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<direction>

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<direction> — 1

提示詞

<direction>
Build a 30-second looping motion design showreel that introduces CLAUDE, a motion designer.
Concept, in one line: one pencil line gets promoted three times (graphite on paper, wire on a blueprint, light on black) and never leaves the screen.

Every shot is made out of the previous one: shapes, type and colour transform into the next scene. No cuts, no fades.

Typeface: Geist only. Weight 900 for big words, 600 to 800 for small labels (24 to 28 px, tracked 0.14 to 0.3 em).
Palette: paper cream #EDE6D5, blueprint blue #1B3ED2, hologram cyan #45F0DD, plus black #07080A, graphite #16161A and white. Each stage's accent is the next stage's colour: blue pencil on paper, cyan on the blueprint, white on the hologram.
Camera: locked and front-on for the whole film, like a drafting table. Objects turn; the camera never moves.
Empty border: nothing at rest within 150 px of the sides or 90 px of the top and bottom. Things travelling through may cross it.

Three inks. The same geometry is drawn in whichever ink is on screen:
- PAPER: a cream paper background (use my paper image if I give one, otherwise flat cream with fine drawn grain) with a 60 px blue grid at about 13% and every fifth line at 26%. Lines are pencil: resampled and pushed off true by slow sine waves whose phase changes 8 times a second, stroked twice (full width at 90%, half width at 40% with more wobble), with paper tooth knocked out of the strokes, then multiplied onto the paper. Fills are diagonal hatching drawn on one line at a time. Big type is hatching cut to the letter shapes, with a doubled outline.
- BLUEPRINT: flat blue with the same grid in white. Clean white lines 3 to 4 px, hidden edges dashed and thinner, fills are fine clean hatching.
- HOLOGRAM: black with the same grid in cyan. Cyan lines with a white core 30% of the line width. Fills are horizontal scan lines on an 8 px pitch whose thickness follows how lit the surface is. No blur halo anywhere: it reads as light through line density only.

Banned: particle bursts, glows, lens flares, camera shake, RGB split, crossfades, generic gradients, bouncy easing, holds longer than half a second, anything that looks like a template.
</direction>

<structure>
120 BPM, 60 beats, 15 bars of 2 seconds. Something happens on every beat. Moves start 0.05 s before their beat so they land on it.
Easing: a critically damped spring, 1 - (1 + w t) e^(-w t) with w between 12 and 40, so nothing ever passes its target; exponential ease-in and ease-out for wipes, presses and exits.
Scene changes: paper to blueprint by a shape that floods the frame with a hard edge; blueprint to hologram and hologram to paper by one horizontal scan line.
The last frame is the first frame, so it loops.
Two corner labels stay on all film: top left "FIG. 07 — GEAR" (bar number and name), bottom right "BEAT 27 / 60". Bar names: DRAFT, TYPE, CURVE, MORPH, TILE, SOLID, GEAR, PANEL, DATA, LIGHT, WAVE, GLOBE, DRUM, FORM, END.
</structure>
<mascot>

The creative director: a small box character. Body 76 x 54 units with rounded corners, two short arm stubs (24 x 16) at mid height, four straight legs (11 x 33), two tall rounded-rectangle eyes (8 x 14). Draw it about 250 px wide. Its right arm is raised 58 degrees holding a pencil.
On paper: graphite outline with sparse blue hatching and graphite eyes. In the hologram: cyan outline with scan-line fill and white eyes. It is never a fourth colour.
It runs with alternate leg pairs lifting, six steps a second, leaning 7 degrees into the run.
</mascot>
<storyboard>

Bar 1, HOOK, 0-2 s, paper.
Frame 0: CLAUDE in Geist 900, fitted to 1500 px wide, centred, pencil-hatched. INTRODUCING small above it, A MOTION DESIGNER small below. A pencil rail 1620 px wide sits 96 px above the letters. The mascot stands on the rail at x = 1560 with CREATIVE DIRECTOR lettered to its left.

0.0: the small lines un-type; the mascot runs off the right edge, accelerating.

0.36 to 0.5: the rail drops, accelerating, to 26 px below the baseline and presses the letters flat into itself.

1.0: the line rises to the middle, shortens to 1320 px and splits into two rails 140 px apart; 41 blue ruler ticks sweep along the top rail.

1.5: the rails open to 300 px; a blue height dimension draws at the right with a live number.

