Seedance 2.0 Mini 武俠對戰提示詞
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提示詞
Cinematic photorealistic texture, pure ancient Chinese Xianxia high-tension dual combat. This time completely break out of previous modes: Constant weapon changes Single combat breaking The core becomes: The two protagonists themselves are a continuously moving dual tactical system. One absorbs pressure from the front The other changes the situation from the flank Immediately swap roles in the next second The real thrill is not flashy sword qi, but that the two protagonists almost don't need to turn back to confirm, can constantly cover each other's blind spots, forming stronger and stronger tacit understanding and tension. Character and Asset Locking Strictly lock only @image 1 and @image 2 as the two core characters. @image 1 | Sword Immortal Senior Sister Image 1 Sword Immortal Senior Sister always maintains original: Adult East Asian female identity Face Black long hair half-up White jade hairpin Tall slender proportion White embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waist seal Jade pendant White cloth boots Only one silver straight sword @image 2 | Junior Sister Image 2 Junior Sister always maintains original: Adult East Asian female identity Face Braided black hair Green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Only one dark steel sword Other Characters Enemies, Master, Passersby are all functional characters only, no need for complex face locking, clothing locking. Environment DNA All uploaded background and location reference images this round jointly determine the same set of Environment DNA. Before formal generation, silently analyze compatible elements among them: Terrain Architecture Height differences Spatial scale Material age Vegetation Water bodies Weather Mountain mist Lighting Reflections Air depth Routes passable by characters Then recombine into a unique but credible new space for this round. Space and Route Principles The entire 15 seconds must occur in a continuous understandable combat route, cannot suddenly switch to another world. Background remains dynamically active but narratively neutral: Wind Water Mist Leaves Clothing hems Reflections Distant figures Always naturally active. Only when characters truly: Step Collide Grazing Weapons touching environment Do these appear: Dust Ripples Debris Scratches Clothing displacement etc. passive physical feedback. Strictly Prohibited Bridge suddenly breaking Mist suddenly saving people Tree suddenly blocking sword Building collapsing itself to help either side Segmented Structure 0–5s | Wide shot entering medium shot Same white-robed Sword Immortal Senior Sister and same green-robed Junior Sister standing back-to-back. Three enemy swordsmen who only bear combat function press in actively from different directions. 