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ROGUE VIPER 遊戲概念設定板

ROGUE VIPER 遊戲概念設定板 — 1

提示詞

**ROGUE VIPER — VIDEO GAME CONCEPT ART SHEET PROMPT**

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Official AAA video game concept art sheet titled **'ROGUE VIPER'** for an Unreal Engine 5 third-person action-stealth game. Professional game development documentation layout on a dark charcoal #1A1A1A background with gold stencil label typography throughout. Four clearly labeled panels arranged in a 2×2 grid with a header and footer.

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**SHEET HEADER** — Bold gold stencil font title text: **ROGUE VIPER** centered at top. Subtitle beneath in smaller tracking-heavy label font: **CHARACTER & ENVIRONMENT CONCEPT SHEET | UNREAL ENGINE 5 | ACTION / STEALTH — THIRD PERSON**

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**PANEL 1 — TOP LEFT — Label: "PROTAGONIST: MEI LIU / ROGUE VIPER"**

Full-body character turntable reference of a 30-year-old East Asian Chinese-American female operative. Athletic and toned, 5'8", long straight black hair worn loose, calm neutral expression with sharp eyes. Wearing a form-fitting matte black tactical bodysuit with gold accent seams running along the shoulders, forearms, and thighs, gold cobra snake belt buckle at the waist, calf-high black tactical boots with subtle gold trim. Armed with twin suppressed 9mm pistols holstered on each hip with custom viper-scale grip texture, a serrated combat knife sheathed vertically on the right thigh, and a compact pneumatic grappling hook launcher mounted on the left forearm. Three views arranged side-by-side: front, 3/4, and back. Unreal Engine 5 physically-based rendering, photorealistic skin and fabric materials, neutral 3-point studio lighting for maximum clarity, gold and matte black color scheme throughout.

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**PANEL 2 — TOP RIGHT — Label: "ENEMY TYPE 01: OBSIDIAN PROTOCOL ENFORCER"**

Three enemy soldiers shown as character references against a dark background. These are elite private military contractors working for a shadow arms cartel called Obsidian Protocol. Their uniform: slate-gray and black modular plate carriers with deep crimson geometric hex-patch insignia on the shoulder, full-face ballistic visors with a dark red tinted lens, black tactical gloves, reinforced combat boots. Armed with compact bullpup assault rifles with red laser sights. One figure standing in neutral patrol stance, one crouched in a ready alert position, one depicted mid-aim with rifle raised. All three shown at the same scale for comparison. Same UE5 photorealistic PBR render style. Crimson and slate-gray color language to contrast Viper's gold and black.

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**PANEL 3 — BOTTOM LEFT — Label: "STEALTH ENVIRONMENT: OBSIDIAN PROTOCOL BLACK SITE — ALPINE RESEARCH FACILITY"**

Wide cinematic establishing shot of a stealth mission environment. A hidden high-altitude research facility buried inside a snow-covered mountain, accessible only via an underground tram. Interior architecture is brutalist concrete and frosted glass, dimly lit with cold white fluorescent overhead strips and amber emergency lighting casting long dramatic shadows across polished concrete floors. Rows of classified server terminals and cryogenic storage units line the walls. Ventilation shafts visible in the ceiling above catwalks. A security camera sweeps a slow arc over a central corridor below. In the foreground, Rogue Viper is pressed flat against a concrete pillar in deep shadow, body low, watching two Obsidian Protocol enforcers on patrol below, one holding a flashlight. The scene communicates tension, patience, and tactical opportunity. Unreal Engine 5 Lumen global illumination, volumetric cold air haze, photorealistic ice and concrete materials, deep crushed blacks with cold white and amber lighting contrast. Cinematic wide 2.39:1 style composition within the panel.

