ai21.net
语言

ROGUE VIPER 游戏概念设定板

ROGUE VIPER 游戏概念设定板 — 1

提示词

**ROGUE VIPER — VIDEO GAME CONCEPT ART SHEET PROMPT**

---

Official AAA video game concept art sheet titled **'ROGUE VIPER'** for an Unreal Engine 5 third-person action-stealth game. Professional game development documentation layout on a dark charcoal #1A1A1A background with gold stencil label typography throughout. Four clearly labeled panels arranged in a 2×2 grid with a header and footer.

---

**SHEET HEADER** — Bold gold stencil font title text: **ROGUE VIPER** centered at top. Subtitle beneath in smaller tracking-heavy label font: **CHARACTER & ENVIRONMENT CONCEPT SHEET | UNREAL ENGINE 5 | ACTION / STEALTH — THIRD PERSON**

---

**PANEL 1 — TOP LEFT — Label: "PROTAGONIST: MEI LIU / ROGUE VIPER"**

Full-body character turntable reference of a 30-year-old East Asian Chinese-American female operative. Athletic and toned, 5'8", long straight black hair worn loose, calm neutral expression with sharp eyes. Wearing a form-fitting matte black tactical bodysuit with gold accent seams running along the shoulders, forearms, and thighs, gold cobra snake belt buckle at the waist, calf-high black tactical boots with subtle gold trim. Armed with twin suppressed 9mm pistols holstered on each hip with custom viper-scale grip texture, a serrated combat knife sheathed vertically on the right thigh, and a compact pneumatic grappling hook launcher mounted on the left forearm. Three views arranged side-by-side: front, 3/4, and back. Unreal Engine 5 physically-based rendering, photorealistic skin and fabric materials, neutral 3-point studio lighting for maximum clarity, gold and matte black color scheme throughout.

---

**PANEL 2 — TOP RIGHT — Label: "ENEMY TYPE 01: OBSIDIAN PROTOCOL ENFORCER"**

Three enemy soldiers shown as character references against a dark background. These are elite private military contractors working for a shadow arms cartel called Obsidian Protocol. Their uniform: slate-gray and black modular plate carriers with deep crimson geometric hex-patch insignia on the shoulder, full-face ballistic visors with a dark red tinted lens, black tactical gloves, reinforced combat boots. Armed with compact bullpup assault rifles with red laser sights. One figure standing in neutral patrol stance, one crouched in a ready alert position, one depicted mid-aim with rifle raised. All three shown at the same scale for comparison. Same UE5 photorealistic PBR render style. Crimson and slate-gray color language to contrast Viper's gold and black.

---

**PANEL 3 — BOTTOM LEFT — Label: "STEALTH ENVIRONMENT: OBSIDIAN PROTOCOL BLACK SITE — ALPINE RESEARCH FACILITY"**

Wide cinematic establishing shot of a stealth mission environment. A hidden high-altitude research facility buried inside a snow-covered mountain, accessible only via an underground tram. Interior architecture is brutalist concrete and frosted glass, dimly lit with cold white fluorescent overhead strips and amber emergency lighting casting long dramatic shadows across polished concrete floors. Rows of classified server terminals and cryogenic storage units line the walls. Ventilation shafts visible in the ceiling above catwalks. A security camera sweeps a slow arc over a central corridor below. In the foreground, Rogue Viper is pressed flat against a concrete pillar in deep shadow, body low, watching two Obsidian Protocol enforcers on patrol below, one holding a flashlight. The scene communicates tension, patience, and tactical opportunity. Unreal Engine 5 Lumen global illumination, volumetric cold air haze, photorealistic ice and concrete materials, deep crushed blacks with cold white and amber lighting contrast. Cinematic wide 2.39:1 style composition within the panel.