0–1s Use 24mm fixed wide panorama, letting audience understand at once: Positions of five people Attack directions Space available for movement next Junior Sister lowers voice, says only one line: "This time, don't turn back to save me." Senior Sister never turns back throughout, calmly answers: "Good." As soon as the last word lands, enemies launch simultaneously without warning. Camera quickly moves from fixed 24mm into 35mm medium-close range motion, but doesn't shake randomly, instead brought in by the characters' true movement lines. First Round Engagement One enemy attacks Senior Sister from above Another enemy cuts into Junior Sister's blind side simultaneously The two women explode in opposite directions almost instantly: Senior Sister briefly changes attack line of first sword then directly advances position Junior Sister lowers center of gravity grazing second attack, only counter-attacks enemy's weapon path, doesn't stop to pose Two immediately start migrating forward along routes truly existing in reference environment. A high-speed foreground passing enemy body briefly fills lens, using this real occlusion to complete first hidden cut, audience barely feels camera position has changed. 5–10s | Medium shot continuous follow Maintain: Same space Same two protagonists Same weapon ownership Enemies absolutely cannot queue up to send moves, they continuously: Chase Surround Intercept At this time: Senior Sister bears continuous pressure from two enemies Junior Sister faces another enemy Cannot split screen into "two fighting separately", must let two combat lines constantly interweave. First Tactical Complement Senior Sister deliberately yields half step, bringing one pursuing enemy into Junior Sister's advancing attack line. Junior Sister doesn't look at Senior Sister at all, only at the instant enemy's sword tip truly enters her space, briefly catches and changes weapon direction with dark steel sword, immediately releases, continues handling person in front. Second Tactical Complement Less than a second later, exact opposite happens again. Another enemy launches true attack from behind Junior Sister. Same white-robed Sword Immortal doesn't even turn back, silver sword tip enters from other side of frame at high speed, uses only one extremely short metal impact to push that sword out of dangerous line behind Junior Sister, then silver sword immediately leaves frame, Senior Sister continues own fight. Core State Two people never confirm each other's positions, yet accurately know where the other is. Camera glides smoothly between foreground and midground, utilizing following elements sweeping past lens at high speed to form 2-3 extremely natural hidden transitions: Enemy shoulders White wide sleeves Green clothing hem Weapons Rhythm Requirements Action rhythm isn't one speed from start to finish, but: Two fast exchanges One truly weighted weapon collision Half-beat silence Then sudden explosion Same older Master stays in distant safe zone observing, doesn't act from start to finish, doesn't solve problems for anyone. 10–15s | Close shot entering final wider medium shot Three enemies discover single pursuit ineffective, first time truly change strategy simultaneously, compressing space from three directions, forcing Senior Sister and Junior Sister toward same central area. Form obvious deadlock. Two don't continue retreating. Same white-robed Sword Immortal and same green-robed Junior Sister suddenly burst sprint towards each other simultaneously. Camera doesn't cut immediately, lets audience fully see: Two shoulder lines