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日式風景中的可玩船隻場景

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日式風景中的可玩船隻場景 — 1日式風景中的可玩船隻場景 — 2

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Create from scratch a fully interactive 3D scene of a traditional wooden riverboat being poled upstream through a mountain river valley in feudal Japan during cherry-blossom season. The visual style should be cinematic and painterly rather than photorealistic, while still being exceptionally rich, detailed, polished, and visually sophisticated.

Build the valley terrain, river, riverbanks, rocks, cherry trees, maples, pines, forest, ground cover, temple architecture, boat, boatman, villagers, sky, clouds, distant mountains, lighting, materials, water, reflections, petals, mist, particles, wildlife, weather, a full day-and-night cycle, sound, animation, camera work, composition, atmospheric depth, and color grading. The final result should feel like a premium, high-production 3D artwork, not a prototype, technical demo, or low-quality scene.

Start from a completely blank page. Do not reuse or depend on any previous project or scene. You may create the assets yourself or use reliable, trusted, open-source assets and libraries when necessary.

Mandatory requirements:

No text of any kind may appear anywhere inside the scene, including the loading screen. No titles, names, logos, descriptions, credits, labels, or control instructions in any language. Any loading indicator must be purely graphic.

Deliver the entire project as one final standalone page file that can be opened directly in a web browser, with assets embedded inside it as much as reasonably possible and no runtime requests to external CDNs.

The valley must feel like one continuous, believable place. A winding river flows down a long valley that narrows into a gorge upstream. It has a deep channel and shallow pebbled margins. Its banks vary between gravel bars and steeper earthen banks. Forested valley walls rise into rounded mountains, and far ranges fade layer by layer into haze.

Build these landmarks along the river:
- An arched vermilion wooden bridge on piers that stand in the water.
- A torii gate at the bridge's end.
- A path to stone steps and a temple terrace held up by dry-stone retaining walls.
- A main hall with a curved tile hip-and-gable roof, upturned corners, bracket sets, a railed veranda, and lattice doors.
- A five-storey pagoda with a ringed spire on a knoll.
- Stone lanterns along the approach.
- A small wayside shrine in a clearing on the far bank.
- A tunnel of small vermilion torii climbing the bank upstream to a hillside shrine.
- A rope fence with paper streamers.
- Bells hanging from the roof corners that swing in the wind.

For vegetation, place hero cherry trees by hand, including a weeping cherry. Give them gnarled, leaning trunks, let some overhang the water, and cover them in dense blossom. Add Japanese maples, cloud-pruned pines, and a dense mixed forest of cedars and broadleaf crowns on the slopes. Cover the ground with wind-blown grass, reeds, spring wildflowers, ferns, clipped azalea shrubs, mossy boulders, and exposed roots at the water's edge. All foliage must move in one shared, gusting wind, and the blossoms must glow when backlit.

The hero boat is a takasebune-style river cargo boat. It needs a planked hull with real thickness, ribs, thwarts, floorboards, and iron clamps. Give it a reed-mat canopy on bamboo hoops, a cargo of rice bales, crates, and a glazed jar, plus coiled rope, a bow lantern on an arching bamboo pole, and a sculling oar stowed at the stern quarter.

A boatman in a straw cape stands on a raised bow platform and poles the boat with a long bamboo pole, using his whole body: hips drop, the spine leans into the push, the feet stay planted, and both hands grip the pole firmly. The cape reacts to the wind and to each stroke. The pole must never pass through the hull, the hands, or anything else.

Add two villagers. A woman under a red oiled-paper umbrella stands at the bridge rail watching the boats. An old monk sweeps petals off the temple approach. Both breathe and move subtly.

The water must be the centrepiece. It needs:
- Accurate reflections of everything above it.
- Refraction and depth-based color absorption, with the pebbled riverbed visible in the shallows.
- Ripples that follow the flow.
- Faster water and white foam collars around boulders and bridge piers, with foam trailing downstream.
- A convincing wake that follows the boat: a bow wave, V-shaped arms, and a disturbed band along the hull.
- Rafts of petals drifting in the slack water along the banks.

Fill the valley with life and particles:
- Petals tumble from each cherry canopy and through the air.
- Petals ride the current downstream and settle on the banks, the steps, and the bridge deck.
- Dust motes glow only inside the sunbeams.
- Banks of low river mist drift over the water.
- Flocks of birds wheel over the valley, and a pair of herons sometimes crosses the river ahead of the boat.
- Fireflies come out at dusk.

