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90年代風格C/OpenGL演示動畫

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90年代風格C/OpenGL演示動畫 — 190年代風格C/OpenGL演示動畫 — 2

提示詞

I would like you to create a kickass, impressive 1990s style demoscene demo using this S3M track as the music. Prior to getting to work, please see how to best play and analyze the S3M track. This will be important since synchronization of effects and appropriateness of scenes to the musical vibe (and this song does have a variety of sections with different attitude) is essential to a great demoscene demo. Also prior to getting started, please research what kinds of effects, physics, etc. would be good to use in combination. Please use C/C++ -- with appropriate demoscene/embedded/console gamedev sensibilities to avoid needlessly bloating compile times -- with OpenGL. In some cases, blitting to surfaces in realtime may be appropriate.. while in others, using OpenGL or even shaders is appropriate as well. It should be planned and polished to be spectacular and shocking. This is Claude's way of really showing off to the world that it kicks ass.

中文翻譯

我想請你用這首 S3M 曲目作爲配樂,製作一支炸裂、令人震撼的 1990 年代風格 demoscene demo。開始動手之前,請先研究如何最好地播放和分析這首 S3M 曲目。這一點很重要,因爲效果與音樂的同步、以及場景與音樂氣質的契合度(這首歌確實包含多種氣質各異的段落)對一支出色的 demoscene demo 來說至關重要。同樣,在開始之前,請先調研哪些效果、物理等適合組合使用。請使用 C/C++ —— 帶着恰當的 demoscene/嵌入式/主機遊戲開發直覺,避免不必要地拖長編譯時間 —— 搭配 OpenGL。在某些情況下,實時 blit 到表面可能是合適的……而在另一些情況下,使用 OpenGL 甚至 shader 也同樣合適。它應當經過規劃與打磨,做到壯觀且震撼。這是 Claude 向全世界真正展示自己有多強的方式。

溯源

原作者
gandamu_ml
發佈日期
2026-09-24(由推文 ID 反解)
原始出處
查看原帖 ↗
收錄來源
yihui-dev/awesome-opus5-5-videos · gandamu-ml-220530 · MIT
zhuyansen/awesome-opus-5.5-video · 2102919394775220530 · 未聲明授權
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