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<direction>

演示视频

<direction> — 1

提示词

<direction>
Build a 30-second looping motion design showreel that introduces CLAUDE, a motion designer.
Concept, in one line: one pencil line gets promoted three times (graphite on paper, wire on a blueprint, light on black) and never leaves the screen.

Every shot is made out of the previous one: shapes, type and colour transform into the next scene. No cuts, no fades.

Typeface: Geist only. Weight 900 for big words, 600 to 800 for small labels (24 to 28 px, tracked 0.14 to 0.3 em).
Palette: paper cream #EDE6D5, blueprint blue #1B3ED2, hologram cyan #45F0DD, plus black #07080A, graphite #16161A and white. Each stage's accent is the next stage's colour: blue pencil on paper, cyan on the blueprint, white on the hologram.
Camera: locked and front-on for the whole film, like a drafting table. Objects turn; the camera never moves.
Empty border: nothing at rest within 150 px of the sides or 90 px of the top and bottom. Things travelling through may cross it.

Three inks. The same geometry is drawn in whichever ink is on screen:
- PAPER: a cream paper background (use my paper image if I give one, otherwise flat cream with fine drawn grain) with a 60 px blue grid at about 13% and every fifth line at 26%. Lines are pencil: resampled and pushed off true by slow sine waves whose phase changes 8 times a second, stroked twice (full width at 90%, half width at 40% with more wobble), with paper tooth knocked out of the strokes, then multiplied onto the paper. Fills are diagonal hatching drawn on one line at a time. Big type is hatching cut to the letter shapes, with a doubled outline.
- BLUEPRINT: flat blue with the same grid in white. Clean white lines 3 to 4 px, hidden edges dashed and thinner, fills are fine clean hatching.
- HOLOGRAM: black with the same grid in cyan. Cyan lines with a white core 30% of the line width. Fills are horizontal scan lines on an 8 px pitch whose thickness follows how lit the surface is. No blur halo anywhere: it reads as light through line density only.

Banned: particle bursts, glows, lens flares, camera shake, RGB split, crossfades, generic gradients, bouncy easing, holds longer than half a second, anything that looks like a template.
</direction>

<structure>
120 BPM, 60 beats, 15 bars of 2 seconds. Something happens on every beat. Moves start 0.05 s before their beat so they land on it.
Easing: a critically damped spring, 1 - (1 + w t) e^(-w t) with w between 12 and 40, so nothing ever passes its target; exponential ease-in and ease-out for wipes, presses and exits.
Scene changes: paper to blueprint by a shape that floods the frame with a hard edge; blueprint to hologram and hologram to paper by one horizontal scan line.
The last frame is the first frame, so it loops.
Two corner labels stay on all film: top left "FIG. 07 — GEAR" (bar number and name), bottom right "BEAT 27 / 60". Bar names: DRAFT, TYPE, CURVE, MORPH, TILE, SOLID, GEAR, PANEL, DATA, LIGHT, WAVE, GLOBE, DRUM, FORM, END.
</structure>
<mascot>

The creative director: a small box character. Body 76 x 54 units with rounded corners, two short arm stubs (24 x 16) at mid height, four straight legs (11 x 33), two tall rounded-rectangle eyes (8 x 14). Draw it about 250 px wide. Its right arm is raised 58 degrees holding a pencil.
On paper: graphite outline with sparse blue hatching and graphite eyes. In the hologram: cyan outline with scan-line fill and white eyes. It is never a fourth colour.
It runs with alternate leg pairs lifting, six steps a second, leaning 7 degrees into the run.
</mascot>
<storyboard>

Bar 1, HOOK, 0-2 s, paper.
Frame 0: CLAUDE in Geist 900, fitted to 1500 px wide, centred, pencil-hatched. INTRODUCING small above it, A MOTION DESIGNER small below. A pencil rail 1620 px wide sits 96 px above the letters. The mascot stands on the rail at x = 1560 with CREATIVE DIRECTOR lettered to its left.

0.0: the small lines un-type; the mascot runs off the right edge, accelerating.

0.36 to 0.5: the rail drops, accelerating, to 26 px below the baseline and presses the letters flat into itself.

1.0: the line rises to the middle, shortens to 1320 px and splits into two rails 140 px apart; 41 blue ruler ticks sweep along the top rail.

