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Continuous-Run Glitch Storyboard

Continuous-Run Glitch Storyboard — 1Continuous-Run Glitch Storyboard — 2

提示詞

Use @[storyboard ref]  as the authoritative director-approved storyboard blueprint for the sequence. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage. Do not render the storyboard sheet itself. Preserve camera placement, framing, lens intent, shot scale, character staging, screen direction, environmental geography, prop placement, action choreography, continuity and emotional escalation shown by the storyboard. The storyboard is the primary source of truth for visual storytelling. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork.
The entire video must play as one continuous developing master shot with no visible cuts; each panel is a sampled phase of the same uninterrupted camera move, not a separate shot.
Use one virtual lens / same-lens move; angle changes come from backward front-track, push-in, shallow front-side orbit, and pullback only. Never pass behind Rand.
Use @[char1 ref] as starting Rand/C1. Use @[char2 ref]  as final RAN.

ENVIRONMENT: Vivid daytime street into quiet passage: colorful storefront glass, crosswalk, posters, bollards, hard shadows, unaware crowd, right-side escape. Rand runs toward the camera as it retreats in front of her.
EMOTIONAL GUIDANCE: Valence: vulnerable public appeal into private panic, then altered control. Arousal: urgent run -> "I can't control this" flicker -> false heads -> palm-slap snapbacks -> hidden roulette -> RAN lock. Crowd never notices.
VISUAL STYLE: Match @[char1 ref] : faceted semi-real concept art, vivid daylight, crisp skin, polygon texture, hard shadows, vertical black-gray pixels stuck to Rand's whole head until final body lock; no side faces.
TRANSFORMATION RULE: P03-P07 must not show face fragments beside Rand or as floating panels. Each temporary identity replaces the actual head attached to Rand's neck for a readable instant, like a broken TV channel. Body keeps running/bracing while the head swaps. Original Rand head returns only after each open-palm slap. Only final @[char1 ref] lock spreads below the neck.
AUDIO: No music. Use crowd, footsteps, breath, clothing rustle, pixel tearing, palm-head slaps, glitch snaps, dialogue.

PANEL BEATS:
P01: Wide backward front-track. Rand runs toward camera through unaware crowd, original identity intact, colorful storefronts behind her.
P02: Camera retreats in front of her as she looks into the lens, breathing hard: "You're probably wondering why I'm running."
P03: Camera keeps retreating front-side as she spots the passage: "I need to get away before it starts. I can't control this." On that line, she looks to lens; her whole head starts vertical glitching, still attached to her neck.
P04: Camera pushes closer. Three human heads replace her actual head one after another, each in the same skull position, never beside it. She open-palm slaps side of head like fixing a TV, no pointing; original Rand head snaps back.
P05: More whole-head swaps cycle on the neck: older man, pale mask-like face, shaved head, then a clear animal head as rejected option. Rand gives another open-palm slap; Rand head briefly returns.
P06: Camera backs into passage with her as she ducks into cover; first dense whole-head roulette shows readable heads replacing her actual head in micro-freezes, body/clothes still Rand's.
P07: Still front-side in cover, second roulette beat shows different readable heads replacing the same head volume; no side faces, no floating panels, no clones, no detached masks.
P08: At the wall, closest front-side orbit: roulette stops on @[char2 ref] RAN. Only now the glitch runs down the body as cap, braids, sunglasses, blue jacket, hoodie, pink cargos, chains, sneakers lock in.
P09: Camera pulls wider in passage. RAN lowers his hand, fully changed into @[char2 ref], looks to lens, says, "See? I told you. I can't control it."

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I shared the storyboard skill file I use for these prompts with my subscribers.

中文翻譯

將 @[storyboard ref]  作爲該段落經導演認可的權威故事板藍圖。把每一格故事板都視爲單一電影化段落中的連續鏡頭。嚴格遵循分格順序,不得虛構替代性的鏡頭覆蓋方案。不要渲染故事板圖紙本身。保留故事板所呈現的機位、取景構圖、鏡頭意圖、景別、角色走位、銀幕方向、環境地理關係、道具位置、動作編排、連續性與情緒遞進。故事板是視覺敘事的首要事實來源。要重建這些分格所暗示的實拍序列,而不是故事板的實體畫面。
整段視頻必須呈現爲一個持續發展的連續長鏡頭,沒有可見的剪輯;每一格分鏡都是同一次不間斷運鏡中被採樣到的一個階段,而不是一個單獨的鏡頭。
使用同一支虛擬鏡頭 / 同鏡頭運動;角度變化只能來自後退式前跟、推進、淺幅前側環繞和拉回。絕不從 Rand 身後經過。
使用 @[char1 ref] 作爲起始的 Rand/C1。使用 @[char2 ref]  作爲最終的 RAN。

