I TRIED MAKING A 3D MOTION GRAPHIC WITH CLAUDE OPUS 5.5. THIS IS WHAT CAME OUT.
The idea was simple: start at my desk and don't stop zooming until we hit a single atom inside the CPU.
Opus 5.5 took it and just kept going.
Into the PC case. The cooler lifts off. The CPU under it. The metal lid comes off. Then the silicon die, one core, the copper wiring stacked on top, rows of logic cells, the fins and gates of the transistors…
…all the way down to one silicon atom, bonded to its four neighbours.
One continuous shot, no cuts. The ruler on the right tracks the scale the whole time: from about a metre down to about 2 nanometres.
And the part that still gets me: every frame of this is 3D rendered right in a browser, from code. No Blender, no After Effects, no stock footage.
A year ago this would have been a studio job. Now it's one conversation.
Opus 5.5 is on another level.
中文翻譯
我試着用 Claude Opus 5.5 做一支 3D 動態圖形。這就是做出來的結果。
想法很簡單:從我的書桌開始,一直往裏推,不要停,直到抵達 CPU 內部的一個原子。
Opus 5.5 接下了這個想法,就這麼一路做了下去。
進入 PC 機箱。散熱器升起。它下方的 CPU。金屬頂蓋被取下。然後是硅晶片,一個核心,堆疊在上方的銅佈線,成排的邏輯單元,晶體管的鰭片和柵極……
……一路向下到一個硅原子,與它的四個鄰居成鍵。
一個連續鏡頭,沒有剪輯。右側的標尺全程跟蹤着尺度:從大約一米一直到大約 2 納米。
而至今仍讓我驚歎的是:這其中的每一幀都是在瀏覽器裏用代碼進行 3D 渲染出來的。沒有用 Blender,沒有用 After Effects,沒有用任何素材影像。
一年前,這還會是一份工作室的活兒。現在,只是一次對話。
Opus 5.5 處在另一個層級。