Step 1. Uploaded a reference selfie to Higgsfield.
Generated the still loading screen using GPT Image 2.
Prompt (you can adjust the details with your name, bio, etc.):
Generate a hyper-realistic in-game cinematic still from a fictional unreleased AAA video game, rendered in Unreal Engine 5 with MetaHuman-quality character fidelity, Nanite-level environment detail, and full ray-traced lighting. The result should look indistinguishable from a real 4K screenshot pulled directly from a modern AAA title like Death Stranding 2, Hellblade 2: Senua's Saga, The Last of Us Part 2, Cyberpunk 2077, or Black Myth: Wukong.
The character (right two-thirds of the frame)
Render the uploaded person Image 1 as the playable protagonist of this fictional game. Keep the person's exact facial likeness, skin tone, eye colour, and hair colour as the anchor (the digital double must read as them, not a generic model).
Photoreal skin: visible pores, subsurface scattering through the cheeks and ears, micro-detail on the lips, faint natural blemishes preserved. Hair rendered with individual strand detail, soft physics, slight backlit halo. Eyes with full catchlight, wet sheen, subtle iris detail, faint moisture in the lower lid line.
Wardrobe: contemporary cinematic styling that fits the game's world.
- A tailored cropped leather jacket over a fitted silk top, with delicate gold chain jewellery
Pose: three-quarter angle, head turned slightly toward camera, calm confident posture. Subtle stylized stance, not theatrical.
The environment (background)
A photoreal AAA game environment behind the character. Pick ONE based on mood:
- Golden-hour rooftop of a fictional cinematic Tokyo, neon signs in soft bokeh, distant skyline, warm haze
- Misty forest with shafts of god rays cutting through canopy, soft moss detail, distant fog
- Rain-slick neon-lit alley in a Cyberpunk-style city, puddles reflecting magenta and teal, drifting steam
- A coastal cliff at golden hour, wildflowers in the foreground, ocean haze on the horizon
Full Lumen global illumination, ray-traced reflections, photoreal depth of field with character in sharp focus and background in cinematic soft blur. Photoreal volumetric lighting and atmospheric haze.
UI overlay (left third of the screen)
A minimalist modern AAA game UI panel, semi-transparent matte black with thin warm-gold accent lines (inspired by Death Stranding's clean menu aesthetic). The panel feels expensive, technical, and restrained.
Display the following character profile, rendered in a custom game-UI typeface (clean modern serif for headings, fine sans-serif for body):
- CHARACTER: YULI
- TITLE: The Soft-Power Heroine
- CLASS: Wanderer · Creator · Aesthete
- LEVEL: 30
- REGION: Currently exploring · Asia
- AFFINITY: Light & Warmth
- BIO: Main Character Energy
Each field separated by a thin gold dividing line. Subtle text glow.
Game title bar (top of frame)
At the top centre, a fictional AAA game title in refined serif: "AETHER · A Soft Power Adventure"
Below it, in fine all-caps tracked text: "CHAPTER ONE · NOW LOADING..."
Loading bar (bottom of frame)
A horizontal minimalist loading bar at 73% complete. The filled portion glows faint warm gold. Below the bar in small italic text: "TIP: Beauty is data. Travel often. Save your screenshots."
Visual treatment (post-processing)
Cinematic AAA post-processing stack: subtle chromatic aberration at edges, soft film grain, gentle vignette, faint lens dirt on the highlights, warm-cool colour grading. The image should feel like a 4K screenshot taken from a $200 million production game, not a graphic poster.
Output
4K resolution, 16:9 aspect ratio, photoreal AAA quality, screenshot-authentic. Looks like a frame pulled from a real high-end console game running on a PS5 Pro or high-end PC.
