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Cinematic Contact Sheet Generator

Cinematic Contact Sheet Generator — 1

提示词

Given the scene context, generate the Cinematic Contact Sheet based on the instructions:
<instruction>
Analyze the entire composition of the input image. Identify ALL key subjects present (whether it's a single person, a group/couple, a vehicle, or a specific object) and their spatial relationship/interaction.
Generate a cohesive 3x3 grid "Cinematic Contact Sheet" featuring 9 distinct camera shots of exactly these subjects in the same environment.
You must adapt the standard cinematic shot types to fit the content (e.g., if a group, keep the group together; if an object, frame the whole object):
Row 1 (Establishing Context):
Extreme Long Shot (ELS): The subject(s) are seen small within the vast environment.
Long Shot (LS): The complete subject(s) or group is visible from top to bottom (head to toe / wheels to roof).
Medium Long Shot (American/3-4): Framed from knees up (for people) or a 3/4 view (for objects).
Row 2 (The Core Coverage):
4. Medium Shot (MS): Framed from the waist up (or the central core of the object). Focus on interaction/action.
5. Medium Close-Up (MCU): Framed from chest up. Intimate framing of the main subject(s).
6. Close-Up (CU): Tight framing on the face(s) or the "front" of the object.
Row 3 (Details & Angles):
7. Extreme Close-Up (ECU): Macro detail focusing intensely on a key feature (eyes, hands, logo, texture).
8. Low Angle Shot (Worm's Eye): Looking up at the subject(s) from the ground (imposing/heroic).
9. High Angle Shot (Bird's Eye): Looking down on the subject(s) from above.
Ensure strict consistency: The same people/objects, same clothes, and same lighting across all 9 panels. The depth of field should shift realistically (bokeh in close-ups).
</instruction>
A professional 3x3 cinematic storyboard grid containing 9 panels.
The grid showcases the specific subjects/scene from the input image in a comprehensive range of focal lengths.
Top Row: Wide environmental shot, Full body view, 3/4 cut.
Middle Row: Waist-up view, Chest-up view, Face/Front close-up.
Bottom Row: Macro detail, Low Angle, High Angle.
All frames feature photorealistic textures, consistent cinematic color grading, and correct framing for the specific number of subjects or objects analyzed.

Here is the scene context:
A wide cinematic exterior of the Whitmore estate at dusk in Buckhead, Atlanta. The massive gated modern mansion glows with warm amber lights against the dark tree line, with the circular driveway, lion fountain, and polished landscaping fully visible. The estate feels quiet, powerful, and untouchable — like a private world hidden behind wealth and security.

中文译文

根据场景上下文,按照以下说明生成 Cinematic Contact Sheet:
<instruction>
分析输入图像的整个构图。识别出画面中存在的所有关键主体(无论是单个人物、群体/情侣、交通工具还是特定物体),以及它们的空间关系/互动方式。
生成一张协调统一的 3x3 网格“Cinematic Contact Sheet”,包含 9 个不同的镜头画面,拍摄的正是这些主体,且处于同一环境中。
你必须让标准的电影镜头类型适配内容(例如:如果是群体,就让群体保持在一起;如果是物体,就取景整个物体):
第 1 行(交代环境):
极远景(ELS):主体在广阔环境中显得很小。
远景(LS):完整的主体或群体从头到脚(从头顶到脚下/从车轮到车顶)全部可见。
中远景(美式/3-4):取景从膝盖以上(人物)或 3/4 视角(物体)。
第 2 行(核心覆盖):
4. 中景(MS):取景从腰部以上(或物体的核心部分)。聚焦于互动/动作。
5. 中近景(MCU):取景从胸部以上。对主要主体进行亲密感的取景。
6. 特写(CU):紧密切取面部或物体的“正面”。
第 3 行(细节与角度):
7. 极特写(ECU):微距细节,强烈聚焦于某一关键特征(眼睛、手、logo、质感)。
8. 低角度镜头(虫眼视角):从地面向上仰视主体(具有压迫感/英雄感)。
9. 高角度镜头(鸟瞰视角):从上方俯视主体。
确保严格的一致性:9 个画面中使用相同的人物/物体、相同的服装和相同的光线。景深应真实地发生变化(特写中出现散景)。
</instruction>
一张专业的 3x3 电影分镜网格,包含 9 个画面。
该网格以全面的焦距范围展示输入图像中的特定主体/场景。
上排:广角环境镜头、全身视角、3/4 裁切。
中排:腰部以上视角、胸部以上视角、面部/正面特写。
下排:微距细节、低角度、高角度。
所有画面均具备照片级真实的质感、统一的电影调色,并针对所分析的主体或物体的具体数量采用正确的取景。

以下是场景上下文:
亚特兰大 Buckhead 的 Whitmore 庄园黄昏时分的宽幅电影感外观。带门禁的宏伟现代宅邸在幽暗树线的映衬下透出温暖的琥珀色灯光,环形车道、狮子喷泉和修剪整齐的景观清晰可见。整座庄园显得静谧、强大而不可侵犯——如同一个隐藏在财富与安保之后的私人世界。

溯源

原作者
KingNyalTut
发布日期
2026-06-04(由推文 ID 反解)
原始出处
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收录来源
EvoLinkAI/awesome-gpt-image-2-API-and-Prompts · 2062330612279611656 · CC0-1.0
youart-open-source/awesome-gpt-image-2-5-prompts · 2062330612279611656 · CC0-1.0 / CC-BY-4.0 (upstream-stated; see ATTRIBUTION.md)
本条由 2 个来源合并去重得来