1.5: the rails open to 300 px; a blue height dimension draws at the right with a live number.

Bar 2, KINETIC TYPE, 2-4 s, paper. Words sit between the rails and are clipped to that slot; the rails move to fit each word.

2.0: INTRODUCING rises through the baseline letter by letter, then lifts out through the top.

2.5: A MOTION whips in from the left (1400 px in 0.2 s).

3.0: the rails clap shut on it and reopen, stretching DESIGNER out of the line; its letters then fly out sideways.

3.5: CLAUDE in blue pencil, letters dropping from above one every 0.05 s. At 4.0 the rails close and crush it into one line 1476 px long.

Bar 3, CURVES, 4-6 s, paper.

4.1: the line gets pen-tool handles (430 px long at 58 degrees, small squares at the ends, circles on the handle tips, the label EASE) and bends into an S.

4.5: the handles swing to the mirror angle; eight blue copies fan out 34 px apart, joined at both ends like a leaf.

5.0: handles retract; the ribbon becomes travelling sine waves (amplitude 92 px, 2.75 cycles, each line a little out of phase).

5.5: it gathers back into one flat line.

Bar 4, SHAPE MORPH, 6-8 s, paper.

6.1: the line curls into a circle of radius 235 (curvature grows, length stays). 6.5: triangle, turning 120 degrees as it changes. 7.0: square. 7.5: hexagon, point up, radius 270. Blue hatching builds inside, then cross-hatching.

Bar 5, TILING, 8-10 s, paper.

8.0: the hexagon shrinks to radius 96 and six more slide out around it. 8.5: twelve more, a honeycomb of

19. 9.0: dense hatching sweeps across until every cell is solid blue. 9.6 to 10.0: the centre cell's shape grows past the frame with a hard edge; inside it is the blueprint, with the honeycomb in white line.

Bar 6, 2D TO 3D, 10-12 s, blueprint.

10.0: three lines draw inside every hexagon, plus three dashed hidden ones: each is a cube seen corner-on. 

10.5: the eighteen outer cubes slide into the centre one, which grows to radius 270. 11.0: it turns a quarter and perspective switches on. 11.5: it faces front.

Bar 7, MECHANISM, 12-14 s, blueprint.

12.0: the cube flattens and its front square grows teeth: a 16-tooth gear, pitch radius 208. From 12.25 the train steps 45 degrees on every eighth note. 12.5: a 10-tooth gear grows out to the upper right, meshing. 13.0: a 12-tooth gear to the upper left. Each has a dashed pitch circle, a hub and a label (16T, 10T, 12T). 13.5: the small gears retract; the gear becomes a square again and the cube gets its depth back.
Bar 8, UNFOLD, 14-16 s, blueprint.

14.0: the cube unfolds on its hinges into a cross of six squares. 14.5: the squares slide and stretch into six panels: a header strip, a tall sidebar, a wide chart, two tiles, a timeline strip.

15.0: they fill in. Header: "CLAUDE — MOTION REEL", a BARS / RING switch, a LIGHT toggle. Chart: 30 bars, one per second of this film, heights 42 30 36 44 50 46 52 62 50 56 62 72 60 66 58 76 56 62 68 74 70 78 86 94 100 93 97 90 80 50. Timeline: the 15 bar names, a keyframe diamond on each.
15.5: counters roll up: 120 BPM, 60 BEATS, 1800 FRAMES, 0 CUTS.
Bar 9, DATA, 16-18 s, blueprint.

16.0: a graph line draws across the bar tops; a cyan playhead lands on the timeline at the real time. The current second's bar is solid cyan, earlier ones hatched, later ones outlined. A cursor arrives.
16.5: it clicks RING: the chart's baseline bends round into a circle of radius 110 with the ba

中文译文

<direction>
制作一支 30 秒循环的动态设计作品集短片,介绍动态设计师 CLAUDE。
概念,一句话:一条铅笔线被升格三次(纸上的石墨、蓝图上的线、黑底上的光),并且始终不离开画面。

