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Blender关节台灯动画

演示视频

Blender关节台灯动画 — 1

提示词

Create a finished, editable Blender recreation of the six-second animation shown in this workspace’s reference/t\_\*.png images.

Open and inspect the reference images before building. Their filenames give seconds from the start of the animation: t\_1.20s.png means 1.20 seconds. Use these images as the visual reference and leave them unchanged.

Match the complete composition: the lamp’s proportions and articulated structure, lettering, interactions, camera framing, materials, lighting, shadows, and final fade. Pay particular attention to jump timing, preparation, landings, settling, and head turns. Preserve the reference’s stylized motion and create coherent movement between the sampled poses. Make reasonable choices for unseen details.

Build genuine 3D geometry and animation that remain editable. Keep joints connected and contact believable. Do not substitute reference images or footage for geometry, textures, backgrounds, or rendered output. Create the assets yourself using installed tools; do not download assets, browse the web, or use other AI agents or models.

Blender is installed at:
C:\Program Files\Blender Foundation\Blender 5.2\blender.exe

Prepare the final scene at 1280×720, 30 fps, frames 1–180, with frame 1 representing time zero. Use Cycles, 64 samples, and denoising. Preserve the reference lettering; add no extra titles, watermarks, interface, comparison layout, or audio.

Render and visually inspect low-resolution previews across the action, including between reference timestamps. Correct visible problems and recheck affected frames. We will render the final video separately.

Save scene.blend with the final render settings and a build\_scene.py that rebuilds it from scratch. The saved scene must render without external asset dependencies. Verify that it opens and renders in background mode.

Work autonomously through completion, making routine decisions yourself. Finish with a brief report of the saved files, checks actually performed, and remaining limitations.

中文译文

创建对本工作区 reference/t\_\*.png 图像中所示六秒动画的完整、可编辑的 Blender 复刻。

在开始构建前打开并检查这些参考图像。它们的文件名给出了从动画开始的秒数:t\_1.20s.png 表示 1.20 秒。将这些图像用作视觉参考,并保持它们不变。

匹配完整构图:台灯的比例和关节结构、字体字形、交互、相机取景、材质、光照、阴影,以及最后的淡出。特别注意跳跃时机、预备动作、落地、稳定和转头。保留参考的风格化运动,并在采样姿势之间创建连贯的动作。对未见的细节做出合理选择。

构建真正可编辑的 3D 几何体和动画。保持关节连接,并让接触可信。不得用参考图像或影像素材替代几何体、纹理、背景或渲染输出。使用已安装的工具自行创建资源;不得下载资源、浏览网页,或使用其他 AI 智能体或模型。

Blender 安装在:
C:\Program Files\Blender Foundation\Blender 5.2\blender.exe

以 1280×720、30 fps、帧 1–180 准备最终场景,其中帧 1 代表时间零点。使用 Cycles、64 采样和降噪。保留参考中的文字;不得添加额外的标题、水印、界面、对比布局或音频。

渲染并目视检查贯穿整个动作的低分辨率预览,包括参考时间戳之间的部分。修正可见问题,并重新检查受影响的帧。我们将单独渲染最终视频。

保存带有最终渲染设置的 scene.blend,以及一个从零重建它的 build\_scene.py。保存的场景必须在不依赖外部资源的情况下完成渲染。验证它能在后台模式下打开并渲染。

自主工作直至完成,自行做出日常决策。最后简要报告保存的文件、实际执行的检查以及剩余的局限。

溯源

原作者
zavrenn
发布日期
2026-09-24(由推文 ID 反解)
原始出处
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zhuyansen/awesome-opus-5.5-video · 2103181133198639614 · 未声明许可