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Bazaar Heist Storyboard Card

Bazaar Heist Storyboard Card — 1

提示詞

Create a 16:9 image.

[PROJECT CARD]
Create a compact designed masthead, not a table.
TITLE: JIEL MARKET HANDS
META LINE: sly fantasy theft / fast-paced bazaar caper / sharp kinetic energy
PRIORITY: readable hand tricks, crowd geography, magical bag payoff
MICRO BRIEF: C1 survives by stealing through a crowded market, chaining fast sleight-of-hand thefts until a witness grabs her arm and becomes her final stolen prize.

[CONTINUITY HEADER]
SEQUENCE ID: JIEL_MARKET_PICKPOCKET_MAGIC_BAG_12P
REFERENCE PRIORITY: attached Jiel character sheet controls C1 face, body, wardrobe, proportions, hood, hair, belt, pouches, boots, wrapped hands; attached market image controls bazaar density, stall layout, warm dust, awnings, crowd scale, and painterly-world texture; this storyboard controls staging, motion, geography, and continuity.

[SCENE PACKET]
PREMISE: A red-hooded thief moves through a crowded old bazaar using collisions, distractions, and hand speed to steal coins, jewelry, and wallets before magically stealing the man who catches her.
LOCATION: sunlit packed market alley, stalls left and right, hanging fabrics overhead, jewelry stall left, fruit baskets right, cloth booth midground, arched exit background, narrow side gap behind C1 screen right.
START -> END: C1 enters from background center with empty hands and hidden satchel -> C2 catches her wrist foreground right, then shrinks and folds into C1's open magic bag as the crowd barely notices.
ACTION CHAIN: master geography -> necklace lift -> bump wallet steal -> cloak-pass coin purse cut -> fruit-stall distraction theft -> fast crowd weave -> witness notices -> wrist grab -> anxious turn -> bag opens with warped pull -> C2 is swallowed into bag -> C1 snaps bag shut and vanishes into crowd.
PROP / EFFECT STATE: small tan satchel at C1 hip begins closed, stolen wallet and coin purse move into her belt pouch, jewelry cord disappears under red cloak, final bag mouth opens with pale spiral distortion and cloth-like pull lines, no gore.
MUST READ: C1's quick hands make ordinary theft look playful until the final theft becomes impossible and supernatural.

[CHARACTER SANITIZATION]
C1: young adult red-hooded thief, short red hair with small twin buns, freckles, slim agile silhouette, cropped cloak, scarf, wrapped hands, utility belt, tan satchel, boots, low quiet posture, quick precise hands.
C2: adult market man, taller average build, rolled sleeves, dark vest, stern stance, one hand grabbing C1's wrist, startled body bend when pulled toward bag.
C3: adult market crowd and vendors, varied robes and hats, readable background silhouettes only.
Remove contradictory traits, invisible psychology, excessive costume detail, and backstory that cannot appear in a panel.

[IDENTITY CONSISTENCY]
Identity reference controls C1 face/body/wardrobe/proportions; keep C1's red hood, short red hair, wrapped hands, belt pouches, tan satchel, boots, and left-to-right movement consistent. Keep C2 as the same adult man from witness beat through bag capture. Do not redesign, age-shift, gender-shift, merge, or beautify characters across panels.

[STORYBOARD PURITY]
Panel images are visual-only low-detail monochrome light-gray rough sketches. Put panel numbers, beat names, and lens tags in the header strip outside each panel image. No color, labels, arrows, captions, subtitles, logos, watermarks, timing marks, diagrams, UI, ghost poses, duplicate bodies, or technical overlays inside panels.

[MASTER SHOT RULE]
P01 shows full playable bazaar geography: stalls left and right, overhead cloth, crowd lanes, C1 center path, side gap screen right, arched exit background, and where C2 can later enter from foreground right.

[EMOTIONAL ARC]
quiet control -> playful precision -> rising risk -> caught alarm -> impossible reversal -> clean escape. Show it through lowered shoulders, hidden hand angles, sudden eye-line shifts, wrist tension, C2's forward lean, and C1's final compact snap-shut pose.