Run a continuous day-and-night cycle of several minutes that loops: dawn, morning, afternoon, a thunderstorm, golden hour, sunset, blue hour, moonlit night, pre-dawn. The sun travels a real arc, the moon takes over as the key light at night, and shadows follow whichever one is lit. Sky color, clouds with silver-gold linings, fog, ambient light, exposure, and the color grade all change with the hour. At night, show stars, a faint Milky Way band, and a cratered moon.

The afternoon storm thickens the clouds into a dark overcast. It brings rain streaks, splash crowns on the river, and branching lightning that lights the clouds and the whole valley. Surfaces turn wet and glossy, then dry slowly through sunset.

After dusk:
- The stone lanterns and the hall's doors glow.
- Paper lanterns set adrift on the river (tōrō nagashi) flow past and part around the boat.
- Pale spirit wisps with comet-like trails drift above the water. Each one lights the water, mist, and banks around it and appears in the reflections.

Golden hour is the signature look: a low warm sun up the valley, long shadows, god rays through the trees and mist, backlit blossoms, and a warm haze.

Add a quiet synthesized soundscape of flowing river, rain, and thunder that rolls in after each flash, with a keyboard toggle to mute it.

The boat must travel upstream on its own. An autopilot threads it between rocks and bridge piers without ever touching them. The viewer can take over with WASD or the arrow keys. Steering needs momentum, turning inertia, water drag, and a heel into turns. Banks, rocks, and piers push the boat back physically. After a short idle period, the autopilot resumes.

A third-person chase camera follows the boat with drag-to-orbit, scroll-to-zoom, and a slow cinematic drift. It must never dip below the banks or into tree canopies. Holding a key fast-forwards the time of day. When the boat reaches the head of the gorge, the scene fades into mist and restarts downstream, so the journey loops forever.

The water, boat, boatman, foliage, petals, and camera must all be animated naturally and smoothly. Avoid artificial slow motion or sluggish movement. The boat should feel like it is genuinely being pushed upstream against the current.

Do not rely on primitive geometric shapes as the finished result. The trees, architecture, boat, characters, and rocks need carefully shaped geometry and clearly visible small-scale details: bark, roof tiles, rafters, joinery, planking, rope lashings, and bamboo nodes. Use detailed, scanned, or high-quality textures for rock, bark, ground, stone walls, and wood. Everything must rest on the ground or the water. Nothing may float, and no objects may intersect.

Lighting must reveal the geometry and materials clearly at every hour. Use soft shadows, ambient occlusion in crevices and at roots, light shafts, bloom, and a filmic grade. Shadow sides must stay readable, never crushed to black.

Maintain a strong balance between visual quality and real-time performance, including on high-density (Retina) displays, preserving smooth interaction and animation without making an obvious sacrifice in quality.

Automatically use the most appropriate skills, tools, libraries, techniques, and available assets needed to achieve the best result. Do not wait for me to specify which technologies to use.

Actually test the finished result in a desktop web browser. Capture screenshots at morning, during the storm, at golden hour, and at night. Inspect the browser console for errors, and fix every visible or technical issue you find. That includes distorted geometry, black screens, failed asset loading, broken animation, poor composition, rendering artifacts, floating or intersecting objects, the boat or pole clipping through anything, and camera problems.

At the end, verify that the final file opens and works directly, that the scene contains no text whatsoever, and that there are no remaining runtime or loading errors. Then finish the task with only a brief response.

中文翻譯

從零開始,創建一個完全可交互的 3D 場景:在櫻花季的封建時代日本,一艘傳統木船正被撐篙逆流而上,穿行於山間河谷之中。視覺風格應是電影感與繪畫感,而不是照片寫實,同時仍要極其豐富、細膩、精緻,並在視覺上高度考究。

搭建山谷地形、河流、河岸、巖石、櫻花樹、楓樹、松樹、森林、地被植物、寺廟建築、船、船伕、村民、天空、雲、遠山、光照、材質、水體、倒影、花瓣、薄霧、粒子、野生動物、天氣、完整的晝夜循環、聲音、動畫、鏡頭運動、構圖、大氣縱深與調色。最終成果應像一件高規格、高製作水準的 3D 藝術作品,而不是原型、技術演示或低質量場景。

