ai21.net
语言

Bazaar Heist Storyboard Card

Bazaar Heist Storyboard Card — 1

提示词

Create a 16:9 image.

[PROJECT CARD]
Create a compact designed masthead, not a table.
TITLE: JIEL MARKET HANDS
META LINE: sly fantasy theft / fast-paced bazaar caper / sharp kinetic energy
PRIORITY: readable hand tricks, crowd geography, magical bag payoff
MICRO BRIEF: C1 survives by stealing through a crowded market, chaining fast sleight-of-hand thefts until a witness grabs her arm and becomes her final stolen prize.

[CONTINUITY HEADER]
SEQUENCE ID: JIEL_MARKET_PICKPOCKET_MAGIC_BAG_12P
REFERENCE PRIORITY: attached Jiel character sheet controls C1 face, body, wardrobe, proportions, hood, hair, belt, pouches, boots, wrapped hands; attached market image controls bazaar density, stall layout, warm dust, awnings, crowd scale, and painterly-world texture; this storyboard controls staging, motion, geography, and continuity.

[SCENE PACKET]
PREMISE: A red-hooded thief moves through a crowded old bazaar using collisions, distractions, and hand speed to steal coins, jewelry, and wallets before magically stealing the man who catches her.
LOCATION: sunlit packed market alley, stalls left and right, hanging fabrics overhead, jewelry stall left, fruit baskets right, cloth booth midground, arched exit background, narrow side gap behind C1 screen right.
START -> END: C1 enters from background center with empty hands and hidden satchel -> C2 catches her wrist foreground right, then shrinks and folds into C1's open magic bag as the crowd barely notices.
ACTION CHAIN: master geography -> necklace lift -> bump wallet steal -> cloak-pass coin purse cut -> fruit-stall distraction theft -> fast crowd weave -> witness notices -> wrist grab -> anxious turn -> bag opens with warped pull -> C2 is swallowed into bag -> C1 snaps bag shut and vanishes into crowd.
PROP / EFFECT STATE: small tan satchel at C1 hip begins closed, stolen wallet and coin purse move into her belt pouch, jewelry cord disappears under red cloak, final bag mouth opens with pale spiral distortion and cloth-like pull lines, no gore.
MUST READ: C1's quick hands make ordinary theft look playful until the final theft becomes impossible and supernatural.

[CHARACTER SANITIZATION]
C1: young adult red-hooded thief, short red hair with small twin buns, freckles, slim agile silhouette, cropped cloak, scarf, wrapped hands, utility belt, tan satchel, boots, low quiet posture, quick precise hands.
C2: adult market man, taller average build, rolled sleeves, dark vest, stern stance, one hand grabbing C1's wrist, startled body bend when pulled toward bag.
C3: adult market crowd and vendors, varied robes and hats, readable background silhouettes only.
Remove contradictory traits, invisible psychology, excessive costume detail, and backstory that cannot appear in a panel.

[IDENTITY CONSISTENCY]
Identity reference controls C1 face/body/wardrobe/proportions; keep C1's red hood, short red hair, wrapped hands, belt pouches, tan satchel, boots, and left-to-right movement consistent. Keep C2 as the same adult man from witness beat through bag capture. Do not redesign, age-shift, gender-shift, merge, or beautify characters across panels.

[STORYBOARD PURITY]
Panel images are visual-only low-detail monochrome light-gray rough sketches. Put panel numbers, beat names, and lens tags in the header strip outside each panel image. No color, labels, arrows, captions, subtitles, logos, watermarks, timing marks, diagrams, UI, ghost poses, duplicate bodies, or technical overlays inside panels.

[MASTER SHOT RULE]
P01 shows full playable bazaar geography: stalls left and right, overhead cloth, crowd lanes, C1 center path, side gap screen right, arched exit background, and where C2 can later enter from foreground right.

[EMOTIONAL ARC]
quiet control -> playful precision -> rising risk -> caught alarm -> impossible reversal -> clean escape. Show it through lowered shoulders, hidden hand angles, sudden eye-line shifts, wrist tension, C2's forward lean, and C1's final compact snap-shut pose.