[STYLE LOCKS]
STYLE LOCK: clean monochrome rough-sketch storyboard inside panels, light-gray gesture lines, simplified bazaar forms, readable silhouettes, restrained off-white sheet design with tiny rust and dark-teal accents outside panel artwork only.
EFFECT LOCK: final magic bag effect is a pale sketch spiral and fabric-warp pull, medium thickness, soft edges, no colored glow inside panels, no gore or horror gore.
ENVIRONMENT LOCK: crowded warm old bazaar layout stays consistent; market detail remains simplified sketch, not dense finished concept art.

[SPATIAL CONTINUITY LOCK]
P01, P06, P08, P09, P10, P11, and P12 share one market-alley layout. Later panels are closer angles or a wider return on the same axis, not redesigned locations. Lock jewelry stall left, fruit baskets right, cloth booth midground, overhead awnings, arched exit background, and C2 entering from foreground right. Allowed changes: camera distance, crowd gaps, C1 pose, stolen prop state, bag open/closed state, and C2's body position during the magical pull.

[DIRECTOR STRIP]
Bottom animatic track board aligned to panel columns. Tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use shot chips, thin lines, rhythm blocks, small intensity bars, one-to-three-word labels. No seconds or timestamps.
RHYTHM TRACK format: `RHY P [hold|slow reveal|build|burst|impact|pause|recover|final hit] / [short block|medium block|long block] / [clean beat|match beat|smash beat|held beat|whip beat]`.
ESCALATION MAP format: `ESC P [L1 calm|L2 tension|L3 rise|L4 surge|L5 peak] / [flat|rise|spike|drop|release|unresolved]`.
PANEL HEADERS: P01 / 24mm wide / Bazaar master -> P02 / 50mm / Necklace lift -> P03 / 35mm / Bump wallet -> P04 / macro insert / Coin purse cut -> P05 / 35mm / Fruit distraction -> P06 / overhead wide / Crowd weave -> P07 / 85mm / Witness sees -> P08 / 50mm / Wrist catch -> P09 / 85mm portrait / Anxious turn -> P10 / 35mm / Bag opens -> P11 / 24mm wide / Man stolen -> P12 / 50mm / Snap escape
CAMERA + LENS PLAN: P01 wide geography hold -> P02 side track 50mm -> P03 handheld bump 35mm -> P04 macro insert -> P05 whip pan 35mm -> P06 overhead tactical wide -> P07 compressed witness close -> P08 crash-in 50mm -> P09 reaction close -> P10 low side 35mm -> P11 wider distortion hold -> P12 follow-off 50mm
ACTION PATH: P01 C1 threads center lane -> P02 fingers lift necklace cord -> P03 shoulder bump frees wallet -> P04 blade-like fingers cut coin purse -> P05 fruit spill hides bracelet grab -> P06 C1 slips through closing crowd -> P07 C2 checks empty pouch -> P08 C2 grabs C1 wrist -> P09 C1 turns with held breath -> P10 C1 opens satchel against C2 arm -> P11 C2 folds into bag pull -> P12 C1 shuts bag and exits
RHYTHM TRACK: P01 RHY P01: hold / medium block / clean beat -> P02 RHY P02: burst / short block / clean beat -> P03 RHY P03: impact / short block / smash beat -> P04 RHY P04: burst / short block / clean beat -> P05 RHY P05: burst / short block / whip beat -> P06 RHY P06: build / medium block / match beat -> P07 RHY P07: pause / short block / held beat -> P08 RHY P08: impact / short block / smash beat -> P09 RHY P09: pause / short block / held beat -> P10 RHY P10: build / short block / clean beat -> P11 RHY P11: impact / medium block / smash beat -> P12 RHY P12: final hit / short block / clean beat
ESCALATION MAP: P01 ESC P01: L1 calm / flat -> P02 ESC P02: L2 tension / rise -> P03 ESC P03: L3 rise / spike -> P04 ESC P04: L2 tension / drop -> P05 ESC P05: L3 rise / spike -> P06 ESC P06: L3 rise / rise -> P07 ESC P07: L4 surge / spike -> P08 ESC P08: L4 surge / rise -> P09 ESC P09: L5 peak / spike -> P10 ESC P10: L5 peak / unresolved -> P11 ESC P11: L5 peak / spike -> P12 ESC P12: L3 rise / release
STATE TRACK: P01 bag closed empty -> P02 necklace hidden -> P03 wallet in palm -> P04 coin purse loose -> P05 bracelet pocketed -> P06 loot belt bulge -> P07 C2 empty pouch -> P08 wrist locked -> P09 C1 caught -> P10 bag mouth open -> P11 C2 shrinking/folding -> P12 bag shut C1 exits right
STYLE TRACK: P01 pale bazaar sketch -> P02 quick hand line -> P03 impact blur sketch -> P04 clean insert -> P05 crowd smear -> P06 overhead lanes -> P07 tight stare -> P08 wrist tension -> P09 face close -> P10 spiral sketch -> P11 fabric warp -> P12 dust escape