從完全空白的頁面開始。不得複用或依賴任何先前的項目或場景。你可以自行創建資產,或在必要時使用可靠、可信的開源資產與庫。

強制要求:

場景內部的任何位置都不得出現任何形式的文字,包括加載畫面。不得出現任何語言的標題、名稱、標誌、描述、署名、標籤或操作說明。任何加載指示都必須純爲圖形。

將整個項目交付爲一個最終的獨立頁面文件,可直接在網頁瀏覽器中打開,資產儘可能多地內嵌其中,且運行時不得向外部 CDN 發起請求。

山谷必須像一個連續、可信的完整地點。一條蜿蜒的河流沿長長的山谷流下,山谷在上遊收窄爲峽谷。河道有深水槽與淺淺的卵石邊緣。兩岸在礫石灘與更陡的土岸之間變化。林木覆蓋的谷壁向上延伸爲圓潤的山巒,遠處的山脈一層層消散在薄霧中。

沿河建造以下地標:
- 一座架在水中立柱上的硃紅色木拱橋。
- 橋盡頭的鳥居。
- 一條通往石階與寺院平臺的小徑,平臺由幹砌石擋土牆支撐。
- 一座主殿,屋頂爲弧面瓦片的歇山頂,檐角上翹,設有鬥拱組、帶欄杆的檐廊和格柵門。
- 小丘上一座帶環狀塔剎的五重塔。
- 參道旁的石燈籠。
- 對岸一片空地上的路邊小神祠。
- 一條由小型硃紅鳥居組成的隧道,沿上遊河岸攀升至山坡上的神祠。
- 一道繫着紙質飄帶的繩索圍欄。
- 懸掛在屋檐四角、隨風擺動的鈴。

在植被方面,手工擺放主景櫻花樹,包括一棵垂枝櫻。讓它們擁有虯曲、傾斜的樹幹,讓其中一些懸於水面之上,並覆滿密集的花簇。加入日本楓樹、雲片狀修剪的松樹,以及山坡上由杉樹與闊葉樹冠組成的茂密混交林。地面覆蓋隨風搖曳的草、蘆葦、春季野花、蕨類、修剪過的杜鵑灌木、長滿苔蘚的巨石,以及水邊裸露的樹根。所有枝葉都必須隨同一股陣風共同擺動,櫻花在逆光時必須發亮。

主角船是一艘 takasebune 式的內河貨船。它需要有真實厚度的木板船殼、肋材、橫座板、船底板與鐵箍。爲它裝上架在竹製拱圈上的葦蓆頂篷,裝載米包、木箱與一隻釉陶罐,再加上盤繞的繩索、掛在彎弓形竹竿上的船頭燈籠,以及收在船尾側舷的長櫓。

一位身披草編蓑衣的船伕站在抬高的船頭平臺上,用一根長竹竿撐船,全身發力:胯部下沉,脊背前傾壓入推撐,雙腳穩穩站定,雙手緊握竹竿。蓑衣會隨風和每一次撐篙動作擺動。竹竿絕不能穿過船殼、雙手或任何其他東西。

加入兩位村民。一位撐着紅色油紙傘的女子站在橋欄邊看着船隻。一位老僧在寺院參道上清掃花瓣。兩人都要有呼吸與細微的動作。

水體必須是整場戲的核心。它需要:
- 對其上方一切事物的準確倒影。
- 折射與基於深度的色彩吸收,淺水處可見卵石河牀。
- 隨水流而動的漣漪。
- 巨石與橋墩周圍更快的水流與白色泡沫環,泡沫向下遊拖曳。
- 跟隨船隻的可信尾跡:船首波、V 形波臂,以及沿船殼的擾動帶。
- 沿岸緩流中成片漂浮的花瓣。

讓山谷充滿生機與粒子:
- 花瓣從每一片櫻花樹冠翻飛落下,並穿過空中。
- 花瓣順流而下,落在岸邊、石階與橋面上。
- 塵埃微粒只在陽光束內發光。
- 低矮的河霧在水面上飄移。
- 成羣的鳥在山谷上空盤旋,偶爾有一對蒼鷺從船前方掠過河面。
- 螢火蟲在黃昏時出現。