graze in high speed, bodies cross through each other with minimal distance. At moment of crossing, two fully swap front-back positions. And neither looks at the other. Tactical Flip After Swap Senior Sister while passing Junior Sister, directly takes over enemy originally attacking Junior Sister's blind side Junior Sister simultaneously cuts into line of enemy originally chasing Senior Sister One enemy longsword sweeps across entire camera at high speed, forming only one obvious weapon occlusion hard cut. Cut to brand new reverse axis: Senior Sister now stands at position Junior Sister just left Junior Sister also stands at position Senior Sister just left Both immediately complete two extremely short, extremely direct, no showy rotation reverse breaks: Silver sword tip safely stops one finger-width before an enemy's chin Dark steel sword simultaneously safely stops outside another enemy's sword-wielding wrist Third enemy prepares to strike again, but finds both effective attack lines completely blocked by companion's position, can only force retreat. Sudden Stop Moment Previously dense: Whooshing sounds Metal collisions Shoe sole skid sounds Collapse suddenly at this moment. Leaving only: Two women's true breathing Extremely light residual vibration of swords Silk clothing hems gradually falling Senior Sister still looking at enemy in front, asks without turning head: "Still alive?" Junior Sister pauses almost none: "Easier than you." Senior Sister's mouth corner shows only extremely brief, extremely light hint of smile. Distant same Master finally lightly exhales breath held throughout, but doesn't preach, doesn't explain relationship between two. Ending State After victory confirmed, absolutely no victory poses. Two women lower sword tips simultaneously, maintain original pace continuing forward through same space; three enemies instinctively yield road. Hair, clothing hems, environmental wind, water mist, debris continue natural movement, picture ends directly while characters still moving forward. Camera and Editing Requirements Strict total duration 15 seconds 16:9 landscape Maintain 0–5s / 5–10s / 10–15s three clear narrative segments Visually dominated by one continuous silky camera path Whole film allows only about 4-5 hidden cuts or cuts truly triggered by impacts Prohibit crazy fragmented cutting for "action feel" Seedance 2.0 Mini Execution Focus For Seedance 2.0 Mini, actively control prompt budget. Most important is: Image 1, Image 2 two protagonist identities stable Two swords' ownership stable Hands and bodies continuous Two people's spatial relationship continuous Core environment route continuous Three enemies only need to maintain: Ancient style enemy swordsmen Basic functional appearance That's enough, don't waste model attention strictly locking faces, clothes and details. Sound and Motion Requirements Native synchronized Mandarin dialogue Native synchronized spatial audio effects Focus strengthening: Sword tip brief whoosh Real metal collisions Shoe sole friction Silk clothing hem twitching Characters' true breathing Final sudden quiet sound contrast Motion Texture 24fps cinematic motion texture Natural motion blur Actions must have clear: Start Acceleration Force application Line change Inertia Braking Strictly Prohibited Teleportation