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**PANEL 4 — BOTTOM RIGHT — Label: "ACTION SET PIECE: OBSIDIAN PROTOCOL FREIGHT DEPOT — COLLAPSED BRIDGE CANYON"**

Wide cinematic action shot of a high-octane firefight environment. A sprawling open-air industrial freight depot at the edge of a sheer cliff canyon at dusk, with a collapsed suspension bridge dangling over the chasm below. Shipping containers and heavy crane equipment provide cover geometry. Rogue Viper is captured mid-movement in a dynamic gunfight pose — body low, both suppressed pistols raised and firing, muzzle flashes illuminating her face with sharp white light. Three Obsidian Protocol enforcers are positioned around her — one diving behind a container, one firing from atop a crane platform, one falling backward off the edge of the depot platform. Background: deep canyon with a river of orange reflected sunset light far below, dust and smoke rising from the firefight, a military helicopter approaching in the far distance. Warm dusk amber and cool canyon shadow blue provide dramatic color contrast. UE5 ray-traced reflections on metal container surfaces, particle systems for dust and muzzle smoke, cinematic depth of field on background elements.

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**SHEET FOOTER** — Color palette chip row along the bottom of the sheet: matte black #1A1A1A, dark charcoal #2B2B2B, viper gold #D4AF37, gunmetal #3E3E3E, obsidian crimson #8B1A1A, slate gray #6B7280, cold white #E8EEF4. Label above chips: **COLOR PALETTE**. Footer text beneath: **ACTION / STEALTH — THIRD PERSON — UNREAL ENGINE 5 — © ROGUE VIPER GAME STUDIOS**

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**UNIVERSAL STYLE CONSTRAINTS — APPLY TO ALL PANELS:**
Photorealistic only throughout the entire sheet. No anime, no cartoon, no stylized illustration, no cel shading, no comic book rendering. Unreal Engine 5 cinematic render quality with physically-based materials. Anamorphic lens character on all environment shots. Crushed blacks and desaturated mid-tones across all panels. Professional AAA game studio concept documentation format comparable to Naughty Dog, Ubisoft, or Guerrilla Games internal production art.

中文翻譯

**ROGUE VIPER — 電子遊戲概念設定板 prompt**

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爲 Unreal Engine 5 第三人稱動作潛行遊戲製作的官方 AAA 級電子遊戲概念設定板,標題爲 **'ROGUE VIPER'**。採用專業遊戲開發文檔式排版,底色爲深炭灰 #1A1A1A,通篇使用金色 stencil 字體標籤。四個標註清晰的分區以 2×2 網格排列,並帶有頁眉與頁腳。

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**設定板頁眉** — 頂部居中爲粗體金色 stencil 字體標題文字:**ROGUE VIPER**。下方爲字號更小、字距拉大的標籤字體副標題:**CHARACTER & ENVIRONMENT CONCEPT SHEET | UNREAL ENGINE 5 | ACTION / STEALTH — THIRD PERSON**

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**分區 1 — 左上 — 標籤:"PROTAGONIST: MEI LIU / ROGUE VIPER"**

一名 30 歲東亞華裔美國女性特工的全身體角色轉盤(turntable)參考圖。身材健美緊實,身高 5'8",黑色長直發自然披散,神情平靜中性,目光銳利。身穿貼身啞光黑色戰術連體服,肩部、前臂與大腿處有金色裝飾縫線,腰間配金色眼鏡蛇造型腰帶扣,腳穿及小腿的黑色戰術靴,帶低調金色飾邊。裝備:雙持帶消音器的 9mm 手槍,分掛於兩側腰胯,握把爲定製蝰蛇鱗紋質感;右大腿縱向固定一把鋸齒戰鬥刀;左前臂安裝一具緊湊型氣動抓鉤發射器。三個視角並排排列:正面、3/4 側、背面。Unreal Engine 5 基於物理的渲染,照片級寫實的皮膚與布料材質,中性三點影棚布光以獲得最大清晰度,整體採用金色與啞光黑配色。

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**分區 2 — 右上 — 標籤:"ENEMY TYPE 01: OBSIDIAN PROTOCOL ENFORCER"**

