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40K Power Armour Squad Portrait

40K Power Armour Squad Portrait — 1

提示词

Prompt of the Day: 40K POWER ARMOUR SQUAD ⚔️🛡️💜💚

Today’s Prompt of the Day turns your characters into a 40K-inspired warriors. Yes this was done before but i wanted to see how much better GPT 2 can do it now

Use one character reference for a solo warrior, or attach multiple character references to create a full squad. The prompt is built to count every reference image and turn each one into a separate visible character, with no helmets covering their faces.

Type your chosen scene into the SCENE SELECTOR at the top, then attach your character reference image or images.

Try scenes like:

a brutal battlefield charge
a gothic starship boarding action
a candlelit shrine world cathedral
an industrial forge world
a grim underhive alley
a quiet off-duty barracks scene
a solemn prayer before battle

Have fun with this one ⚔️🛡️

............................PROMPT STARTS HERE............................

SCENE SELECTOR:
[Type the 40K-inspired scene you want here.]
Examples:

brutal battlefield charge through smoke, fire, shell craters, and ruined gothic architecture

boarding action inside a colossal warship corridor
cathedral-like shrine world interior filled with candles, banners, stained glass, and incense haze
industrial forge world with sparks, chains, molten metal, pipes, and huge machinery
command deck before battle with tactical holograms and vast void windows
grim underhive alleyway with pipes, neon grime, metal walkways, and urban decay
heroic last stand surrounded by wreckage, fallen enemies, burning vehicles, and drifting ash
quiet off-duty scene inside a fortress barracks, armoury, workshop, canteen, or hangar
solemn prayer before battle with relics, banners, candles, incense smoke, and sacred war symbols
everyday-life scene in a gothic sci-fi military stronghold, training yard, armoury, repair bay, or mess hall
Use the typed scene selector as the main scene concept.
If no custom scene is typed, choose one of the example scenes that best fits the attached character reference image or images and the overall character vibe.
Adapt the environment, action, pose, props, camera, and mood to match the selected scene.
Keep the final scene clearly inspired by 40K-style grimdark far-future gothic military sci-fi.

STRICT REFERENCE COUNT RULE:
Before creating the image, count the number of attached character reference images.
Create exactly one main character from each attached character reference image.
The number of main characters in the final image must exactly match the number of attached character reference images.
If 1 character reference image is attached, create exactly 1 main character.
If 2 character reference images are attached, create exactly 2 main characters.
If 3 character reference images are attached, create exactly 3 main characters.
If 4 character reference images are attached, create exactly 4 main characters.
If more character reference images are attached, create exactly that same number of main characters.
Each attached character reference image is a separate person.
Each attached character reference image must appear once and only once as their own distinct main character.
Do not treat any attached character reference image as optional.
Do not ignore, drop, replace, combine, or simplify any attached character reference image.

MULTI-CHARACTER IDENTITY RULE:
Use every attached character reference image as its own separate character identity source.
Character 1 must be based only on the first attached character reference image.
Character 2 must be based only on the second attached character reference image.
Character 3 must be based only on the third attached character reference image.
Character 4 must be based only on the fourth attached character reference image.
Continue this pattern for any additional attached character reference images.

Do not use the first attached character reference image to create multiple characters.
Do not duplicate the first character to fill the group.
Do not create variations, twins, clones, alternate outfits, mirrored copies, recolours, or slightly edited versions of the same character.
Do not merge two or more attached character references into one design.
Do not let one character’s face, hairstyle, colours, outfit motifs, body type, species traits, or accessories replace another character’s identity.
SINGLE-CHARACTER FALLBACK RULE:
If only one character reference image is attached, create one main character only.
Do not create a squad, clone group, twin, alternate version, second warrior, companion, or duplicate of the character.
The single character should remain the only main subject.