每个镜头都由上一个镜头生成:形状、字体和颜色转化为下一个场景。没有切镜,没有淡入淡出。

字体:仅用 Geist。大号文字用 900 字重,小标签用 600 到 800 字重(24 到 28 px,字距 0.14 到 0.3 em)。
配色:纸张奶油色 #EDE6D5、蓝图蓝 #1B3ED2、全息青 #45F0DD,外加黑色 #07080A、石墨色 #16161A 和白色。每个阶段的强调色就是下一阶段的颜色:纸上的蓝铅笔、蓝图上的青、全息上的白。
摄影机:全片锁定并正面平视,像一张制图台。物体转动;摄影机始终不动。
空白边界:距左右两侧 150 px 以内,或距顶部和底部 90 px 以内,不得有任何静止物。穿行中的物体可以越过它。

三种墨。同一套几何图形,用屏幕上当前的那种墨来绘制:
- 纸张:奶油色纸张背景(如果我提供纸张图片就用我的,否则用带细密手绘颗粒的平涂奶油色),上面覆有 60 px 的蓝色网格,不透明度约 13%,每第五条线为 26%。线条是铅笔质感:重新采样,并由慢速正弦波推离准线,其相位每秒变化 8 次;描边两次(90% 时全宽,40% 时半宽并带更多抖动);从笔画中剔除纸纹;然后以正片叠底叠加到纸上。填充是一次画一条线的斜向排线。大号字是按字母形状裁切的排线,并带双重轮廓线。
- 蓝图:平涂蓝色,同样的网格用白色。干净的白色线条 3 到 4 px,隐藏边为虚线且更细,填充是细密干净的排线。
- 全息:黑色,同样的网格用青色。青色线条带白色内芯,占线宽的 30%。填充是间距 8 px 的水平扫描线,其粗细随表面受光程度变化。任何地方都没有模糊光晕:它只靠线条密度来读作光。

禁止:粒子爆发、辉光、镜头光晕、摄影机抖动、RGB 分离、交叉淡化、通用渐变、弹跳缓动、超过半秒的停顿、任何看起来像模板的东西。
</direction>

<structure>
120 BPM,60 拍,15 个各 2 秒的小节。每一拍上都有事情发生。动作在其拍点前 0.05 s 启动,以便正好落在拍点上。
缓动:临界阻尼弹簧,1 - (1 + w t) e^(-w t),w 介于 12 和 40 之间,因此任何动作都不会冲过目标;擦除、按压和退场使用指数缓入与缓出。
场景转换:纸到蓝图由一个硬边漫过画面的形状完成;蓝图到全息、全息到纸由一条水平扫描线完成。
最后一帧就是第一帧,因此它循环。
两个角标全片常驻:左上角 "FIG. 07 — GEAR"(小节编号与名称),右下角 "BEAT 27 / 60"。小节名称:DRAFT、TYPE、CURVE、MORPH、TILE、SOLID、GEAR、PANEL、DATA、LIGHT、WAVE、GLOBE、DRUM、FORM、END。
</structure>
<mascot>

创意总监:一个小方盒角色。身体 76 x 54 单位、带圆角,中部高度有两条短臂桩(24 x 16),四条直腿(11 x 33),两只高挑的圆角矩形眼睛(8 x 14)。把它画成约 250 px 宽。它的右臂抬起 58 度,握着一支铅笔。
在纸上:石墨轮廓配稀疏的蓝色排线,石墨眼睛。在全息中:青色轮廓配扫描线填充,白色眼睛。它从不是第四种颜色。
它奔跑时交替抬起成对的腿,每秒六步,向奔跑方向倾 7 度。
</mascot>
<storyboard>

第 1 小节,HOOK,0-2 s,纸。
第 0 帧:CLAUDE 使用 Geist 900,适配到 1500 px 宽,居中,铅笔排线填充。上方是小号 INTRODUCING,下方是小号 A MOTION DESIGNER。一条 1620 px 宽的铅笔横轨位于字母上方 96 px。吉祥物站在横轨上 x = 1560 处,其左侧排着 CREATIVE DIRECTOR 字样。

