製品一樣站着。
環境與構圖:
圍繞所選場景構建環境。
這個環境應當讓人感覺,角色在被轉譯到 40K 風格黑暗殘酷的遠未來戰爭宇宙後,自然而然就屬於這樣的地方。
使用 16:9 橫向寬幅電影感構圖。
讓主要主體清晰可見,居中或在構圖上佔主導,並且一眼就能讀懂。
如果出現一個角色,就爲他給出強有力的英雄式構圖,輪廓清晰、視覺存在感佔主導。
如果出現多個角色,就安排他們的位置,使每個角色都保持可讀、可辨認,並且輪廓彼此清晰分離。
對於三張所附參考圖,使用清晰的三人小隊構圖,且三張臉都可見。
使用背景建築、煙霧、碎片、旗幟、機械、火花、霧氣、聖物、哥特造型或大教堂般的尺度來烘托場景,但不要壓過角色。
光照與氛圍:
使用與所選場景相匹配的光照。
圖像應當給人陰沉、電影感、史詩且沉浸的感覺,具有戲劇性的對比和強烈的氛圍。
在合適之處使用戰場火光、煙霧瀰漫的薄霧、彩繪玻璃的光輝、冰冷的艦船照明、工業火花、情緒化的輪廓光、薰香霧氣、刺眼的軍用照明、發光的機械或遠處的爆炸。
氛圍應當給人強大、好戰、神聖、殘暴且針對具體角色的感覺,同時仍然反映每個原角色的個性。
質量與渲染:
精緻、高級質感且風格化的插畫,線條乾淨、渲染利落、形體可讀、裝甲設計有力、面部表情生動可見、武器設計出色、構圖清晰。
把最精細的細節集中在被參考的角色、他們的裝甲、面部和武器上。
保持強烈的視覺層次和可讀性。
背景應當烘托角色,而不是變得比角色更繁雜。

禁止事項:
不要忽略 SCENE SELECTOR。
不要創造多於或少於所附角色參考圖數量的主角。
如果附了三張角色參考圖,不要只創造兩個角色。
不要複製第一個所附角色,而不使用第二張或第三張參考圖。

不要把多張所附參考圖合併成更少的角色。
不要把任何被參考角色做成另一個被參考角色的克隆、雙胞胎、換色版、裝甲變體或替代版本。
不要隱藏、裁切、遮擋或覆蓋任何被參考角色的臉。
如果提供了多張參考圖,不要讓每個角色都穿完全相同的裝甲。

不要讓武器過小、現代、像玩具或在視覺上無關緊要。
不要讓背景比角色更繁雜。
不要讓主要主體模糊、過小、被隱藏或難以辨認。
不要創造混亂的身體結構、多餘的肢體、畸形的手、扭曲的臉或渾濁的紋理。
除非有明確要求,否則不要使用照片級寫實。

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#POTD #promptoftheday #AI #AiArt #Art #AnimeArt #40K #Grimdark #PowerArmour #SciFi #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt

溯源

原作者
EvaGlitchAI
發佈日期
2026-06-11(由推文 ID 反解)
原始出處
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收錄來源
EvoLinkAI/awesome-gpt-image-2-API-and-Prompts · 2065204081363435604 · CC0-1.0