---

**PANEL 4 — BOTTOM RIGHT — Label: "ACTION SET PIECE: OBSIDIAN PROTOCOL FREIGHT DEPOT — COLLAPSED BRIDGE CANYON"**

Wide cinematic action shot of a high-octane firefight environment. A sprawling open-air industrial freight depot at the edge of a sheer cliff canyon at dusk, with a collapsed suspension bridge dangling over the chasm below. Shipping containers and heavy crane equipment provide cover geometry. Rogue Viper is captured mid-movement in a dynamic gunfight pose — body low, both suppressed pistols raised and firing, muzzle flashes illuminating her face with sharp white light. Three Obsidian Protocol enforcers are positioned around her — one diving behind a container, one firing from atop a crane platform, one falling backward off the edge of the depot platform. Background: deep canyon with a river of orange reflected sunset light far below, dust and smoke rising from the firefight, a military helicopter approaching in the far distance. Warm dusk amber and cool canyon shadow blue provide dramatic color contrast. UE5 ray-traced reflections on metal container surfaces, particle systems for dust and muzzle smoke, cinematic depth of field on background elements.

---

**SHEET FOOTER** — Color palette chip row along the bottom of the sheet: matte black #1A1A1A, dark charcoal #2B2B2B, viper gold #D4AF37, gunmetal #3E3E3E, obsidian crimson #8B1A1A, slate gray #6B7280, cold white #E8EEF4. Label above chips: **COLOR PALETTE**. Footer text beneath: **ACTION / STEALTH — THIRD PERSON — UNREAL ENGINE 5 — © ROGUE VIPER GAME STUDIOS**

---

**UNIVERSAL STYLE CONSTRAINTS — APPLY TO ALL PANELS:**
Photorealistic only throughout the entire sheet. No anime, no cartoon, no stylized illustration, no cel shading, no comic book rendering. Unreal Engine 5 cinematic render quality with physically-based materials. Anamorphic lens character on all environment shots. Crushed blacks and desaturated mid-tones across all panels. Professional AAA game studio concept documentation format comparable to Naughty Dog, Ubisoft, or Guerrilla Games internal production art.

中文译文

**ROGUE VIPER — 电子游戏概念设定板 prompt**

---

为 Unreal Engine 5 第三人称动作潜行游戏制作的官方 AAA 级电子游戏概念设定板,标题为 **'ROGUE VIPER'**。采用专业游戏开发文档式排版,底色为深炭灰 #1A1A1A,通篇使用金色 stencil 字体标签。四个标注清晰的分区以 2×2 网格排列,并带有页眉与页脚。

---

**设定板页眉** — 顶部居中为粗体金色 stencil 字体标题文字:**ROGUE VIPER**。下方为字号更小、字距拉大的标签字体副标题:**CHARACTER & ENVIRONMENT CONCEPT SHEET | UNREAL ENGINE 5 | ACTION / STEALTH — THIRD PERSON**

---

**分区 1 — 左上 — 标签:"PROTAGONIST: MEI LIU / ROGUE VIPER"**

一名 30 岁东亚华裔美国女性特工的全身体角色转盘(turntable)参考图。身材健美紧实,身高 5'8",黑色长直发自然披散,神情平静中性,目光锐利。身穿贴身哑光黑色战术连体服,肩部、前臂与大腿处有金色装饰缝线,腰间配金色眼镜蛇造型腰带扣,脚穿及小腿的黑色战术靴,带低调金色饰边。装备:双持带消音器的 9mm 手枪,分挂于两侧腰胯,握把为定制蝰蛇鳞纹质感;右大腿纵向固定一把锯齿战斗刀;左前臂安装一具紧凑型气动抓钩发射器。三个视角并排排列:正面、3/4 侧、背面。Unreal Engine 5 基于物理的渲染,照片级写实的皮肤与布料材质,中性三点影棚布光以获得最大清晰度,整体采用金色与哑光黑配色。

---

**分区 2 — 右上 — 标签:"ENEMY TYPE 01: OBSIDIAN PROTOCOL ENFORCER"**

深色背景前展示三名敌方士兵的角色参考图。他们是效力于名为 Obsidian Protocol 的地下军火卡特尔(shadow arms cartel)的精英私营军事承包商。制服:石板灰与黑色模块化防弹板载具,肩部有深绯红色几何六边形徽章,全罩式防弹面罩配暗红色镜片,黑色战术手套,加固战斗靴。装备紧凑型无托突击步枪,配红色激光瞄准器。一名以中性巡逻站姿站立,一名蹲伏成戒备待命姿态,一名被描绘为举枪瞄准的瞬间。三者以同一比例展示以便对比。沿用相同的 UE5 照片级 PBR 渲染风格。以绯红与石板灰的色彩语言与 Viper 的金黑配色形成对比。