Bar 2, KINETIC TYPE, 2-4 s, paper. Words sit between the rails and are clipped to that slot; the rails move to fit each word.

2.0: INTRODUCING rises through the baseline letter by letter, then lifts out through the top.

2.5: A MOTION whips in from the left (1400 px in 0.2 s).

3.0: the rails clap shut on it and reopen, stretching DESIGNER out of the line; its letters then fly out sideways.

3.5: CLAUDE in blue pencil, letters dropping from above one every 0.05 s. At 4.0 the rails close and crush it into one line 1476 px long.

Bar 3, CURVES, 4-6 s, paper.

4.1: the line gets pen-tool handles (430 px long at 58 degrees, small squares at the ends, circles on the handle tips, the label EASE) and bends into an S.

4.5: the handles swing to the mirror angle; eight blue copies fan out 34 px apart, joined at both ends like a leaf.

5.0: handles retract; the ribbon becomes travelling sine waves (amplitude 92 px, 2.75 cycles, each line a little out of phase).

5.5: it gathers back into one flat line.

Bar 4, SHAPE MORPH, 6-8 s, paper.

6.1: the line curls into a circle of radius 235 (curvature grows, length stays). 6.5: triangle, turning 120 degrees as it changes. 7.0: square. 7.5: hexagon, point up, radius 270. Blue hatching builds inside, then cross-hatching.

Bar 5, TILING, 8-10 s, paper.

8.0: the hexagon shrinks to radius 96 and six more slide out around it. 8.5: twelve more, a honeycomb of

19. 9.0: dense hatching sweeps across until every cell is solid blue. 9.6 to 10.0: the centre cell's shape grows past the frame with a hard edge; inside it is the blueprint, with the honeycomb in white line.

Bar 6, 2D TO 3D, 10-12 s, blueprint.

10.0: three lines draw inside every hexagon, plus three dashed hidden ones: each is a cube seen corner-on. 

10.5: the eighteen outer cubes slide into the centre one, which grows to radius 270. 11.0: it turns a quarter and perspective switches on. 11.5: it faces front.

Bar 7, MECHANISM, 12-14 s, blueprint.

12.0: the cube flattens and its front square grows teeth: a 16-tooth gear, pitch radius 208. From 12.25 the train steps 45 degrees on every eighth note. 12.5: a 10-tooth gear grows out to the upper right, meshing. 13.0: a 12-tooth gear to the upper left. Each has a dashed pitch circle, a hub and a label (16T, 10T, 12T). 13.5: the small gears retract; the gear becomes a square again and the cube gets its depth back.
Bar 8, UNFOLD, 14-16 s, blueprint.

14.0: the cube unfolds on its hinges into a cross of six squares. 14.5: the squares slide and stretch into six panels: a header strip, a tall sidebar, a wide chart, two tiles, a timeline strip.

15.0: they fill in. Header: "CLAUDE — MOTION REEL", a BARS / RING switch, a LIGHT toggle. Chart: 30 bars, one per second of this film, heights 42 30 36 44 50 46 52 62 50 56 62 72 60 66 58 76 56 62 68 74 70 78 86 94 100 93 97 90 80 50. Timeline: the 15 bar names, a keyframe diamond on each.
15.5: counters roll up: 120 BPM, 60 BEATS, 1800 FRAMES, 0 CUTS.
Bar 9, DATA, 16-18 s, blueprint.

16.0: a graph line draws across the bar tops; a cyan playhead lands on the timeline at the real time. The current second's bar is solid cyan, earlier ones hatched, later ones outlined. A cursor arrives.
16.5: it clicks RING: the chart's baseline bends round into a circle of radius 110 with the ba

中文翻譯

<direction>
製作一支 30 秒循環的動態設計作品集短片,介紹動態設計師 CLAUDE。
概念,一句話:一條鉛筆線被升格三次(紙上的石墨、藍圖上的線、黑底上的光),並且始終不離開畫面。