[SEQUENCE]
Grid: 12 panels in a 4x3 storyboard sheet; fast-cut caper montage with a shared bazaar geography, clear theft inserts, caught reaction, magical bag reversal, and active escape ending.

中文翻譯

創建一張 16:9 的圖像。

[PROJECT CARD]
創建一個緊湊的設計感報頭,而不是表格。
標題:JIEL MARKET HANDS
副標題行:sly fantasy theft / fast-paced bazaar caper / sharp kinetic energy
優先級:清晰可讀的手上花招、人羣空間關係、魔法袋子的回報點
微型簡報:C1 靠在一座擁擠的集市中行竊維生,連續不斷地施展快速的手法偷竊,直到一名目擊者抓住她的手臂,併成爲她最終偷走的戰利品。

[CONTINUITY HEADER]
序列 ID:JIEL_MARKET_PICKPOCKET_MAGIC_BAG_12P
參考優先級:附帶的 Jiel 角色設定表控制 C1 的臉部、身體、服裝、比例、兜帽、頭髮、腰帶、腰包、靴子、纏裹的雙手;附帶的市場圖像控制集市的密度、攤位佈局、溫暖塵土、遮陽篷、人羣規模與繪畫感世界質感;本分鏡表控制場面調度、運動、空間地理與連續性。

[SCENE PACKET]
前提:一名紅色兜帽的小偷穿行於擁擠的老集市,利用碰撞、幹擾與手速偷取錢幣、珠寶和錢包,隨後用魔法偷走那個抓住她的男人。
地點:陽光充足、擁擠的集市巷道,左右兩側都是攤位,頭頂懸掛着布料,珠寶攤在左,水果籃在右,布料攤位在中景,背景是拱形出口,C1 身後、畫面右側有一道狹窄的側向縫隙。
起始 -> 結束:C1 雙手空空、暗藏挎包,從背景中央進入 -> C2 在前景右側抓住她的手腕,隨後縮小並摺疊進 C1 打開的魔法袋中,而人羣幾乎沒有察覺。
動作鏈:全局空間關係 -> 摘取項鍊 -> 碰撞偷錢包 -> 借鬥篷掩護割錢袋 -> 水果攤幹擾偷竊 -> 快速穿行人羣 -> 目擊者察覺 -> 抓住手腕 -> 不安地轉身 -> 袋子在扭曲的牽引下打開 -> C2 被吞入袋中 -> C1 合上袋子並消失在人羣中。
道具 / 特效狀態:C1 腰側的小號棕褐色挎包起初是閉合的,偷來的錢包與錢袋移入她的腰帶腰包,珠寶繩鏈消失在紅色鬥篷之下,最後袋口打開並帶有淡色螺旋扭曲與布料般的牽引線,無血腥。
必須傳達:C1 靈巧的雙手讓尋常的偷竊顯得俏皮有趣,直到最後一次偷竊變得超乎常理、具有超自然意味。