THREE-CHARACTER PRIORITY RULE:
If three character reference images are attached, this is a three-character squad image.
All three referenced characters must appear together in the same scene.
All three faces must be visible.
All three armour designs must be distinct.
All three characters must be clearly separated in the composition.
Use a readable left-center-right squad arrangement unless the selected scene needs another clear formation.
CHARACTER REFERENCE RULES:
Preserve each attached character’s face shape, hairstyle, hair colour, eye colour, expression, body language, signature colour palette, outfit motifs, accessories, silhouette, species traits, proportions, and overall character vibe.
The final image must clearly show every attached character as a separate, recognizable individual.
Every character must still clearly look like their own attached reference image.

Keep each character’s head uncovered with no helmet, full face mask, or visor covering the face.
The face, hair, and identity of every referenced character must remain clearly visible.
Hard style rule:
Use the attached character reference image or images as the visual style reference for the final image.
Preserve the visual art style, rendering language, line quality, colour handling, facial stylization, shading style, texture treatment, background treatment, and overall stylization of the attached reference image or images while transforming the character or characters into 40K-inspired power-armoured warriors.
If the references are anime, keep them anime. If they are stylized, keep that stylization.
Do not turn the final image photorealistic unless specifically requested.
Scene concept:
Create a 16:9 horizontal widescreen cinematic illustration based on the scene written in the SCENE SELECTOR.
Show the attached character or characters transformed into custom 40K-inspired grimdark far-future power-armoured warriors.
The image should feel heavy, dramatic, mythic, warlike, and character-driven, with strong atmosphere, clear storytelling, and a powerful sense of scale.

Character transformation:
Transform every attached reference character into a custom 40K-inspired power-armoured version of themselves while preserving their original identity.
The redesign should center on massive stylized power armour with broad shoulder plates, reinforced chest armour, heavy gauntlets, armoured boots, thick mechanical joints, gothic sci-fi military detailing, sacred-warrior ornamentation, battlefield wear, and an oversized futuristic weapon.
The armour must feel imposing, brutal, ceremonial, expensive, and engineered for endless war.
Keep the head uncovered so each character’s original face, hair, and expression remain visible.
Use each attached character’s colours, motifs, accessories, outfit shapes, symbols, materials, personality, and overall vibe as the foundation for their armour redesign.
The armour should feel like it belongs in a 40K-inspired universe, but it must be custom-built from the attached character’s own identity.
If multiple characters are present, each one must have a distinct armour design based on their own original reference rather than all wearing identical suits.
Armour design:
Give each character huge futuristic power armour inspired by 40K-style grimdark gothic sci-fi warfare.
Include broad pauldrons, a strong chest plate, layered armour segments, mechanical joints, reinforced thighs, heavy boots, thick gauntlets, power cables, vents, seals, relic-like details, engraved plates, purity-scroll-like decorations, battle damage, and character-specific symbols.
Adapt each armour design to that character’s original style, colour palette, outfit motifs, accessories, personality, and silhouette.
Keep the armour stylized to match the attached reference image or images rather than realistic.

