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Cinematic Contact Sheet Generator

Cinematic Contact Sheet Generator — 1

提示詞

Given the scene context, generate the Cinematic Contact Sheet based on the instructions:
<instruction>
Analyze the entire composition of the input image. Identify ALL key subjects present (whether it's a single person, a group/couple, a vehicle, or a specific object) and their spatial relationship/interaction.
Generate a cohesive 3x3 grid "Cinematic Contact Sheet" featuring 9 distinct camera shots of exactly these subjects in the same environment.
You must adapt the standard cinematic shot types to fit the content (e.g., if a group, keep the group together; if an object, frame the whole object):
Row 1 (Establishing Context):
Extreme Long Shot (ELS): The subject(s) are seen small within the vast environment.
Long Shot (LS): The complete subject(s) or group is visible from top to bottom (head to toe / wheels to roof).
Medium Long Shot (American/3-4): Framed from knees up (for people) or a 3/4 view (for objects).
Row 2 (The Core Coverage):
4. Medium Shot (MS): Framed from the waist up (or the central core of the object). Focus on interaction/action.
5. Medium Close-Up (MCU): Framed from chest up. Intimate framing of the main subject(s).
6. Close-Up (CU): Tight framing on the face(s) or the "front" of the object.
Row 3 (Details & Angles):
7. Extreme Close-Up (ECU): Macro detail focusing intensely on a key feature (eyes, hands, logo, texture).
8. Low Angle Shot (Worm's Eye): Looking up at the subject(s) from the ground (imposing/heroic).
9. High Angle Shot (Bird's Eye): Looking down on the subject(s) from above.
Ensure strict consistency: The same people/objects, same clothes, and same lighting across all 9 panels. The depth of field should shift realistically (bokeh in close-ups).
</instruction>
A professional 3x3 cinematic storyboard grid containing 9 panels.
The grid showcases the specific subjects/scene from the input image in a comprehensive range of focal lengths.
Top Row: Wide environmental shot, Full body view, 3/4 cut.
Middle Row: Waist-up view, Chest-up view, Face/Front close-up.
Bottom Row: Macro detail, Low Angle, High Angle.
All frames feature photorealistic textures, consistent cinematic color grading, and correct framing for the specific number of subjects or objects analyzed.

Here is the scene context:
A wide cinematic exterior of the Whitmore estate at dusk in Buckhead, Atlanta. The massive gated modern mansion glows with warm amber lights against the dark tree line, with the circular driveway, lion fountain, and polished landscaping fully visible. The estate feels quiet, powerful, and untouchable — like a private world hidden behind wealth and security.

中文翻譯

根據場景上下文,按照以下說明生成 Cinematic Contact Sheet:
<instruction>
分析輸入圖像的整個構圖。識別出畫面中存在的所有關鍵主體(無論是單個人物、羣體/情侶、交通工具還是特定物體),以及它們的空間關係/互動方式。
生成一張協調統一的 3x3 網格“Cinematic Contact Sheet”,包含 9 個不同的鏡頭畫面,拍攝的正是這些主體,且處於同一環境中。
你必須讓標準的電影鏡頭類型適配內容(例如:如果是羣體,就讓羣體保持在一起;如果是物體,就取景整個物體):
第 1 行(交代環境):
極遠景(ELS):主體在廣闊環境中顯得很小。
遠景(LS):完整的主體或羣體從頭到腳(從頭頂到腳下/從車輪到車頂)全部可見。
中遠景(美式/3-4):取景從膝蓋以上(人物)或 3/4 視角(物體)。
第 2 行(核心覆蓋):
4. 中景(MS):取景從腰部以上(或物體的核心部分)。聚焦於互動/動作。
5. 中近景(MCU):取景從胸部以上。對主要主體進行親密感的取景。
6. 特寫(CU):緊密切取面部或物體的“正面”。
第 3 行(細節與角度):
7. 極特寫(ECU):微距細節,強烈聚焦於某一關鍵特徵(眼睛、手、logo、質感)。
8. 低角度鏡頭(蟲眼視角):從地面向上仰視主體(具有壓迫感/英雄感)。
9. 高角度鏡頭(鳥瞰視角):從上方俯視主體。
確保嚴格的一致性:9 個畫面中使用相同的人物/物體、相同的服裝和相同的光線。景深應真實地發生變化(特寫中出現散景)。
</instruction>
一張專業的 3x3 電影分鏡網格,包含 9 個畫面。
該網格以全面的焦距範圍展示輸入圖像中的特定主體/場景。
上排:廣角環境鏡頭、全身視角、3/4 裁切。
中排:腰部以上視角、胸部以上視角、面部/正面特寫。
下排:微距細節、低角度、高角度。
所有畫面均具備照片級真實的質感、統一的電影調色,並針對所分析的主體或物體的具體數量採用正確的取景。

以下是場景上下文:
亞特蘭大 Buckhead 的 Whitmore 莊園黃昏時分的寬幅電影感外觀。帶門禁的宏偉現代宅邸在幽暗樹線的映襯下透出溫暖的琥珀色燈光,環形車道、獅子噴泉和修剪整齊的景觀清晰可見。整座莊園顯得靜謐、強大而不可侵犯——如同一個隱藏在財富與安保之後的私人世界。

溯源

原作者
KingNyalTut
發佈日期
2026-06-04(由推文 ID 反解)
原始出處
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收錄來源
EvoLinkAI/awesome-gpt-image-2-API-and-Prompts · 2062330612279611656 · CC0-1.0
youart-open-source/awesome-gpt-image-2-5-prompts · 2062330612279611656 · CC0-1.0 / CC-BY-4.0 (upstream-stated; see ATTRIBUTION.md)
本條由 2 個來源合併去重而來