[STYLE LOCKS]
STYLE LOCK: clean monochrome rough-sketch storyboard inside panels, light-gray gesture lines, simplified bazaar forms, readable silhouettes, restrained off-white sheet design with tiny rust and dark-teal accents outside panel artwork only.
EFFECT LOCK: final magic bag effect is a pale sketch spiral and fabric-warp pull, medium thickness, soft edges, no colored glow inside panels, no gore or horror gore.
ENVIRONMENT LOCK: crowded warm old bazaar layout stays consistent; market detail remains simplified sketch, not dense finished concept art.

[SPATIAL CONTINUITY LOCK]
P01, P06, P08, P09, P10, P11, and P12 share one market-alley layout. Later panels are closer angles or a wider return on the same axis, not redesigned locations. Lock jewelry stall left, fruit baskets right, cloth booth midground, overhead awnings, arched exit background, and C2 entering from foreground right. Allowed changes: camera distance, crowd gaps, C1 pose, stolen prop state, bag open/closed state, and C2's body position during the magical pull.

[DIRECTOR STRIP]
Bottom animatic track board aligned to panel columns. Tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use shot chips, thin lines, rhythm blocks, small intensity bars, one-to-three-word labels. No seconds or timestamps.
RHYTHM TRACK format: `RHY P [hold|slow reveal|build|burst|impact|pause|recover|final hit] / [short block|medium block|long block] / [clean beat|match beat|smash beat|held beat|whip beat]`.
ESCALATION MAP format: `ESC P [L1 calm|L2 tension|L3 rise|L4 surge|L5 peak] / [flat|rise|spike|drop|release|unresolved]`.
PANEL HEADERS: P01 / 24mm wide / Bazaar master -> P02 / 50mm / Necklace lift -> P03 / 35mm / Bump wallet -> P04 / macro insert / Coin purse cut -> P05 / 35mm / Fruit distraction -> P06 / overhead wide / Crowd weave -> P07 / 85mm / Witness sees -> P08 / 50mm / Wrist catch -> P09 / 85mm portrait / Anxious turn -> P10 / 35mm / Bag opens -> P11 / 24mm wide / Man stolen -> P12 / 50mm / Snap escape
CAMERA + LENS PLAN: P01 wide geography hold -> P02 side track 50mm -> P03 handheld bump 35mm -> P04 macro insert -> P05 whip pan 35mm -> P06 overhead tactical wide -> P07 compressed witness close -> P08 crash-in 50mm -> P09 reaction close -> P10 low side 35mm -> P11 wider distortion hold -> P12 follow-off 50mm
ACTION PATH: P01 C1 threads center lane -> P02 fingers lift necklace cord -> P03 shoulder bump frees wallet -> P04 blade-like fingers cut coin purse -> P05 fruit spill hides bracelet grab -> P06 C1 slips through closing crowd -> P07 C2 checks empty pouch -> P08 C2 grabs C1 wrist -> P09 C1 turns with held breath -> P10 C1 opens satchel against C2 arm -> P11 C2 folds into bag pull -> P12 C1 shuts bag and exits
RHYTHM TRACK: P01 RHY P01: hold / medium block / clean beat -> P02 RHY P02: burst / short block / clean beat -> P03 RHY P03: impact / short block / smash beat -> P04 RHY P04: burst / short block / clean beat -> P05 RHY P05: burst / short block / whip beat -> P06 RHY P06: build / medium block / match beat -> P07 RHY P07: pause / short block / held beat -> P08 RHY P08: impact / short block / smash beat -> P09 RHY P09: pause / short block / held beat -> P10 RHY P10: build / short block / clean beat -> P11 RHY P11: impact / medium block / smash beat -> P12 RHY P12: final hit / short block / clean beat
ESCALATION MAP: P01 ESC P01: L1 calm / flat -> P02 ESC P02: L2 tension / rise -> P03 ESC P03: L3 rise / spike -> P04 ESC P04: L2 tension / drop -> P05 ESC P05: L3 rise / spike -> P06 ESC P06: L3 rise / rise -> P07 ESC P07: L4 surge / spike -> P08 ESC P08: L4 surge / rise -> P09 ESC P09: L5 peak / spike -> P10 ESC P10: L5 peak / unresolved -> P11 ESC P11: L5 peak / spike -> P12 ESC P12: L3 rise / release
STATE TRACK: P01 bag closed empty -> P02 necklace hidden -> P03 wallet in palm -> P04 coin purse loose -> P05 bracelet pocketed -> P06 loot belt bulge -> P07 C2 empty pouch -> P08 wrist locked -> P09 C1 caught -> P10 bag mouth open -> P11 C2 shrinking/folding -> P12 bag shut C1 exits right
STYLE TRACK: P01 pale bazaar sketch -> P02 quick hand line -> P03 impact blur sketch -> P04 clean insert -> P05 crowd smear -> P06 overhead lanes -> P07 tight stare -> P08 wrist tension -> P09 face close -> P10 spiral sketch -> P11 fabric warp -> P12 dust escape