Weapon design:
Give each character a fitting oversized futuristic weapon inspired by 40K-style grimdark sci-fi warfare.
The weapon can be a heavy explosive sci-fi rifle, massive energy weapon, brutal motorized serrated melee weapon, glowing power blade, ceremonial war hammer, plasma-like cannon, heavy pistol, or other far-future battlefield weapon appropriate to their vibe and role.
Each character’s weapon should be different and should match that character’s identity, armour design, and role in the scene.
If the selected scene is calm, ceremonial, or off-duty, the weapon may be held at rest, slung, holstered, leaned nearby, placed on a table, or carried ceremonially, but it should still be visible.
If the selected scene is battle-heavy, make each weapon active, weighty, readable, and integrated into the pose.
Scene adaptation rules:
If the selected scene is battle-heavy, make the action dynamic but readable, with strong poses, clear silhouettes, environmental destruction, smoke, fire, debris, and a strong sense of momentum.
If the selected scene is solemn, sacred, or ceremonial, focus on mood, scale, banners, relics, candles, incense, stained glass, and reverent atmosphere.
If the selected scene is indoors, use gothic sci-fi architecture, industrial machinery, cathedral-scale interiors, fortress spaces, armouries, barracks, command rooms, or military infrastructure that fit the selected location.
If the selected scene is everyday-life or off-duty, keep the armour and 40K-inspired universe intact, but show the character or characters in a grounded moment such as maintenance, briefing, prayer, conversation, eating, resting, training, repairing gear, or preparing equipment.
If multiple characters are present, make their interaction clear and readable, with each one contributing to the scene rather than standing as vague duplicates.
Environment and composition:
Build the environment around the selected scene.
The setting should feel like the kind of place the character or characters naturally belong in once translated into a 40K-inspired grimdark far-future war universe.
Use a wide 16:9 horizontal cinematic composition.
Keep the main subject or subjects clearly visible, central or compositionally dominant, and easy to read at a glance.
If one character is present, give them a strong hero composition with a clear silhouette and dominant visual presence.
If multiple characters are present, arrange them so every character remains readable and identifiable with clean silhouette separation.
For three attached references, use a clear three-person squad composition with all three faces visible.
Use background architecture, smoke, debris, banners, machinery, sparks, haze, relics, gothic shapes, or cathedral-like scale to support the scene without overpowering the characters.
Lighting and mood:
Use lighting that matches the selected scene.
The image should feel grim, cinematic, epic, and immersive, with dramatic contrast and strong atmosphere.
Use battlefield firelight, smoky haze, stained-glass glow, cold ship lighting, industrial sparks, moody rim light, incense haze, harsh military illumination, glowing machinery, or distant explosions where appropriate.
The mood should feel powerful, warlike, sacred, brutal, and character-specific while still reflecting each original character’s personality.
Quality and rendering:
Polished, premium-quality stylized illustration with clean linework, crisp rendering, readable forms, powerful armour design, expressive visible faces, strong weapon design, and clear composition.
Keep the strongest detail concentrated on the referenced character or characters, their armour, their faces, and their weapons.
Maintain strong visual hierarchy and readability.
The background should support the characters rather than becoming busier than them.

Do not:
Do not ignore the SCENE SELECTOR.
Do not create more or fewer main characters than the number of attached character reference images.
Do not create only two characters if three character reference images are attached.
Do not duplicate the first attached character instead of using the second or third reference.

Do not merge multiple attached references into fewer characters.
Do not make any referenced character a clone, twin, recolour, armour variant, or alternate version of another referenced character.
Do not hide, crop, mask, or cover any referenced character’s face.
Do not make every character wear the same identical armour if multiple references are provided.

Do not make the weapon tiny, modern, toy-like, or visually unimportant.
Do not make the background busier than the characters.
Do not make the main subjects blurry, tiny, hidden, or unreadable.
Do not create messy anatomy, extra limbs, malformed hands, distorted faces, or muddy textures.
Do not use photorealism unless specifically requested.

..............................END OF PROMPT..................................
#POTD #promptoftheday #AI #AiArt #Art #AnimeArt #40K #Grimdark #PowerArmour #SciFi #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt

中文译文

今日提示词:40K 动力装甲小队 ⚔️🛡️💜💚

今天的「今日提示词」会把你的角色变成 40K 风格的战士。没错,这之前做过,但我想看看 GPT 2 现在能把它做得好多少

使用一张角色参考图可以塑造一名独行战士,或者附上多张角色参考图来组成一支完整小队。这条提示词会统计每一张参考图,并把每一张都变成一个独立可见的角色,且没有头盔遮住他们的脸。

把你选好的场景输入顶部的 SCENE SELECTOR,然后附上你的角色参考图(一张或多张)。

可以尝试这样的场景:

一场残酷的战场冲锋
一场哥特式星舰登舰作战
一座烛光摇曳的圣祠世界大教堂
一个工业铸造世界
一条阴沉的下巢小巷
一个安静的非执勤军营场景
一场战前庄严的祈祷

玩得开心 ⚔️🛡️

............................PROMPT STARTS HERE............................

