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90年代风格C/OpenGL演示动画

演示视频

90年代风格C/OpenGL演示动画 — 190年代风格C/OpenGL演示动画 — 2

提示词

I would like you to create a kickass, impressive 1990s style demoscene demo using this S3M track as the music. Prior to getting to work, please see how to best play and analyze the S3M track. This will be important since synchronization of effects and appropriateness of scenes to the musical vibe (and this song does have a variety of sections with different attitude) is essential to a great demoscene demo. Also prior to getting started, please research what kinds of effects, physics, etc. would be good to use in combination. Please use C/C++ -- with appropriate demoscene/embedded/console gamedev sensibilities to avoid needlessly bloating compile times -- with OpenGL. In some cases, blitting to surfaces in realtime may be appropriate.. while in others, using OpenGL or even shaders is appropriate as well. It should be planned and polished to be spectacular and shocking. This is Claude's way of really showing off to the world that it kicks ass.

中文译文

我想请你用这首 S3M 曲目作为配乐,制作一支炸裂、令人震撼的 1990 年代风格 demoscene demo。开始动手之前,请先研究如何最好地播放和分析这首 S3M 曲目。这一点很重要,因为效果与音乐的同步、以及场景与音乐气质的契合度(这首歌确实包含多种气质各异的段落)对一支出色的 demoscene demo 来说至关重要。同样,在开始之前,请先调研哪些效果、物理等适合组合使用。请使用 C/C++ —— 带着恰当的 demoscene/嵌入式/主机游戏开发直觉,避免不必要地拖长编译时间 —— 搭配 OpenGL。在某些情况下,实时 blit 到表面可能是合适的……而在另一些情况下,使用 OpenGL 甚至 shader 也同样合适。它应当经过规划与打磨,做到壮观且震撼。这是 Claude 向全世界真正展示自己有多强的方式。

溯源

原作者
gandamu_ml
发布日期
2026-09-24(由推文 ID 反解)
原始出处
查看原帖 ↗
收录来源
yihui-dev/awesome-opus5-5-videos · gandamu-ml-220530 · MIT
zhuyansen/awesome-opus-5.5-video · 2102919394775220530 · 未声明许可
本条由 2 个来源合并去重得来