I TRIED MAKING A 3D MOTION GRAPHIC WITH CLAUDE OPUS 5.5. THIS IS WHAT CAME OUT.
The idea was simple: start at my desk and don't stop zooming until we hit a single atom inside the CPU.
Opus 5.5 took it and just kept going.
Into the PC case. The cooler lifts off. The CPU under it. The metal lid comes off. Then the silicon die, one core, the copper wiring stacked on top, rows of logic cells, the fins and gates of the transistors…
…all the way down to one silicon atom, bonded to its four neighbours.
One continuous shot, no cuts. The ruler on the right tracks the scale the whole time: from about a metre down to about 2 nanometres.
And the part that still gets me: every frame of this is 3D rendered right in a browser, from code. No Blender, no After Effects, no stock footage.
A year ago this would have been a studio job. Now it's one conversation.
Opus 5.5 is on another level.
中文译文
我试着用 Claude Opus 5.5 做一支 3D 动态图形。这就是做出来的结果。
想法很简单:从我的书桌开始,一直往里推,不要停,直到抵达 CPU 内部的一个原子。
Opus 5.5 接下了这个想法,就这么一路做了下去。
进入 PC 机箱。散热器升起。它下方的 CPU。金属顶盖被取下。然后是硅晶片,一个核心,堆叠在上方的铜布线,成排的逻辑单元,晶体管的鳍片和栅极……
……一路向下到一个硅原子,与它的四个邻居成键。
一个连续镜头,没有剪辑。右侧的标尺全程跟踪着尺度:从大约一米一直到大约 2 纳米。
而至今仍让我惊叹的是:这其中的每一帧都是在浏览器里用代码进行 3D 渲染出来的。没有用 Blender,没有用 After Effects,没有用任何素材影像。
一年前,这还会是一份工作室的活儿。现在,只是一次对话。
Opus 5.5 处在另一个层级。