SCENE SELECTOR:
[在这里输入你想要的 40K 风格场景。]
示例:

穿过烟雾、火焰、弹坑和哥特式废墟的残酷战场冲锋

在巨型战舰走廊内进行的登舰作战
如大教堂般的圣祠世界内部,布满蜡烛、旗帜、彩绘玻璃和缭绕的熏香雾气
遍布火花、锁链、熔融金属、管道和巨大机械的工业铸造世界
战前的指挥甲板,带有战术全息投影和巨大的虚空舷窗
阴沉的下巢小巷,有管道、霓虹污渍、金属步道和城市衰败景象
被残骸、倒下的敌人、燃烧的载具和飘散的灰烬包围的英勇最后坚守
要塞军营、军械库、工坊、食堂或机库内的安静非执勤场景
战前庄严的祈祷,伴随圣物、旗帜、蜡烛、熏香烟雾和神圣的战争符号
哥特科幻军事要塞、训练场、军械库、维修舱或食堂中的日常生活场景
以输入的场景选择内容作为主要场景概念。
如果没有输入自定义场景,就从示例场景中选择一个最契合所附角色参考图和整体角色气质的一个。
调整环境、动作、姿势、道具、镜头和氛围,使其与所选场景相匹配。
让最终场景明确带有 40K 风格那种黑暗残酷的远未来哥特军事科幻感。

严格的参考图数量规则:
在生成图像之前,先数清所附角色参考图的数量。
每一张所附角色参考图都恰好创造一个主角。
最终图像中主角的数量必须与所附角色参考图的数量完全一致。
如果附了 1 张角色参考图,就恰好创造 1 个主角。
如果附了 2 张角色参考图,就恰好创造 2 个主角。
如果附了 3 张角色参考图,就恰好创造 3 个主角。
如果附了 4 张角色参考图,就恰好创造 4 个主角。
如果附了更多角色参考图,就恰好创造与之相同数量的主角。
每一张所附角色参考图都是一个独立的人。
每一张所附角色参考图都必须作为其自身独特的主角出现一次,且仅出现一次。
不要把任何一张所附角色参考图当作可选。
不要忽略、丢弃、替换、合并或简化任何一张所附角色参考图。

多角色身份规则:
把每一张所附角色参考图都用作其各自独立的角色身份来源。
角色 1 必须仅以第一张所附角色参考图为依据。
角色 2 必须仅以第二张所附角色参考图为依据。
角色 3 必须仅以第三张所附角色参考图为依据。
角色 4 必须仅以第四张所附角色参考图为依据。
对于任何额外的所附角色参考图,继续沿用这一模式。

不要用第一张所附角色参考图来创造多个角色。
不要复制第一个角色来凑满队伍。
不要创造同一个角色的变体、双胞胎、克隆体、替换服装、镜像副本、换色版或轻微修改版。
不要把两张或更多所附角色参考图合并成一个设计。
不要让一个角色的脸、发型、色彩、服装元素、体型、物种特征或配饰取代另一个角色的身份。
单角色回退规则:
如果只附了一张角色参考图,就只创造一个主角。
不要创造小队、克隆群、双胞胎、替代版本、第二名战士、同伴或该角色的复制品。
这个单个角色应当始终是唯一的主要主体。