運行一個持續數分鐘、不斷循環的完整晝夜週期:黎明、清晨、午後、雷暴、黃金時刻、日落、藍調時刻、月夜、黎明前。太陽沿真實弧線運行,夜間由月亮接替成爲主光源,陰影跟隨當前發光的那一個。天空顏色、帶銀金色鑲邊的雲、霧、環境光、曝光與調色都隨時刻變化。夜間要顯示星辰、一道淡淡的銀河帶,以及帶環形山的月亮。

午後的風暴使雲層加厚成昏暗的陰天。它帶來雨絲、河面上的濺水水花,以及分叉的閃電,照亮雲層與整座山谷。表面變得溼潤而泛光,隨後在日落過程中慢慢變幹。

黃昏之後:
- 石燈籠與主殿的門會發光。
- 在河上放流的紙燈籠(tōrō nagashi)漂過,並在船周圍分開。
- 拖着彗星般尾跡的蒼白靈體微光漂在水面上方。每一道都會照亮其周圍的水面、霧氣與河岸,並出現在倒影中。

黃金時刻是標誌性的畫面:山谷上遊低懸的暖陽、長長的陰影、穿過樹木與薄霧的耶穌光、逆光的花簇,以及溫暖的薄靄。

加入一段安靜的合成音景:流動的河水、雨聲,以及每次閃電之後滾滾而來的雷聲,並提供鍵盤切換鍵用於靜音。

船必須自主逆流而上。自動駕駛會在巖石與橋墩之間穿行,絕不碰到它們。觀看者可以用 WASD 或方向鍵接管。轉向需要動量、轉向慣性、水阻與入彎側傾。河岸、巖石與橋墩會以物理方式把船推回。短暫閒置之後,自動駕駛會恢復。

第三人稱追尾攝像機跟隨船隻,支持拖拽環繞、滾輪縮放與緩慢的電影式漂移。它絕不能低於河岸或探入樹冠。按住某個鍵可快進一天中的時間。當船到達峽谷盡頭時,場景淡入薄霧,並從下遊重新開始,讓這段旅程永遠循環。

水體、船、船伕、枝葉、花瓣與攝像機都必須自然、流暢地動畫。避免人爲的慢動作或拖沓的運動。船應當讓人感覺確實是在逆着水流被推向上遊。

不要把基礎幾何體當作最終成品。樹木、建築、船、角色與巖石都需要精心塑造的幾何結構與清晰可見的小尺度細節:樹皮、屋瓦、椽子、木作接合、木板、繩索捆紮與竹節。爲巖石、樹皮、地面、石牆與木材使用精細的、掃描的或高質量的貼圖。所有東西都必須落在陸地或水面上。任何東西都不得懸浮,物體之間不得相互穿插。

光照必須在每個時刻都清晰展現幾何與材質。使用柔和陰影、縫隙與樹根處的環境光遮蔽、光束、泛光與電影感調色。背光面必須保持可讀,絕不能被壓成死黑。

在視覺質量與實時性能之間保持良好平衡,包括在高密度(Retina)顯示屏上,保持交互與動畫的流暢,同時不在質量上做出明顯犧牲。

自動使用達成最佳結果所需的最合適的技能、工具、庫、技術與可用資產。不要等我指定要使用哪些技術。

在桌面網頁瀏覽器中實際測試最終成果。在清晨、風暴期間、黃金時刻與夜間截取屏幕截圖。檢查瀏覽器控制臺是否有錯誤,並修復你發現的每一個可見或技術問題。這包括幾何扭曲、黑屏、資產加載失敗、動畫損壞、構圖不佳、渲染瑕疵、懸浮或相互穿插的物體、船或竹竿穿透任何物體,以及攝像機問題。

最後,確認最終文件可以直接打開並正常工作,場景中完全不含任何文字,並且沒有殘留的運行時或加載錯誤。然後只用簡短的回覆結束任務。

溯源

原作者
EngMoElgaraihy
發佈日期
2026-09-23(由推文 ID 反解)
原始出處
查看原帖 ↗
收錄來源
yihui-dev/awesome-opus5-5-videos · engmoelgaraihy-694832 · MIT
zhuyansen/awesome-opus-5.5-video · 2102760783344189761 · 未聲明授權
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