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What is going on 🤪

🎲 Dice Corners  
https://izmaelmag.me/dice-corners/

I’ve been a gamer since I was three, and the dream of making my own games is what led me into programing

In 2008 I discovered GameMaker and made a few platformers and scrolling shooters. But i had no idea how to make a living from games, so I moved into design and frontend development. I never stopped exploring huge libraries of retro games and imagining games of my own—making them by hand was just hard.

18 years later, I subscribe to Claude Opus 5.5, write a PRD, put together a simple prototype, and half an hour later within a single five-hour usage window I have a complete game. It runs locally. It’s simple, but it’s beautiful, and it works.

And I did it by directing agents on my laptop through a telegram chat

Mind blowing 🤯

中文译文

这是怎么回事 🤪

🎲 Dice Corners  
https://izmaelmag.me/dice-corners/

我从三岁起就是个玩家,而做自己的游戏的梦想,正是把我引向编程的原因

2008 年,我发现了 GameMaker,做了几款平台跳跃游戏和卷轴射击游戏。但我完全不知道如何靠游戏谋生,于是转向了设计和前端开发。我从未停止探索庞大的复古游戏库,也从未停止想象自己的游戏——只是亲手把它们做出来太难了。

18 年后,我订阅了 Claude Opus 5.5,写了一份 PRD,拼出一个简单的原型,半小时后,在一个五小时的使用窗口内,我就有了一款完整的游戏。它在本地运行。它很简单,但它很美,而且它能跑。

而我做到这一点,是通过 Telegram 聊天在我的笔记本电脑上指挥 agents。

令人震撼 🤯

溯源

原作者
izmaelmag
发布日期
2026-09-27(由推文 ID 反解)
原始出处
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收录来源
yihui-dev/awesome-opus5-5-videos · izmaelmag-282849 · MIT