[CHARACTER SANITIZATION]
C1:年輕的成年紅色兜帽小偷,紅色短髮並扎着小雙丸子,雀斑,纖細敏捷的輪廓,短款鬥篷,圍巾,纏裹的雙手,多功能腰帶,棕褐色挎包,靴子,低伏安靜的姿態,快速精準的雙手。
C2:成年集市男子,身高較高、體型普通,捲起的袖子,深色馬甲,嚴厲的站姿,一隻手抓住 C1 的手腕,被拉向袋子時身體驚愕地彎折。
C3:成年集市人羣與攤販,各式長袍與帽子,僅需清晰可辨的背景剪影。
移除相互矛盾的特徵、不可見的心理、過度的服裝細節,以及無法在畫格中呈現的背景故事。

[IDENTITY CONSISTENCY]
身份參考控制 C1 的臉部/身體/服裝/比例;保持 C1 的紅色兜帽、紅色短髮、纏裹的雙手、腰帶腰包、棕褐色挎包、靴子以及從左到右的運動一致。從目擊者節拍到袋子捕獲,C2 必須始終是同一個成年男子。不得在畫格之間重新設計、改變年齡、改變性別、合併或美化角色。

[STORYBOARD PURITY]
畫格圖像是純視覺、低細節的單色淺灰粗草稿。將畫格編號、節拍名稱與鏡頭標籤放在每個畫格圖像之外的頁眉條中。畫格內部不得出現顏色、標籤、箭頭、說明文字、字幕、logo、水印、時間標記、圖解、UI、殘影姿勢、重複的身體或技術疊加層。

[MASTER SHOT RULE]
P01 展示完整可用的集市空間關係:左右兩側的攤位、頭頂布料、人羣通道、C1 的中央路徑、畫面右側的側向縫隙、背景的拱形出口,以及 C2 之後可以從前景右側進入的位置。

[EMOTIONAL ARC]
安靜的自控 -> 俏皮的精準 -> 不斷上升的風險 -> 被抓住的驚慌 -> 不可能的反轉 -> 乾脆的逃脫。通過放低的肩膀、隱藏的手部角度、突然的視線轉移、手腕的緊繃、C2 的前傾,以及 C1 最後緊湊的合袋姿勢來呈現。

[STYLE LOCKS]
風格鎖定:畫格內爲乾淨的單色粗草稿分鏡,淺灰色動態線條,簡化的集市形體,清晰可辨的剪影,剋制的米白色版面設計,僅在畫格畫面之外使用極小的鐵鏽色與深青綠色點綴。
特效鎖定:最終的魔法袋效果是淡色草稿螺旋與布料扭曲般的牽引,中等粗細,邊緣柔和,畫格內不得有彩色光暈,不得出現血腥或恐怖血腥。
環境鎖定:擁擠溫暖的老集市佈局保持一致;集市細節保持簡化草稿,而不是密集完成的概念設定圖。

[SPATIAL CONTINUITY LOCK]
P01、P06、P08、P09、P10、P11 與 P12 共用同一個集市巷道佈局。後續畫格是更近的角度,或在同一軸線上更寬的迴歸,而不是重新設計的地點。鎖定珠寶攤在左、水果籃在右、布料攤位在中景、頭頂遮陽篷、背景拱形出口,以及 C2 從前景右側進入。允許的變化:攝影機距離、人羣間隙、C1 的姿勢、被偷道具的狀態、袋子打開/閉合的狀態,以及魔法牽引過程中 C2 的身體位置。