中文翻譯
電影級寫實質感,純正古風仙俠高張力雙人對戰。 這次完全打破以往的模式: 持續更換武器 單人戰鬥中斷 核心轉變為: 兩位主角本身就是一個持續移動的雙重戰術系統。 一人承受來自正面的壓力 另一人從側翼改變局勢 下一秒立即互換角色 真正的刺激不在於華麗的劍氣,而在於兩位主角幾乎不需要回頭確認,就能不斷掩護對方的盲區,形成越來越強的默契與張力。 角色與資產鎖定 嚴格僅將 @image 1 和 @image 2 鎖定為兩位核心角色。 @image 1 | 劍仙大師姐 Image 1 劍仙大師姐始終保持原始設定: 成年東亞女性身份 臉部特徵 黑色長髮半束 白玉髮簪 高挑纖細比例 白色繡花絲質漢服 半透明層疊寬袖 銀色腰封 玉佩 白布靴 僅持一把銀色直劍 @image 2 | 小師妹 Image 2 小師妹始終保持原始設定: 成年東亞女性身份 臉部特徵 編辮黑髮 綠色麻布漢服 深色腰帶 木製髮簪 黑布鞋 僅持一把深色鋼劍 其他角色 敵人、師父、路人皆為功能性角色,無需進行複雜的臉部鎖定或服裝鎖定。 環境 DNA 本輪所有上傳的背景與地點參考圖共同決定同一組 Environment DNA。 在正式生成前,靜默分析其中的兼容元素: 地形 建築 高度差 空間尺度 材質年代感 植被 水體 天氣 山霧 光照 反射 空氣深度 角色可通行的路線 然後重新組合成本輪獨特但可信的新空間。 空間與路線原則 整個 15 秒必須發生在一個連續且易懂的戰鬥路線上,不能突然切換到另一個世界。 背景保持動態活躍但在敘事上中立: 風 水 霧 落葉 衣擺 反射 遠處人影 始終自然活動。 只有當角色真正: 踩踏 碰撞 掠過 武器接觸環境時 才會出現: 塵土 漣漪 碎片 刮痕 衣物位移 等被動物理反饋。 嚴格禁止 橋樑突然斷裂 迷霧突然救人 樹木突然擋劍 建築自行倒塌幫助任何一方 分段結構 0–5s | 廣角鏡頭進入中景 同樣的白色長袍劍仙大師姐與同樣的綠色長袍小師妹背靠背站立。 三名僅具戰鬥功能的敵方劍客從不同方向主動逼近。 0–1s 使用 24mm 固定廣角全景,讓觀眾瞬間理解: 五人的位置 攻擊方向 下一步可用的移動空間 小師妹低聲說,只有一句台詞: 「這次,別回頭救我。」 大師姐全程不回頭,冷靜回答: 「好。」 話音剛落,敵人毫無預警地同時發起攻擊。 攝影機迅速從固定的 24mm 移動至 35mm 中近距離運動,但不隨機晃動,而是由角色的真實移動軌跡帶動。 第一輪交鋒 一名敵人從上方攻擊大師姐 另一名敵人同時切入小師妹的盲區 兩名女子幾乎瞬間向相反方向爆發: 大師姐短暫改變第一劍的攻擊線路後直接推進位置 小師妹降低重心掠過第二次攻擊,僅反擊敵人的武器路徑,不停頓擺姿勢 兩人立即開始沿著參考環境中真實存在的路線向前遷移。 高速前景掠過的敵人身體短暫填滿鏡頭,利用這種真實遮擋完成第一次隱形剪輯,觀眾幾乎感覺不到鏡頭位置已改變。 5–10s | 中景連續跟隨 保持: 相同空間 相同的兩位主角 相同的武器歸屬 敵人絕對不能排隊出招,他們持續: 追擊 包圍 攔截 此時: 大師姐承受來自兩名敵人的持續壓力 小師妹面對另一名敵人 不能將畫面分割為「兩人各自戰鬥」,必須讓兩條戰鬥線不斷交織。 第一次戰術互補 大師姐故意讓出半步,將一名追擊的敵人引入小師妹的前進攻擊線。 小師妹完全不看大師姐,只在敵人的劍尖真正進入她空間的瞬間,用深色鋼劍短暫接住並改變武器方向,隨即釋放,繼續處理面前的人。 第二次戰術互補 不到一秒後,情況完全相反再次發生。 另一名敵人從背後對小師妹發起真實攻擊。 同樣的白衣劍仙甚至不回頭,銀色劍尖從畫面另一側高速進入,僅用一次極短的金屬撞擊將那把劍推出小師妹身後的危險線路,隨後銀劍立即離開畫面,大師姐繼續自己的戰鬥。 核心狀態 兩人從未確認彼此的位置,卻準確知道對方在哪裡。 攝影機在前景與中景之間平滑滑動,利用高速掃過鏡頭的以下元素形成 2-3 個極其自然的隱形轉場: 敵人的肩膀 白色寬袖 綠色衣擺 武器 節奏要求 動作節奏並非從頭到尾單一速度,而是: 兩次快速交換 一次真正有分量的武器碰撞 半拍寂靜 然後突然爆發 同樣的年長師父留在遠處安全區觀察,從頭到尾不採取行動,不為任何人解決問題。 10–15s | 特寫鏡頭進入最終較寬的中景 三名敵人發現單獨追擊無效,首次真正同時改變策略,從三個方向壓縮空間,迫使大師姐和小師妹走向同一中心區域。 形成明顯僵局。 兩人不再繼續後退。 同樣的白衣劍仙與同樣的綠衣小師妹突然同時衝向彼此。 攝影機不立即切鏡,讓觀眾完整看到: 兩人的肩線高速擦過,身體以最小間距交叉而過。 在交叉瞬間,兩人完全互換前後位置。 且誰也沒有看對方一眼。 互換後的戰術翻轉 大師姐在經過小師妹時,直接接管原本攻擊小師妹盲區的敵人 小師妹同時切入原本追擊大師姐的敵人路線 一名敵人的長劍高速橫掃整個鏡頭,形成唯一一次明顯的武器遮擋硬切。 切至全新的反向軸線: 大師姐現在站在小師妹剛剛離開的位置 小師妹也站在大師姐剛剛離開的位置 兩人立即完成兩次極短、極直接、無炫技旋轉的反向突破: 銀色劍尖安全停在一名敵人下巴前一指寬處 深色鋼劍同時安全停在另一名敵人持劍手腕外側 第三名敵人準備再次攻擊,但發現兩條有效攻擊線路完全被同伴的位置阻擋,只能被迫後退。 驟停時刻 先前密集的: 呼呼聲 金屬撞擊聲 鞋底摩擦聲 在此刻突然崩潰。 只剩下: 兩名女子的真實呼吸聲 劍身極輕微的餘震 絲質衣擺緩緩落下 大師姐仍看著面前的敵人,頭也不回地問: 「還活著嗎?」 小師妹幾乎沒有停頓: 「比你輕鬆。」 大師姐嘴角僅露出一絲極短暫、極輕微的笑意。 遠處同樣的師父終於輕輕呼出一口憋了許久的氣,但不說教,不解釋兩人的關係。 結局狀態 確認勝利後,絕對沒有勝利姿勢。 兩名女子同時放下劍尖,保持原有節奏繼續穿過同一空間;三名敵人本能地讓開道路。 頭髮、衣擺、環境風、水霧、碎片繼續自然運動,畫面在角色仍在前進時直接結束。 攝影與剪輯要求 嚴格總時長 15 秒 16:9 橫屏 保持 0–5s / 5–10s / 10–15s 三個清晰的敘事段落 視覺上由一條連續流暢的攝影機路徑主導 整部影片允許僅約 4-5 次隱形剪輯或由撞擊真正觸發的剪輯 禁止為了「動作感」而進行瘋狂的碎片化剪輯 Seedance 2.0 Mini 執行重點 對於 Seedance 2.0 Mini,主動控制提示詞預算。 最重要的是: Image 1, Image 2 兩位主角的身份穩定 兩把劍的歸屬穩定 手部與身體連續 兩人的空間關係連續 核心環境路線連續 三名敵人只需維持: 古風敵方劍客 基本功能性外觀 這就足夠了,不要浪費模型注意力去嚴格鎖定臉部、服裝和細節。 聲音與動態要求 原生同步中文對話 原生同步空間音效 重點強化: 劍尖短暫的呼呼聲 真實的金屬撞擊 鞋底摩擦 絲質衣擺抖動 角色的真實呼吸 最終驟停的聲音對比 動態質感 24fps 電影級動態質感 自然動態模糊 動作必須具有清晰的: 起始 加速 施力 變向 慣性 煞車 嚴格禁止 瞬移
溯源
- 原作者
- Soranlan
- 發佈日期
- 2026-10-03
- 原始出處
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- 收錄來源
- YouMind-OpenLab/awesome-seedance-2-prompts · 2106388571863253309 · CC-BY-4.0