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果冻潮池三维海岸生态对比

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果冻潮池三维海岸生态对比 — 1

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Create “Tidepool Jelly” - an interactive 3D miniature coastal ecosystem where everything feels soft, squishy, and made of translucent jelly.
Show an elevated, cutaway slice of coastline floating against a warm off-white background. Include layered sand and rock beneath the surface, shallow turquoise water, rocky tide pools, rounded pebbles, seashells, and small patches of coastal greenery. Use an orthographic camera with orbit and zoom controls.
Make the water the star of the scene: convincing waves, spreading ripples, reflections, refraction, underwater caustics, and a wet shoreline. Animate a rising and falling tide that fills and drains the pools. Clicking or dragging through water should create localized ripples that fade naturally.
Populate the pools with animated jelly sea creatures: tiny crabs, starfish, sea anemones, snails, mussels, shrimp, and small fish. Give each species distinct movement and behavior. Crabs scuttle around rocks, anemones sway with the current, snails crawl slowly, and fish swim in loose groups. Their bodies should gently wobble and deform as they move.
Let users click a creature to focus the camera and reveal a compact species card. Allow gentle interactions that trigger a squishy reaction, followed by a smooth return to the original shape.
Add a clean, minimal control panel with:
Tide height and automatic tide cycle.
Wave strength and water clarity.
Jelly softness.
Day and night lighting.
Species visibility toggles.
Pause, reset, and a randomize ecosystem button.
At night, introduce subtle bioluminescence in the water and selected creatures.
Use elegant editorial typography, generous whitespace, and restrained UI styling. Place the “Tidepool Jelly” title in the upper-left corner and controls on the right. The scene should dominate the screen.
Build a fully working browser experience using Three.js and custom shaders where useful. Prioritize beautiful water, believable creature movement, tactile jelly materials, and smooth performance. All controls must work. Avoid static mockups, placeholder assets, and oversized interface elements.

中文译文

创建“Tidepool Jelly”——一个可交互的 3D 微型海岸生态系统,其中一切都感觉柔软、软弹,由半透明果冻制成。
展示一块抬升的、剖切的海岸切片,悬浮在温暖的米白色背景前。包括地表下方层叠的沙与岩石、浅浅的青绿色海水、岩石潮池、圆润的卵石、贝壳,以及小片的海岸绿植。使用带环绕和缩放控制的正交相机。
让水成为场景的主角:逼真的海浪、扩散的涟漪、反射、折射、水下焦散,以及湿润的海岸线。为涨落的潮汐制作动画,让潮水注满和排空潮池。在水中点击或拖动应产生局部涟漪,并自然消退。
在潮池中放入有动画的果冻海洋生物:小螃蟹、海星、海葵、蜗牛、贻贝、虾和小鱼。为每个物种赋予独特的动作和行为。螃蟹在岩石周围快速横爬,海葵随水流摇曳,蜗牛缓慢爬行,鱼以松散的群体游动。它们的身体在移动时应轻轻晃动和变形。
让用户点击一个生物,使相机聚焦并显示一张紧凑的物种卡片。允许轻柔的交互触发软弹反应,随后平滑地恢复原来的形状。
添加一个干净、极简的控制面板,包含:
潮汐高度和自动潮汐周期。
波浪强度和水体清澈度。
果冻柔软度。
白天和夜晚光照。
物种可见性开关。
暂停、重置,以及一个随机化生态系统的按钮。
在夜间,于水中和选定的生物身上加入微妙的生物发光。
使用优雅的杂志编辑式排版、充足的留白和克制的界面样式。将“Tidepool Jelly”标题放在左上角,将控件放在右侧。场景应占据屏幕主导。
使用 Three.js 以及在有帮助之处使用自定义着色器,构建完全可用的浏览器体验。优先考虑美丽的水、可信的生物运动、有触感的果冻材质和流畅的性能。所有控件都必须可用。避免静态效果图、占位资源和过大的界面元素。

溯源

原作者
vib3coded
发布日期
2026-10-10(由推文 ID 反解)
原始出处
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收录来源
zhuyansen/awesome-opus-5.5-video · 2109015574177075610 · 未声明许可