三角色优先规则:
如果附了三张角色参考图,这就是一张三人小队图像。
三位被参考的角色必须一起出现在同一场景中。
三张脸都必须可见。
三套装甲设计必须各不相同。
三个角色在构图中必须清晰分开。
除非所选场景需要另一种清晰的阵型,否则使用清晰易读的左-中-右小队排列。
角色参考规则:
保留每个所附角色的脸型、发型、发色、眼睛颜色、表情、肢体语言、标志性配色、服装元素、配饰、轮廓、物种特征、比例和整体角色气质。
最终图像必须清晰地把每一个所附角色展现为独立、可辨认的个体。
每个角色仍然必须清楚地看起来像他们自己那张所附参考图。

让每个角色的头部保持无遮挡,不要有头盔、全脸面罩或护目镜遮住脸部。
每一个被参考角色的脸、头发和身份都必须保持清晰可见。
硬性风格规则:
把所附角色参考图用作最终图像的视觉风格参考。
在把角色转变为 40K 风格动力装甲战士的同时,保留所附参考图的视觉艺术风格、渲染语言、线条质量、色彩处理、面部风格化、明暗风格、纹理处理、背景处理和整体风格化。
如果参考图是动漫风格,就让它们保持动漫风格。如果它们是风格化的,就保持那种风格化。
除非有明确要求,否则不要把最终图像变成照片级写实。
场景概念:
根据写在 SCENE SELECTOR 中的场景,创作一幅 16:9 横向宽银幕电影感插画。
展现所附角色被转变为定制的 40K 风格黑暗残酷远未来动力装甲战士。
图像应当给人厚重、戏剧性、神话感、好战且以角色为核心的感觉,并具有强烈的氛围、清晰的故事性和强大的尺度感。

角色转变:
把每一个所附参考角色转变为他们自己的定制 40K 风格动力装甲版本,同时保留其原本的身份。
重设计应以巨大的风格化动力装甲为核心,包括宽阔的肩甲、加固的胸甲、厚重的护手、装甲靴、粗壮的机械关节、哥特科幻军事细节、圣战者装饰、战场磨损,以及一件超大号的未来主义武器。
装甲必须给人威严、残暴、具仪式感、昂贵且为无尽战争而设计的感觉。
保持头部无遮挡,使每个角色原本的脸、头发和表情保持可见。
以每个所附角色的色彩、元素、配饰、服装形状、符号、材质、性格和整体气质,作为其装甲重设计的基础。
装甲应当让人感觉属于 40K 风格的世界观,但它必须依据所附角色自身的身份定制打造。
如果出现多个角色,每一个都必须有基于其自身原始参考图的独特装甲设计,而不是所有人都穿一模一样的套装。
装甲设计:
为每个角色赋予巨大的未来主义动力装甲,灵感来自 40K 风格黑暗残酷的哥特科幻战争。
包括宽阔的肩甲、坚固的胸甲、层叠的装甲分段、机械关节、加固的大腿护甲、厚重的靴子、厚实的护手、动力线缆、通风口、封印、类圣物细节、雕花甲板、类纯洁卷轴的装饰、战损和角色专属符号。
让每套装甲设计适配该角色原本的风格、配色、服装元素、配饰、性格和轮廓。
让装甲保持风格化,以匹配所附参考图,而不是写实。