---

**分区 3 — 左下 — 标签:"STEALTH ENVIRONMENT: OBSIDIAN PROTOCOL BLACK SITE — ALPINE RESEARCH FACILITY"**

潜行任务场景的宽广电影感全景建立镜头。一座隐藏的高海拔研究设施,深埋于积雪覆盖的山体之中,只能通过地下缆车抵达。室内建筑为粗野主义混凝土与磨砂玻璃,照明昏暗,顶部条形冷白荧光灯与琥珀色应急灯在打磨过的混凝土地面上投下长长的戏剧性阴影。墙边排列着一排排机密服务器终端与低温储存舱。检修通道上方天花板可见通风管道。一台监控摄像头在下方中央走廊上缓慢扫过一道弧线。前景中,Rogue Viper 紧贴在深阴影里的混凝土立柱上,身体压低,注视着下方巡逻的两名 Obsidian Protocol 执法者,其中一人手持手电筒。画面传达出紧张、耐心与战术时机。Unreal Engine 5 Lumen 全局光照,体积感的冷空气薄雾,照片级写实的冰与混凝土材质,深邃的死黑与冷白、琥珀色灯光形成对比。分区内采用电影感宽幅 2.39:1 风格构图。

---

**分区 4 — 右下 — 标签:"ACTION SET PIECE: OBSIDIAN PROTOCOL FREIGHT DEPOT — COLLAPSED BRIDGE CANYON"**

高强度交火场景的宽广电影感动作镜头。黄昏时分,一座位于陡峭峡谷边缘、占地开阔的露天工业货运场,一座坍塌的悬索桥悬垂在下方深谷之上。集装箱与重型起重机设备构成掩体结构。Rogue Viper 被定格在动态枪战姿态的动作瞬间 — 身体压低,双持消音手枪举起开火,枪口闪光以锐利的白光映亮她的脸。三名 Obsidian Protocol 执法者分布在她周围 — 一人扑向集装箱后方,一人在起重机平台上开火,一人从货运场平台边缘向后坠落。背景:深邃峡谷,下方远处有映着橙色落日光的河流,交火扬起尘土与烟雾,极远处一架军用直升机正在接近。温暖的黄昏琥珀色与清冷的峡谷阴影蓝形成强烈的色彩对比。UE5 光线追踪在金属集装箱表面的反射,用于尘土与枪口硝烟的粒子系统,背景元素带电影感景深。

---

**设定板页脚** — 沿设定板底部排列的调色板色卡行:哑光黑 #1A1A1A、深炭灰 #2B2B2B、蝰蛇金 #D4AF37、枪金属灰 #3E3E3E、黑曜石绯红 #8B1A1A、石板灰 #6B7280、冷白 #E8EEF4。色卡上方标签:**COLOR PALETTE**。下方页脚文字:**ACTION / STEALTH — THIRD PERSON — UNREAL ENGINE 5 — © ROGUE VIPER GAME STUDIOS**

---

**通用风格约束 — 适用于所有分区:**
整块设定板通篇仅采用照片级写实。无动漫、无卡通、无风格化插画、无赛璐璐上色、无美漫渲染。Unreal Engine 5 电影级渲染品质,材质基于物理。所有环境镜头均具备变形宽银幕(anamorphic)镜头特性。所有分区均采用死黑与低饱和的中间调。专业 AAA 游戏工作室概念文档格式,水准比肩 Naughty Dog、Ubisoft 或 Guerrilla Games 的内部制作美术。

溯源

原作者
KimAkiyama81
发布日期
2026-05-26(由推文 ID 反解)
原始出处
查看原帖 ↗
收录来源