[SEQUENCE]
Grid: 12 panels in a 4x3 storyboard sheet; fast-cut caper montage with a shared bazaar geography, clear theft inserts, caught reaction, magical bag reversal, and active escape ending.

中文译文

创建一张 16:9 的图像。

[PROJECT CARD]
创建一个紧凑的设计感报头,而不是表格。
标题:JIEL MARKET HANDS
副标题行:sly fantasy theft / fast-paced bazaar caper / sharp kinetic energy
优先级:清晰可读的手上花招、人群空间关系、魔法袋子的回报点
微型简报:C1 靠在一座拥挤的集市中行窃维生,连续不断地施展快速的手法偷窃,直到一名目击者抓住她的手臂,并成为她最终偷走的战利品。

[CONTINUITY HEADER]
序列 ID:JIEL_MARKET_PICKPOCKET_MAGIC_BAG_12P
参考优先级:附带的 Jiel 角色设定表控制 C1 的脸部、身体、服装、比例、兜帽、头发、腰带、腰包、靴子、缠裹的双手;附带的市场图像控制集市的密度、摊位布局、温暖尘土、遮阳篷、人群规模与绘画感世界质感;本分镜表控制场面调度、运动、空间地理与连续性。

[SCENE PACKET]
前提:一名红色兜帽的小偷穿行于拥挤的老集市,利用碰撞、干扰与手速偷取钱币、珠宝和钱包,随后用魔法偷走那个抓住她的男人。
地点:阳光充足、拥挤的集市巷道,左右两侧都是摊位,头顶悬挂着布料,珠宝摊在左,水果篮在右,布料摊位在中景,背景是拱形出口,C1 身后、画面右侧有一道狭窄的侧向缝隙。
起始 -> 结束:C1 双手空空、暗藏挎包,从背景中央进入 -> C2 在前景右侧抓住她的手腕,随后缩小并折叠进 C1 打开的魔法袋中,而人群几乎没有察觉。
动作链:全局空间关系 -> 摘取项链 -> 碰撞偷钱包 -> 借斗篷掩护割钱袋 -> 水果摊干扰偷窃 -> 快速穿行人群 -> 目击者察觉 -> 抓住手腕 -> 不安地转身 -> 袋子在扭曲的牵引下打开 -> C2 被吞入袋中 -> C1 合上袋子并消失在人群中。
道具 / 特效状态:C1 腰侧的小号棕褐色挎包起初是闭合的,偷来的钱包与钱袋移入她的腰带腰包,珠宝绳链消失在红色斗篷之下,最后袋口打开并带有淡色螺旋扭曲与布料般的牵引线,无血腥。
必须传达:C1 灵巧的双手让寻常的偷窃显得俏皮有趣,直到最后一次偷窃变得超乎常理、具有超自然意味。