[DIRECTOR STRIP]
底部動畫分鏡軌道板與畫格列對齊。軌道:BEAT LINE、CAMERA PATH、ACTION PATH、RHYTHM TRACK、ESCALATION MAP、STATE TRACK、STYLE TRACK。使用鏡頭標籤塊、細線、節奏塊、小幅強度條、一到三個詞的標籤。不得出現秒數或時間戳。
RHYTHM TRACK 格式:`RHY P [hold|slow reveal|build|burst|impact|pause|recover|final hit] / [short block|medium block|long block] / [clean beat|match beat|smash beat|held beat|whip beat]`。
ESCALATION MAP 格式:`ESC P [L1 calm|L2 tension|L3 rise|L4 surge|L5 peak] / [flat|rise|spike|drop|release|unresolved]`。
PANEL HEADERS: P01 / 24mm wide / Bazaar master -> P02 / 50mm / Necklace lift -> P03 / 35mm / Bump wallet -> P04 / macro insert / Coin purse cut -> P05 / 35mm / Fruit distraction -> P06 / overhead wide / Crowd weave -> P07 / 85mm / Witness sees -> P08 / 50mm / Wrist catch -> P09 / 85mm portrait / Anxious turn -> P10 / 35mm / Bag opens -> P11 / 24mm wide / Man stolen -> P12 / 50mm / Snap escape
CAMERA + LENS PLAN: P01 wide geography hold -> P02 side track 50mm -> P03 handheld bump 35mm -> P04 macro insert -> P05 whip pan 35mm -> P06 overhead tactical wide -> P07 compressed witness close -> P08 crash-in 50mm -> P09 reaction close -> P10 low side 35mm -> P11 wider distortion hold -> P12 follow-off 50mm
ACTION PATH: P01 C1 threads center lane -> P02 fingers lift necklace cord -> P03 shoulder bump frees wallet -> P04 blade-like fingers cut coin purse -> P05 fruit spill hides bracelet grab -> P06 C1 slips through closing crowd -> P07 C2 checks empty pouch -> P08 C2 grabs C1 wrist -> P09 C1 turns with held breath -> P10 C1 opens satchel against C2 arm -> P11 C2 folds into bag pull -> P12 C1 shuts bag and exits
RHYTHM TRACK: P01 RHY P01: hold / medium block / clean beat -> P02 RHY P02: burst / short block / clean beat -> P03 RHY P03: impact / short block / smash beat -> P04 RHY P04: burst / short block / clean beat -> P05 RHY P05: burst / short block / whip beat -> P06 RHY P06: build / medium block / match beat -> P07 RHY P07: pause / short block / held beat -> P08 RHY P08: impact / short block / smash beat -> P09 RHY P09: pause / short block / held beat -> P10 RHY P10: build / short block / clean beat -> P11 RHY P11: impact / medium block / smash beat -> P12 RHY P12: final hit / short block / clean beat
ESCALATION MAP: P01 ESC P01: L1 calm / flat -> P02 ESC P02: L2 tension / rise -> P03 ESC P03: L3 rise / spike -> P04 ESC P04: L2 tension / drop -> P05 ESC P05: L3 rise / spike -> P06 ESC P06: L3 rise / rise -> P07 ESC P07: L4 surge / spike -> P08 ESC P08: L4 surge / rise -> P09 ESC P09: L5 peak / spike -> P10 ESC P10: L5 peak / unresolved -> P11 ESC P11: L5 peak / spike -> P12 ESC P12: L3 rise / release
STATE TRACK: P01 bag closed empty -> P02 necklace hidden -> P03 wallet in palm -> P04 coin purse loose -> P05 bracelet pocketed -> P06 loot belt bulge -> P07 C2 empty pouch -> P08 wrist locked -> P09 C1 caught -> P10 bag mouth open -> P11 C2 shrinking/folding -> P12 bag shut C1 exits right
STYLE TRACK: P01 pale bazaar sketch -> P02 quick hand line -> P03 impact blur sketch -> P04 clean insert -> P05 crowd smear -> P06 overhead lanes -> P07 tight stare -> P08 wrist tension -> P09 face close -> P10 spiral sketch -> P11 fabric warp -> P12 dust escape

[SEQUENCE]
網格:12 個畫格,排成 4x3 分鏡表;快切式盜案蒙太奇,共享同一集市空間關係、清晰的行竊插入鏡頭、被抓住的反應、魔法袋反轉,以及充滿動勢的逃脫結尾。

溯源

原作者
aimikoda
發佈日期
2026-06-03(由推文 ID 反解)
原始出處
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收錄來源
EvoLinkAI/awesome-gpt-image-2-API-and-Prompts · 2062223135454249178 · CC0-1.0