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果凍潮池三維海岸生態對比

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果凍潮池三維海岸生態對比 — 1

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Create “Tidepool Jelly” - an interactive 3D miniature coastal ecosystem where everything feels soft, squishy, and made of translucent jelly.
Show an elevated, cutaway slice of coastline floating against a warm off-white background. Include layered sand and rock beneath the surface, shallow turquoise water, rocky tide pools, rounded pebbles, seashells, and small patches of coastal greenery. Use an orthographic camera with orbit and zoom controls.
Make the water the star of the scene: convincing waves, spreading ripples, reflections, refraction, underwater caustics, and a wet shoreline. Animate a rising and falling tide that fills and drains the pools. Clicking or dragging through water should create localized ripples that fade naturally.
Populate the pools with animated jelly sea creatures: tiny crabs, starfish, sea anemones, snails, mussels, shrimp, and small fish. Give each species distinct movement and behavior. Crabs scuttle around rocks, anemones sway with the current, snails crawl slowly, and fish swim in loose groups. Their bodies should gently wobble and deform as they move.
Let users click a creature to focus the camera and reveal a compact species card. Allow gentle interactions that trigger a squishy reaction, followed by a smooth return to the original shape.
Add a clean, minimal control panel with:
Tide height and automatic tide cycle.
Wave strength and water clarity.
Jelly softness.
Day and night lighting.
Species visibility toggles.
Pause, reset, and a randomize ecosystem button.
At night, introduce subtle bioluminescence in the water and selected creatures.
Use elegant editorial typography, generous whitespace, and restrained UI styling. Place the “Tidepool Jelly” title in the upper-left corner and controls on the right. The scene should dominate the screen.
Build a fully working browser experience using Three.js and custom shaders where useful. Prioritize beautiful water, believable creature movement, tactile jelly materials, and smooth performance. All controls must work. Avoid static mockups, placeholder assets, and oversized interface elements.

中文翻譯

創建“Tidepool Jelly”——一個可交互的 3D 微型海岸生態系統,其中一切都感覺柔軟、軟彈,由半透明果凍製成。
展示一塊抬升的、剖切的海岸切片,懸浮在溫暖的米白色背景前。包括地表下方層疊的沙與巖石、淺淺的青綠色海水、巖石潮池、圓潤的卵石、貝殼,以及小片的海岸綠植。使用帶環繞和縮放控制的正交相機。
讓水成爲場景的主角:逼真的海浪、擴散的漣漪、反射、折射、水下焦散,以及溼潤的海岸線。爲漲落的潮汐製作動畫,讓潮水注滿和排空潮池。在水中點擊或拖動應產生局部漣漪,並自然消退。
在潮池中放入有動畫的果凍海洋生物:小螃蟹、海星、海葵、蝸牛、貽貝、蝦和小魚。爲每個物種賦予獨特的動作和行爲。螃蟹在巖石周圍快速橫爬,海葵隨水流搖曳,蝸牛緩慢爬行,魚以鬆散的羣體遊動。它們的身體在移動時應輕輕晃動和變形。
讓用戶點擊一個生物,使相機聚焦並顯示一張緊湊的物種卡片。允許輕柔的交互觸發軟彈反應,隨後平滑地恢復原來的形狀。
添加一個乾淨、極簡的控製麪板,包含:
潮汐高度和自動潮汐週期。
波浪強度和水體清澈度。
果凍柔軟度。
白天和夜晚光照。
物種可見性開關。
暫停、重置,以及一個隨機化生態系統的按鈕。
在夜間,於水中和選定的生物身上加入微妙的生物發光。
使用優雅的雜誌編輯式排版、充足的留白和剋制的界面樣式。將“Tidepool Jelly”標題放在左上角,將控件放在右側。場景應佔據屏幕主導。
使用 Three.js 以及在有幫助之處使用自定義着色器,構建完全可用的瀏覽器體驗。優先考慮美麗的水、可信的生物運動、有觸感的果凍材質和流暢的性能。所有控件都必須可用。避免靜態效果圖、佔位資源和過大的界面元素。

溯源

原作者
vib3coded
發佈日期
2026-10-10(由推文 ID 反解)
原始出處
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收錄來源
zhuyansen/awesome-opus-5.5-video · 2109015574177075610 · 未聲明授權