環境:鮮明的日間街道轉入安靜的通道:色彩繽紛的店面玻璃、人行橫道、海報、護柱、硬陰影、毫無察覺的人羣、右側的逃生路線。Rand 朝着鏡頭奔跑,而鏡頭在她前方後退。
情緒指導:效價:從脆弱的當衆訴求轉入私下的恐慌,再轉入被改變的控制感。喚醒度:急切的奔跑 -> "I can't control this" 的閃爍 -> 假頭部 -> 掌摑回彈 -> 隱藏的輪盤 -> RAN 鎖定。人羣始終沒有察覺。
視覺風格:匹配 @[char1 ref] :多切面半寫實概念藝術、鮮明的日光、清晰的皮膚、多邊形質感、硬陰影、豎條狀黑灰色像素附着在 Rand 的整個頭部,直到最終的身體鎖定;不出現側臉。
變形規則:P03-P07 不得在 Rand 身旁顯示臉部碎片,也不得將其作爲懸浮面板呈現。每一個臨時身份都會在一個可讀的瞬間替換連接在 Rand 脖子上的真實頭部,如同一個故障的電視頻道。頭部替換時,身體仍在奔跑/支撐。只有在每一次張開手掌的拍擊之後,Rand 原本的頭部纔會迴歸。只有當最終的 @[char1 ref] 鎖定後,變化才蔓延到脖子以下。
音頻:無音樂。使用人羣聲、腳步聲、呼吸聲、衣物摩擦聲、像素撕裂聲、手掌拍頭聲、故障脆響、對白。

分鏡節拍:
P01:廣角後退式前跟。Rand 穿過毫無察覺的人羣朝鏡頭奔跑,原本的身份完好無損,她身後是色彩繽紛的店面。
P02:鏡頭在她前方後退,她看向鏡頭,呼吸急促:"You're probably wondering why I'm running."
P03:鏡頭繼續在前側後退,她發現了那條通道:"I need to get away before it starts. I can't control this." 說到這句時,她看向鏡頭;她的整個頭部開始豎向故障閃爍,但仍連在她的脖子上。
P04:鏡頭推進。三顆人類頭部依次替換她的真實頭部,每一顆都處在同一個頭骨位置,絕不位於其旁邊。她張開手掌拍打頭側,像在修理電視機,不得出現用手指指點的動作;Rand 原本的頭部隨即彈回。
P05:更多整體頭部的替換在脖子上循環:年長男性、蒼白麪具般的臉、剃光的頭,然後是一顆清晰的動物頭作爲被否定的選項。Rand 再次張開手掌拍擊;Rand 的頭部短暫迴歸。
P06:鏡頭隨她後退進入通道,她閃身躲進掩體;第一次密集的整體頭部輪盤以微凍結的方式展示可辨識的頭部替換她的真實頭部,身體/衣服仍然是 Rand 的。
P07:仍在掩體中的前側機位,第二次輪盤節拍展示不同的可辨識頭部替換同一個頭部體量;不出現側臉、不出現懸浮面板、不出現克隆體、不出現分離的面具。
P08:在牆邊,最近距離的前側環繞:輪盤停在 @[char2 ref] RAN 上。直到此時,故障才沿身體向下蔓延,帽子、辮子、太陽鏡、藍色夾克、連帽衫、粉色工裝褲、鏈條、運動鞋隨之鎖定。
P09:鏡頭在通道中拉得更寬。RAN 放下手,完全變成 @[char2 ref],看向鏡頭,說道:"See? I told you. I can't control it."

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我把我在這些提示詞中使用的故事板技能文件分享給了我的訂閱者。

溯源

原作者
aimikoda
發佈日期
2026-06-07(由推文 ID 反解)
原始出處
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收錄來源
EvoLinkAI/awesome-gpt-image-2-API-and-Prompts · 2063688774324981798 · CC0-1.0
youart-open-source/awesome-gpt-image-2-5-prompts · 2063688774324981798 · CC0-1.0 / CC-BY-4.0 (upstream-stated; see ATTRIBUTION.md)
本條由 2 個來源合併去重而來