武器设计:
为每个角色赋予一件合适的超大号未来主义武器,灵感来自 40K 风格黑暗残酷的科幻战争。
武器可以是重型爆裂科幻步枪、巨型能量武器、残暴的机动锯齿近战武器、发光的动力刀刃、仪式战锤、类等离子炮、重型手枪,或其他适合其气质与角色的远未来战场武器。
每个角色的武器都应不同,并与其身份、装甲设计以及在场景中的角色相匹配。
如果所选场景是平静、仪式性或非执勤的,武器可以静置握持、挎在身上、收在枪套里、靠在旁边、放在桌上,或以仪式方式携带,但它仍然应当可见。
如果所选场景战斗激烈,就让每件武器处于使用状态、有分量感、清晰可读,并融入姿势之中。
场景适配规则:
如果所选场景战斗激烈,就让动作富有动感但清晰可读,具备有力的姿势、清晰的轮廓、环境破坏、烟雾、火焰、碎片和强烈的动势。
如果所选场景庄严肃穆、神圣或具仪式性,就聚焦于氛围、尺度、旗帜、圣物、蜡烛、熏香、彩绘玻璃和虔诚的气氛。
如果所选场景在室内,就使用契合所选地点的哥特科幻建筑、工业机械、大教堂尺度的内部空间、要塞空间、军械库、军营、指挥室或军事基础设施。
如果所选场景是日常生活或非执勤,就保持装甲和 40K 风格世界观不变,但把角色展现在一个接地气的时刻,例如维护保养、听取简报、祈祷、交谈、进食、休息、训练、修理装备或准备器材。
如果出现多个角色,就让他们的互动清晰可读,每个人都对场景有所贡献,而不是像模糊的复制品一样站着。
环境与构图:
围绕所选场景构建环境。
这个环境应当让人感觉,角色在被转译到 40K 风格黑暗残酷的远未来战争宇宙后,自然而然就属于这样的地方。
使用 16:9 横向宽幅电影感构图。
让主要主体清晰可见,居中或在构图上占主导,并且一眼就能读懂。
如果出现一个角色,就为他给出强有力的英雄式构图,轮廓清晰、视觉存在感占主导。
如果出现多个角色,就安排他们的位置,使每个角色都保持可读、可辨认,并且轮廓彼此清晰分离。
对于三张所附参考图,使用清晰的三人小队构图,且三张脸都可见。
使用背景建筑、烟雾、碎片、旗帜、机械、火花、雾气、圣物、哥特造型或大教堂般的尺度来烘托场景,但不要压过角色。
光照与氛围:
使用与所选场景相匹配的光照。
图像应当给人阴沉、电影感、史诗且沉浸的感觉,具有戏剧性的对比和强烈的氛围。
在合适之处使用战场火光、烟雾弥漫的薄雾、彩绘玻璃的光辉、冰冷的舰船照明、工业火花、情绪化的轮廓光、熏香雾气、刺眼的军用照明、发光的机械或远处的爆炸。
氛围应当给人强大、好战、神圣、残暴且针对具体角色的感觉,同时仍然反映每个原角色的个性。
质量与渲染:
精致、高级质感且风格化的插画,线条干净、渲染利落、形体可读、装甲设计有力、面部表情生动可见、武器设计出色、构图清晰。
把最精细的细节集中在被参考的角色、他们的装甲、面部和武器上。
保持强烈的视觉层次和可读性。
背景应当烘托角色,而不是变得比角色更繁杂。

禁止事项:
不要忽略 SCENE SELECTOR。
不要创造多于或少于所附角色参考图数量的主角。
如果附了三张角色参考图,不要只创造两个角色。
不要复制第一个所附角色,而不使用第二张或第三张参考图。

不要把多张所附参考图合并成更少的角色。
不要把任何被参考角色做成另一个被参考角色的克隆、双胞胎、换色版、装甲变体或替代版本。
不要隐藏、裁切、遮挡或覆盖任何被参考角色的脸。
如果提供了多张参考图,不要让每个角色都穿完全相同的装甲。

不要让武器过小、现代、像玩具或在视觉上无关紧要。
不要让背景比角色更繁杂。
不要让主要主体模糊、过小、被隐藏或难以辨认。
不要创造混乱的身体结构、多余的肢体、畸形的手、扭曲的脸或浑浊的纹理。
除非有明确要求,否则不要使用照片级写实。

..............................END OF PROMPT..................................
#POTD #promptoftheday #AI #AiArt #Art #AnimeArt #40K #Grimdark #PowerArmour #SciFi #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt

溯源

原作者
EvaGlitchAI
发布日期
2026-06-11(由推文 ID 反解)
原始出处
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收录来源
EvoLinkAI/awesome-gpt-image-2-API-and-Prompts · 2065204081363435604 · CC0-1.0