[CHARACTER SANITIZATION]
C1:年轻的成年红色兜帽小偷,红色短发并扎着小双丸子,雀斑,纤细敏捷的轮廓,短款斗篷,围巾,缠裹的双手,多功能腰带,棕褐色挎包,靴子,低伏安静的姿态,快速精准的双手。
C2:成年集市男子,身高较高、体型普通,卷起的袖子,深色马甲,严厉的站姿,一只手抓住 C1 的手腕,被拉向袋子时身体惊愕地弯折。
C3:成年集市人群与摊贩,各式长袍与帽子,仅需清晰可辨的背景剪影。
移除相互矛盾的特征、不可见的心理、过度的服装细节,以及无法在画格中呈现的背景故事。

[IDENTITY CONSISTENCY]
身份参考控制 C1 的脸部/身体/服装/比例;保持 C1 的红色兜帽、红色短发、缠裹的双手、腰带腰包、棕褐色挎包、靴子以及从左到右的运动一致。从目击者节拍到袋子捕获,C2 必须始终是同一个成年男子。不得在画格之间重新设计、改变年龄、改变性别、合并或美化角色。

[STORYBOARD PURITY]
画格图像是纯视觉、低细节的单色浅灰粗草稿。将画格编号、节拍名称与镜头标签放在每个画格图像之外的页眉条中。画格内部不得出现颜色、标签、箭头、说明文字、字幕、logo、水印、时间标记、图解、UI、残影姿势、重复的身体或技术叠加层。

[MASTER SHOT RULE]
P01 展示完整可用的集市空间关系:左右两侧的摊位、头顶布料、人群通道、C1 的中央路径、画面右侧的侧向缝隙、背景的拱形出口,以及 C2 之后可以从前景右侧进入的位置。

[EMOTIONAL ARC]
安静的自控 -> 俏皮的精准 -> 不断上升的风险 -> 被抓住的惊慌 -> 不可能的反转 -> 干脆的逃脱。通过放低的肩膀、隐藏的手部角度、突然的视线转移、手腕的紧绷、C2 的前倾,以及 C1 最后紧凑的合袋姿势来呈现。

[STYLE LOCKS]
风格锁定:画格内为干净的单色粗草稿分镜,浅灰色动态线条,简化的集市形体,清晰可辨的剪影,克制的米白色版面设计,仅在画格画面之外使用极小的铁锈色与深青绿色点缀。
特效锁定:最终的魔法袋效果是淡色草稿螺旋与布料扭曲般的牵引,中等粗细,边缘柔和,画格内不得有彩色光晕,不得出现血腥或恐怖血腥。
环境锁定:拥挤温暖的老集市布局保持一致;集市细节保持简化草稿,而不是密集完成的概念设定图。

[SPATIAL CONTINUITY LOCK]
P01、P06、P08、P09、P10、P11 与 P12 共用同一个集市巷道布局。后续画格是更近的角度,或在同一轴线上更宽的回归,而不是重新设计的地点。锁定珠宝摊在左、水果篮在右、布料摊位在中景、头顶遮阳篷、背景拱形出口,以及 C2 从前景右侧进入。允许的变化:摄影机距离、人群间隙、C1 的姿势、被偷道具的状态、袋子打开/闭合的状态,以及魔法牵引过程中 C2 的身体位置。