深色背景前展示三名敵方士兵的角色參考圖。他們是效力於名爲 Obsidian Protocol 的地下軍火卡特爾(shadow arms cartel)的精英私營軍事承包商。制服:石板灰與黑色模塊化防彈板載具,肩部有深緋紅色幾何六邊形徽章,全罩式防彈面罩配暗紅色鏡片,黑色戰術手套,加固戰鬥靴。裝備緊湊型無托突擊步槍,配紅色激光瞄準器。一名以中性巡邏站姿站立,一名蹲伏成戒備待命姿態,一名被描繪爲舉槍瞄準的瞬間。三者以同一比例展示以便對比。沿用相同的 UE5 照片級 PBR 渲染風格。以緋紅與石板灰的色彩語言與 Viper 的金黑配色形成對比。

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**分區 3 — 左下 — 標籤:"STEALTH ENVIRONMENT: OBSIDIAN PROTOCOL BLACK SITE — ALPINE RESEARCH FACILITY"**

潛行任務場景的寬廣電影感全景建立鏡頭。一座隱藏的高海拔研究設施,深埋於積雪覆蓋的山體之中,只能通過地下纜車抵達。室內建築爲粗野主義混凝土與磨砂玻璃,照明昏暗,頂部條形冷白熒光燈與琥珀色應急燈在打磨過的混凝土地面上投下長長的戲劇性陰影。牆邊排列着一排排機密服務器終端與低溫儲存艙。檢修通道上方天花板可見通風管道。一臺監控攝像頭在下方中央走廊上緩慢掃過一道弧線。前景中,Rogue Viper 緊貼在深陰影裏的混凝土立柱上,身體壓低,注視着下方巡邏的兩名 Obsidian Protocol 執法者,其中一人手持手電筒。畫面傳達出緊張、耐心與戰術時機。Unreal Engine 5 Lumen 全局光照,體積感的冷空氣薄霧,照片級寫實的冰與混凝土材質,深邃的死黑與冷白、琥珀色燈光形成對比。分區內採用電影感寬幅 2.39:1 風格構圖。

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**分區 4 — 右下 — 標籤:"ACTION SET PIECE: OBSIDIAN PROTOCOL FREIGHT DEPOT — COLLAPSED BRIDGE CANYON"**

高強度交火場景的寬廣電影感動作鏡頭。黃昏時分,一座位於陡峭峽谷邊緣、佔地開闊的露天工業貨運場,一座坍塌的懸索橋懸垂在下方深谷之上。集裝箱與重型起重機設備構成掩體結構。Rogue Viper 被定格在動態槍戰姿態的動作瞬間 — 身體壓低,雙持消音手槍舉起開火,槍口閃光以銳利的白光映亮她的臉。三名 Obsidian Protocol 執法者分佈在她周圍 — 一人撲向集裝箱後方,一人在起重機平臺上開火,一人從貨運場平臺邊緣向後墜落。背景:深邃峽谷,下方遠處有映着橙色落日光的河流,交火揚起塵土與煙霧,極遠處一架軍用直升機正在接近。溫暖的黃昏琥珀色與清冷的峽谷陰影藍形成強烈的色彩對比。UE5 光線追蹤在金屬集裝箱表面的反射,用於塵土與槍口硝煙的粒子系統,背景元素帶電影感景深。

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**設定板頁腳** — 沿設定板底部排列的調色板色卡行:啞光黑 #1A1A1A、深炭灰 #2B2B2B、蝰蛇金 #D4AF37、槍金屬灰 #3E3E3E、黑曜石緋紅 #8B1A1A、石板灰 #6B7280、冷白 #E8EEF4。色卡上方標籤:**COLOR PALETTE**。下方頁腳文字:**ACTION / STEALTH — THIRD PERSON — UNREAL ENGINE 5 — © ROGUE VIPER GAME STUDIOS**

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**通用風格約束 — 適用於所有分區:**
整塊設定板通篇僅採用照片級寫實。無動漫、無卡通、無風格化插畫、無賽璐璐上色、無美漫渲染。Unreal Engine 5 電影級渲染品質,材質基於物理。所有環境鏡頭均具備變形寬銀幕(anamorphic)鏡頭特性。所有分區均採用死黑與低飽和的中間調。專業 AAA 遊戲工作室概念文檔格式,水準比肩 Naughty Dog、Ubisoft 或 Guerrilla Games 的內部製作美術。

溯源

原作者
KimAkiyama81
發佈日期
2026-05-26(由推文 ID 反解)
原始出處
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