每個鏡頭都由上一個鏡頭生成:形狀、字體和顏色轉化爲下一個場景。沒有切鏡,沒有淡入淡出。

字體:僅用 Geist。大號文字用 900 字重,小標籤用 600 到 800 字重(24 到 28 px,字距 0.14 到 0.3 em)。
配色:紙張奶油色 #EDE6D5、藍圖藍 #1B3ED2、全息青 #45F0DD,外加黑色 #07080A、石墨色 #16161A 和白色。每個階段的強調色就是下一階段的顏色:紙上的藍鉛筆、藍圖上的青、全息上的白。
攝影機:全片鎖定並正面平視,像一張製圖臺。物體轉動;攝影機始終不動。
空白邊界:距左右兩側 150 px 以內,或距頂部和底部 90 px 以內,不得有任何靜止物。穿行中的物體可以越過它。

三種墨。同一套幾何圖形,用屏幕上當前的那種墨來繪製:
- 紙張:奶油色紙張背景(如果我提供紙張圖片就用我的,否則用帶細密手繪顆粒的平塗奶油色),上面覆有 60 px 的藍色網格,不透明度約 13%,每第五條線爲 26%。線條是鉛筆質感:重新採樣,並由慢速正弦波推離準線,其相位每秒變化 8 次;描邊兩次(90% 時全寬,40% 時半寬並帶更多抖動);從筆畫中剔除紙紋;然後以正片疊底疊加到紙上。填充是一次畫一條線的斜向排線。大號字是按字母形狀裁切的排線,並帶雙重輪廓線。
- 藍圖:平塗藍色,同樣的網格用白色。乾淨的白色線條 3 到 4 px,隱藏邊爲虛線且更細,填充是細密乾淨的排線。
- 全息:黑色,同樣的網格用青色。青色線條帶白色內芯,佔線寬的 30%。填充是間距 8 px 的水平掃描線,其粗細隨表面受光程度變化。任何地方都沒有模糊光暈:它只靠線條密度來讀作光。

禁止:粒子爆發、輝光、鏡頭光暈、攝影機抖動、RGB 分離、交叉淡化、通用漸變、彈跳緩動、超過半秒的停頓、任何看起來像模板的東西。
</direction>

<structure>
120 BPM,60 拍,15 個各 2 秒的小節。每一拍上都有事情發生。動作在其拍點前 0.05 s 啓動,以便正好落在拍點上。
緩動:臨界阻尼彈簧,1 - (1 + w t) e^(-w t),w 介於 12 和 40 之間,因此任何動作都不會衝過目標;擦除、按壓和退場使用指數緩入與緩出。
場景轉換:紙到藍圖由一個硬邊漫過畫面的形狀完成;藍圖到全息、全息到紙由一條水平掃描線完成。
最後一幀就是第一幀,因此它循環。
兩個角標全片常駐:左上角 "FIG. 07 — GEAR"(小節編號與名稱),右下角 "BEAT 27 / 60"。小節名稱:DRAFT、TYPE、CURVE、MORPH、TILE、SOLID、GEAR、PANEL、DATA、LIGHT、WAVE、GLOBE、DRUM、FORM、END。
</structure>
<mascot>

創意總監:一個小方盒角色。身體 76 x 54 單位、帶圓角,中部高度有兩條短臂樁(24 x 16),四條直腿(11 x 33),兩隻高挑的圓角矩形眼睛(8 x 14)。把它畫成約 250 px 寬。它的右臂抬起 58 度,握着一支鉛筆。
在紙上:石墨輪廓配稀疏的藍色排線,石墨眼睛。在全息中:青色輪廓配掃描線填充,白色眼睛。它從不是第四種顏色。
它奔跑時交替抬起成對的腿,每秒六步,向奔跑方向傾 7 度。
</mascot>
<storyboard>

第 1 小節,HOOK,0-2 s,紙。
第 0 幀:CLAUDE 使用 Geist 900,適配到 1500 px 寬,居中,鉛筆排線填充。上方是小號 INTRODUCING,下方是小號 A MOTION DESIGNER。一條 1620 px 寬的鉛筆橫軌位於字母上方 96 px。吉祥物站在橫軌上 x = 1560 處,其左側排着 CREATIVE DIRECTOR 字樣。