[DIRECTOR STRIP]
底部动画分镜轨道板与画格列对齐。轨道:BEAT LINE、CAMERA PATH、ACTION PATH、RHYTHM TRACK、ESCALATION MAP、STATE TRACK、STYLE TRACK。使用镜头标签块、细线、节奏块、小幅强度条、一到三个词的标签。不得出现秒数或时间戳。
RHYTHM TRACK 格式:`RHY P [hold|slow reveal|build|burst|impact|pause|recover|final hit] / [short block|medium block|long block] / [clean beat|match beat|smash beat|held beat|whip beat]`。
ESCALATION MAP 格式:`ESC P [L1 calm|L2 tension|L3 rise|L4 surge|L5 peak] / [flat|rise|spike|drop|release|unresolved]`。
PANEL HEADERS: P01 / 24mm wide / Bazaar master -> P02 / 50mm / Necklace lift -> P03 / 35mm / Bump wallet -> P04 / macro insert / Coin purse cut -> P05 / 35mm / Fruit distraction -> P06 / overhead wide / Crowd weave -> P07 / 85mm / Witness sees -> P08 / 50mm / Wrist catch -> P09 / 85mm portrait / Anxious turn -> P10 / 35mm / Bag opens -> P11 / 24mm wide / Man stolen -> P12 / 50mm / Snap escape
CAMERA + LENS PLAN: P01 wide geography hold -> P02 side track 50mm -> P03 handheld bump 35mm -> P04 macro insert -> P05 whip pan 35mm -> P06 overhead tactical wide -> P07 compressed witness close -> P08 crash-in 50mm -> P09 reaction close -> P10 low side 35mm -> P11 wider distortion hold -> P12 follow-off 50mm
ACTION PATH: P01 C1 threads center lane -> P02 fingers lift necklace cord -> P03 shoulder bump frees wallet -> P04 blade-like fingers cut coin purse -> P05 fruit spill hides bracelet grab -> P06 C1 slips through closing crowd -> P07 C2 checks empty pouch -> P08 C2 grabs C1 wrist -> P09 C1 turns with held breath -> P10 C1 opens satchel against C2 arm -> P11 C2 folds into bag pull -> P12 C1 shuts bag and exits
RHYTHM TRACK: P01 RHY P01: hold / medium block / clean beat -> P02 RHY P02: burst / short block / clean beat -> P03 RHY P03: impact / short block / smash beat -> P04 RHY P04: burst / short block / clean beat -> P05 RHY P05: burst / short block / whip beat -> P06 RHY P06: build / medium block / match beat -> P07 RHY P07: pause / short block / held beat -> P08 RHY P08: impact / short block / smash beat -> P09 RHY P09: pause / short block / held beat -> P10 RHY P10: build / short block / clean beat -> P11 RHY P11: impact / medium block / smash beat -> P12 RHY P12: final hit / short block / clean beat
ESCALATION MAP: P01 ESC P01: L1 calm / flat -> P02 ESC P02: L2 tension / rise -> P03 ESC P03: L3 rise / spike -> P04 ESC P04: L2 tension / drop -> P05 ESC P05: L3 rise / spike -> P06 ESC P06: L3 rise / rise -> P07 ESC P07: L4 surge / spike -> P08 ESC P08: L4 surge / rise -> P09 ESC P09: L5 peak / spike -> P10 ESC P10: L5 peak / unresolved -> P11 ESC P11: L5 peak / spike -> P12 ESC P12: L3 rise / release
STATE TRACK: P01 bag closed empty -> P02 necklace hidden -> P03 wallet in palm -> P04 coin purse loose -> P05 bracelet pocketed -> P06 loot belt bulge -> P07 C2 empty pouch -> P08 wrist locked -> P09 C1 caught -> P10 bag mouth open -> P11 C2 shrinking/folding -> P12 bag shut C1 exits right
STYLE TRACK: P01 pale bazaar sketch -> P02 quick hand line -> P03 impact blur sketch -> P04 clean insert -> P05 crowd smear -> P06 overhead lanes -> P07 tight stare -> P08 wrist tension -> P09 face close -> P10 spiral sketch -> P11 fabric warp -> P12 dust escape

[SEQUENCE]
网格:12 个画格,排成 4x3 分镜表;快切式盗案蒙太奇,共享同一集市空间关系、清晰的行窃插入镜头、被抓住的反应、魔法袋反转,以及充满动势的逃脱结尾。

溯源

原作者
aimikoda
发布日期
2026-06-03(由推文 ID 反解)
原始出处
查看原帖 ↗
收录来源
EvoLinkAI/awesome-gpt-image-2-API-and-Prompts · 2062223135454249178 · CC0-1.0