0.0:两行小字像反向打字一样消失;吉祥物向右边缘跑出画面,持续加速。

0.36 到 0.5:横轨加速下落,落到基线下方 26 px,并把字母压扁、压进它自身。

1.0:线条升到中间,缩短到 1320 px,并分成两条相距 140 px 的横轨;41 个蓝色标尺刻度沿上横轨扫过。

1.5:横轨张开到 300 px;右侧绘制出一条蓝色高度尺寸线,带一个实时数字。

第 2 小节,KINETIC TYPE,2-4 s,纸。文字位于两条横轨之间,并被裁剪在该槽位内;横轨移动以适配每个词。

2.0:INTRODUCING 逐字母从基线处升起,然后从顶部抬出。

2.5:A MOTION 从左侧甩入(0.2 s 内 1400 px)。

3.0:横轨在它上面啪地合拢,然后重新张开,从线条中拉伸出 DESIGNER;随后它的字母向侧向飞出。

3.5:CLAUDE 以蓝色铅笔呈现,字母从上方落下,每 0.05 s 一个。4.0 时横轨合拢,把它压成一条 1476 px 长的线。

第 3 小节,CURVES,4-6 s,纸。

4.1:线条获得钢笔工具手柄(长 430 px、58 度,末端是小方块,手柄尖端是圆点,标签 EASE),并弯成 S 形。

4.5:手柄摆到镜像角度;八份蓝色副本以 34 px 间距扇开,两端相连,像一片叶子。

5.0:手柄收回;带子变成行进的正弦波(振幅 92 px,2.75 个周期,每条线相位略有偏移)。

5.5:它重新收拢成一条平直的线。

第 4 小节,SHAPE MORPH,6-8 s,纸。

6.1:线条卷成半径 235 的圆(曲率增大,长度不变)。6.5:三角形,变形过程中转动 120 度。7.0:正方形。7.5:六边形,尖角朝上,半径 270。内部逐步生成蓝色排线,随后变成交叉排线。

第 5 小节,TILING,8-10 s,纸。

8.0:六边形缩小到半径 96,另外六个从它周围滑出。8.5:再十二个,构成一片蜂窝,共

19. 9.0:密集排线扫过,直到每个格子都成为实心蓝色。9.6 到 10.0:中心格子的形状以硬边扩展超出画面;其内部是蓝图,蜂巢为白色线条。

第 6 小节,2D TO 3D,10-12 s,蓝图。

10.0:每个六边形内绘制三条线,外加三条虚线隐藏线:每一个都是角朝前看到的立方体。

10.5:外围的十八个立方体滑入中心那个,中心那个增大到半径 270。11.0:它转过四分之一圈,透视开启。11.5:它正面朝前。

第 7 小节,MECHANISM,12-14 s,蓝图。

12.0:立方体压扁,其正面正方形长出齿:一个 16 齿齿轮,分度圆半径 208。从 12.25 起,齿轮组在每个八分音符上步进 45 度。12.5:一个 10 齿齿轮向右上方生长出来,并与之啮合。13.0:一个 12 齿齿轮出现在左上方。每个齿轮都有一条虚线分度圆、一个轮毂和一个标签(16T、10T、12T)。13.5:小齿轮收回;齿轮重新变回正方形,立方体恢复其厚度。
第 8 小节,UNFOLD,14-16 s,蓝图。

14.0:立方体沿铰链展开成六个正方形组成的十字。14.5:这些正方形滑动并拉伸成六个面板:一条页眉条、一条高侧栏、一张宽图表、两个磁贴、一条时间轴条。

15.0:它们被填入内容。页眉:"CLAUDE — MOTION REEL"、一个 BARS / RING 开关、一个 LIGHT 切换按钮。图表:30 根柱,对应本片的每一秒,高度为 42 30 36 44 50 46 52 62 50 56 62 72 60 66 58 76 56 62 68 74 70 78 86 94 100 93 97 90 80 50。时间轴:15 个小节名称,每个名称上有一个关键帧菱形。
15.5:计数器向上滚动:120 BPM、60 BEATS、1800 FRAMES、0 CUTS。
第 9 小节,DATA,16-18 s,蓝图。

16.0:一条图表线横跨柱顶绘制出来;一个青色播放头按真实时间落到时间轴上。当前这一秒的柱为实心青色,更早的为排线,更晚的为描边。一个光标到达。
16.5:它点击 RING:图表的基线弯折成一个半径为 110 的圆,带着……

溯源

原作者
heyiamnick
发布日期
2026-10-11(由推文 ID 反解)
原始出处
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收录来源
yihui-dev/awesome-opus5-5-videos · heyiamnick-119558 · MIT