0.0:兩行小字像反向打字一樣消失;吉祥物向右邊緣跑出畫面,持續加速。

0.36 到 0.5:橫軌加速下落,落到基線下方 26 px,並把字母壓扁、壓進它自身。

1.0:線條升到中間,縮短到 1320 px,並分成兩條相距 140 px 的橫軌;41 個藍色標尺刻度沿上橫軌掃過。

1.5:橫軌張開到 300 px;右側繪製出一條藍色高度尺寸線,帶一個實時數字。

第 2 小節,KINETIC TYPE,2-4 s,紙。文字位於兩條橫軌之間,並被裁剪在該槽位內;橫軌移動以適配每個詞。

2.0:INTRODUCING 逐字母從基線處升起,然後從頂部抬出。

2.5:A MOTION 從左側甩入(0.2 s 內 1400 px)。

3.0:橫軌在它上面啪地合攏,然後重新張開,從線條中拉伸出 DESIGNER;隨後它的字母向側向飛出。

3.5:CLAUDE 以藍色鉛筆呈現,字母從上方落下,每 0.05 s 一個。4.0 時橫軌合攏,把它壓成一條 1476 px 長的線。

第 3 小節,CURVES,4-6 s,紙。

4.1:線條獲得鋼筆工具手柄(長 430 px、58 度,末端是小方塊,手柄尖端是圓點,標籤 EASE),並彎成 S 形。

4.5:手柄擺到鏡像角度;八份藍色副本以 34 px 間距扇開,兩端相連,像一片葉子。

5.0:手柄收回;帶子變成行進的正弦波(振幅 92 px,2.75 個週期,每條線相位略有偏移)。

5.5:它重新收攏成一條平直的線。

第 4 小節,SHAPE MORPH,6-8 s,紙。

6.1:線條捲成半徑 235 的圓(曲率增大,長度不變)。6.5:三角形,變形過程中轉動 120 度。7.0:正方形。7.5:六邊形,尖角朝上,半徑 270。內部逐步生成藍色排線,隨後變成交叉排線。

第 5 小節,TILING,8-10 s,紙。

8.0:六邊形縮小到半徑 96,另外六個從它周圍滑出。8.5:再十二個,構成一片蜂窩,共

19. 9.0:密集排線掃過,直到每個格子都成爲實心藍色。9.6 到 10.0:中心格子的形狀以硬邊擴展超出畫面;其內部是藍圖,蜂巢爲白色線條。

第 6 小節,2D TO 3D,10-12 s,藍圖。

10.0:每個六邊形內繪製三條線,外加三條虛線隱藏線:每一個都是角朝前看到的立方體。

10.5:外圍的十八個立方體滑入中心那個,中心那個增大到半徑 270。11.0:它轉過四分之一圈,透視開啓。11.5:它正面朝前。

第 7 小節,MECHANISM,12-14 s,藍圖。

12.0:立方體壓扁,其正面正方形長出齒:一個 16 齒齒輪,分度圓半徑 208。從 12.25 起,齒輪組在每個八分音符上步進 45 度。12.5:一個 10 齒齒輪向右上方生長出來,並與之齧合。13.0:一個 12 齒齒輪出現在左上方。每個齒輪都有一條虛線分度圓、一個輪轂和一個標籤(16T、10T、12T)。13.5:小齒輪收回;齒輪重新變回正方形,立方體恢復其厚度。
第 8 小節,UNFOLD,14-16 s,藍圖。

14.0:立方體沿鉸鏈展開成六個正方形組成的十字。14.5:這些正方形滑動並拉伸成六個面板:一條頁眉條、一條高側欄、一張寬圖表、兩個磁貼、一條時間軸條。

15.0:它們被填入內容。頁眉:"CLAUDE — MOTION REEL"、一個 BARS / RING 開關、一個 LIGHT 切換按鈕。圖表:30 根柱,對應本片的每一秒,高度爲 42 30 36 44 50 46 52 62 50 56 62 72 60 66 58 76 56 62 68 74 70 78 86 94 100 93 97 90 80 50。時間軸:15 個小節名稱,每個名稱上有一個關鍵幀菱形。
15.5:計數器向上滾動:120 BPM、60 BEATS、1800 FRAMES、0 CUTS。
第 9 小節,DATA,16-18 s,藍圖。

16.0:一條圖表線橫跨柱頂繪製出來;一個青色播放頭按真實時間落到時間軸上。當前這一秒的柱爲實心青色,更早的爲排線,更晚的爲描邊。一個光標到達。
16.5:它點擊 RING:圖表的基線彎折成一個半徑爲 110 的圓,帶着……

溯源

原作者
heyiamnick
發佈日期
2026-10-11(由推文 ID 反解)
原始出處
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收錄來源
yihui-dev/awesome-opus5-5-videos · heyiamnick-119558 · MIT