中文翻譯
第 1 步。把一張參考自拍上傳到 Higgsfield。
使用 GPT Image 2 生成了這張靜態加載界面。
提示詞(你可以用自己的姓名、個人簡介等調整細節):
生成一張出自虛構的未發行 AAA 電子遊戲的超寫實遊戲內電影感靜幀,使用 Unreal Engine 5 渲染,具備 MetaHuman 級角色保真度、Nanite 級環境細節與完整光線追蹤光照。結果應當與從 Death Stranding 2、Hellblade 2: Senua's Saga、The Last of Us Part 2、Cyberpunk 2077 或 Black Myth: Wukong 等現代 AAA 大作中直接截取的真實 4K 截圖無法區分。
角色(畫面右側三分之二)
將上傳的人物 Image 1 渲染爲這款虛構遊戲的可玩主角。以人物精確的面部相似度、膚色、眼睛顏色和頭髮顏色作爲錨點(數字替身必須看起來就是他本人,而不是一個通用模型)。
照片級皮膚:可見的毛孔、穿過面頰與耳朵的次表面散射、嘴脣上的微觀細節、被保留下來的細微自然瑕疵。頭髮以單根髮絲級細節渲染,帶有柔和的物理感、輕微的逆光光暈。眼睛具備完整的眼神光、溼潤的光澤、細微的虹膜細節、下眼瞼線條處淡淡的溼潤感。
服裝:契合遊戲世界的當代電影感造型。
- 剪裁利落的短款皮夾克,內搭修身真絲上衣,配精緻的金鍊首飾
姿態:四分之三角度,頭部略微轉向鏡頭,平靜自信的體態。含蓄的風格化站姿,不做誇張表演。
環境(背景)
角色身後是一個照片級寫實的 AAA 遊戲環境。根據氛圍任選其一:
- 虛構電影感東京的黃金時刻屋頂,霓虹招牌呈柔和散景,遠處天際線,溫暖薄霧
- 薄霧森林,道道光柱穿過樹冠灑落,柔和的苔蘚細節,遠處霧氣
- 賽博朋克風格城市裏被雨水打溼的霓虹小巷,水窪映出洋紅與青色,飄散着蒸汽
- 黃金時刻的海岸懸崖,前景有野花,地平線處有海霧
完整的 Lumen 全局光照、光線追蹤反射、照片級景深,角色保持銳利對焦、背景呈電影感柔和虛化。照片級體積光與大氣薄霧。
UI 疊加層(畫面左側三分之一)
一個極簡的現代 AAA 遊戲 UI 面板,半透明啞光黑,配纖細的暖金色強調線(靈感來自 Death Stranding 簡潔的菜單美學)。該面板要顯得昂貴、有技術感且剋制。
顯示以下角色檔案,使用自定義遊戲 UI 字體渲染(標題使用乾淨的現代襯線體,正文使用精細的無襯線體):
- CHARACTER: YULI
- TITLE: The Soft-Power Heroine
- CLASS: Wanderer · Creator · Aesthete
- LEVEL: 30
- REGION: Currently exploring · Asia
- AFFINITY: Light & Warmth
- BIO: Main Character Energy
每個字段之間用一條纖細的金色分隔線隔開。細微的文字發光。
遊戲標題欄(畫面頂部)
在頂部中央,以精緻的襯線體顯示一個虛構的 AAA 遊戲標題:"AETHER · A Soft Power Adventure"
其下方是纖細的全大寫、字距拉開的文字:"CHAPTER ONE · NOW LOADING..."
加載條(畫面底部)
畫面底部有一條水平極簡加載條,完成度 73%。填充部分發出微弱的暖金色光。條下方以小號斜體文字顯示:"TIP: Beauty is data. Travel often. Save your screenshots."
視覺處理(後期處理)
電影級 AAA 後期處理管線:邊緣處細微的色差、柔和的膠片顆粒、輕柔的暗角、高光處淡淡的鏡頭污漬、暖冷調色彩分級。這張圖應當像從一部耗資 2 億美元製作的遊戲中截取的 4K 截圖,而不是一張平面海報。
輸出
4K 分辨率,16:9 寬高比,照片級 AAA 畫質,截圖般真實。看起來像從一臺在 PS5 Pro 或高端 PC 上運行的真實高端主機遊戲中截取的一幀。