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Blender關節檯燈動畫

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Blender關節檯燈動畫 — 1

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Create a finished, editable Blender recreation of the six-second animation shown in this workspace’s reference/t\_\*.png images.

Open and inspect the reference images before building. Their filenames give seconds from the start of the animation: t\_1.20s.png means 1.20 seconds. Use these images as the visual reference and leave them unchanged.

Match the complete composition: the lamp’s proportions and articulated structure, lettering, interactions, camera framing, materials, lighting, shadows, and final fade. Pay particular attention to jump timing, preparation, landings, settling, and head turns. Preserve the reference’s stylized motion and create coherent movement between the sampled poses. Make reasonable choices for unseen details.

Build genuine 3D geometry and animation that remain editable. Keep joints connected and contact believable. Do not substitute reference images or footage for geometry, textures, backgrounds, or rendered output. Create the assets yourself using installed tools; do not download assets, browse the web, or use other AI agents or models.

Blender is installed at:
C:\Program Files\Blender Foundation\Blender 5.2\blender.exe

Prepare the final scene at 1280×720, 30 fps, frames 1–180, with frame 1 representing time zero. Use Cycles, 64 samples, and denoising. Preserve the reference lettering; add no extra titles, watermarks, interface, comparison layout, or audio.

Render and visually inspect low-resolution previews across the action, including between reference timestamps. Correct visible problems and recheck affected frames. We will render the final video separately.

Save scene.blend with the final render settings and a build\_scene.py that rebuilds it from scratch. The saved scene must render without external asset dependencies. Verify that it opens and renders in background mode.

Work autonomously through completion, making routine decisions yourself. Finish with a brief report of the saved files, checks actually performed, and remaining limitations.

中文翻譯

創建對本工作區 reference/t\_\*.png 圖像中所示六秒動畫的完整、可編輯的 Blender 復刻。

在開始構建前打開並檢查這些參考圖像。它們的文件名給出了從動畫開始的秒數:t\_1.20s.png 表示 1.20 秒。將這些圖像用作視覺參考,並保持它們不變。

匹配完整構圖:檯燈的比例和關節結構、字體字形、交互、相機取景、材質、光照、陰影,以及最後的淡出。特別注意跳躍時機、預備動作、落地、穩定和轉頭。保留參考的風格化運動,並在採樣姿勢之間創建連貫的動作。對未見的細節做出合理選擇。

構建真正可編輯的 3D 幾何體和動畫。保持關節連接,並讓接觸可信。不得用參考圖像或影像素材替代幾何體、紋理、背景或渲染輸出。使用已安裝的工具自行創建資源;不得下載資源、瀏覽網頁,或使用其他 AI 智能體或模型。

Blender 安裝在:
C:\Program Files\Blender Foundation\Blender 5.2\blender.exe

以 1280×720、30 fps、幀 1–180 準備最終場景,其中幀 1 代表時間零點。使用 Cycles、64 採樣和降噪。保留參考中的文字;不得添加額外的標題、水印、界面、對比佈局或音頻。

渲染並目視檢查貫穿整個動作的低分辨率預覽,包括參考時間戳之間的部分。修正可見問題,並重新檢查受影響的幀。我們將單獨渲染最終視頻。

保存帶有最終渲染設置的 scene.blend,以及一個從零重建它的 build\_scene.py。保存的場景必須在不依賴外部資源的情況下完成渲染。驗證它能在後臺模式下打開並渲染。

自主工作直至完成,自行做出日常決策。最後簡要報告保存的文件、實際執行的檢查以及剩餘的侷限。

溯源

原作者
zavrenn
發佈日期
2026-09-24(由推文 ID 反解)
原始出處
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收錄來源
zhuyansen/awesome-opus-5.5-video · 2103181133198639614 · 未聲明授權