ai21.net
语言

Seedance 2.0 Mini 武侠对决提示词

演示视频

原帖未提供效果图

提示词

Cinematic photorealistic texture, pure ancient Chinese Xianxia high-tension dual combat.

This time completely break out of previous modes:

Constant weapon changes
Single combat breaking

The core becomes:
The two protagonists themselves are a continuously moving dual tactical system.
One absorbs pressure from the front

The other changes the situation from the flank
Immediately swap roles in the next second
The real thrill is not flashy sword qi, but that the two protagonists almost don't need to turn back to confirm, can constantly cover each other's blind spots, forming stronger and stronger tacit understanding and tension.

Character and Asset Locking

Strictly lock only @image 1 and @image 2 as the two core characters.

@image 1 | Sword Immortal Senior Sister

Image 1 Sword Immortal Senior Sister always maintains original:

Adult East Asian female identity
Face

Black long hair half-up
White jade hairpin
Tall slender proportion
White embroidered silk Hanfu
Semi-transparent layered wide sleeves
Silver waist seal
Jade pendant
White cloth boots
Only one silver straight sword
@image 2 | Junior Sister
Image 2 Junior Sister always maintains original:

Adult East Asian female identity
Face

Braided black hair
Green linen Hanfu
Dark belt
Wooden hairpin
Black cloth shoes
Only one dark steel sword
Other Characters
Enemies, Master, Passersby are all functional characters only, no need for complex face locking, clothing locking.

Environment DNA
All uploaded background and location reference images this round jointly determine the same set of Environment DNA.

Before formal generation, silently analyze compatible elements among them:

Terrain

Architecture

Height differences

Spatial scale
Material age
Vegetation
Water bodies
Weather
Mountain mist
Lighting
Reflections
Air depth
Routes passable by characters
Then recombine into a unique but credible new space for this round.
Space and Route Principles
The entire 15 seconds must occur in a continuous understandable combat route, cannot suddenly switch to another world.

Background remains dynamically active but narratively neutral:

Wind

Water

Mist

Leaves

Clothing hems
Reflections
Distant figures
Always naturally active.
Only when characters truly:
Step
Collide

Grazing

Weapons touching environment

Do these appear:
Dust
Ripples
Debris

Scratches

Clothing displacement
etc. passive physical feedback.
Strictly Prohibited
Bridge suddenly breaking
Mist suddenly saving people

Tree suddenly blocking sword

Building collapsing itself to help either side
Segmented Structure
0–5s | Wide shot entering medium shot
Same white-robed Sword Immortal Senior Sister and same green-robed Junior Sister standing back-to-back.
Three enemy swordsmen who only bear combat function press in actively from different directions.
0–1s

Use 24mm fixed wide panorama, letting audience understand at once:

Positions of five people

Attack directions

Space available for movement next
Junior Sister lowers voice, says only one line:

"This time, don't turn back to save me."
Senior Sister never turns back throughout, calmly answers:

"Good."
As soon as the last word lands, enemies launch simultaneously without warning.
Camera quickly moves from fixed 24mm into 35mm medium-close range motion, but doesn't shake randomly, instead brought in by the characters' true movement lines.

First Round Engagement

One enemy attacks Senior Sister from above

Another enemy cuts into Junior Sister's blind side simultaneously

The two women explode in opposite directions almost instantly:

Senior Sister briefly changes attack line of first sword then directly advances position

Junior Sister lowers center of gravity grazing second attack, only counter-attacks enemy's weapon path, doesn't stop to pose

Two immediately start migrating forward along routes truly existing in reference environment.
A high-speed foreground passing enemy body briefly fills lens, using this real occlusion to complete first hidden cut, audience barely feels camera position has changed.
5–10s | Medium shot continuous follow
Maintain:

Same space
Same two protagonists

Same weapon ownership

Enemies absolutely cannot queue up to send moves, they continuously:

Chase

Surround

Intercept
At this time:
Senior Sister bears continuous pressure from two enemies
Junior Sister faces another enemy

Cannot split screen into "two fighting separately", must let two combat lines constantly interweave.

First Tactical Complement
Senior Sister deliberately yields half step, bringing one pursuing enemy into Junior Sister's advancing attack line.
Junior Sister doesn't look at Senior Sister at all, only at the instant enemy's sword tip truly enters her space, briefly catches and changes weapon direction with dark steel sword, immediately releases, continues handling person in front.

Second Tactical Complement
Less than a second later, exact opposite happens again.
Another enemy launches true attack from behind Junior Sister.
Same white-robed Sword Immortal doesn't even turn back, silver sword tip enters from other side of frame at high speed, uses only one extremely short metal impact to push that sword out of dangerous line behind Junior Sister, then silver sword immediately leaves frame, Senior Sister continues own fight.

Core State

Two people never confirm each other's positions, yet accurately know where the other is.
Camera glides smoothly between foreground and midground, utilizing following elements sweeping past lens at high speed to form 2-3 extremely natural hidden transitions:

Enemy shoulders

White wide sleeves
Green clothing hem

Weapons
Rhythm Requirements
Action rhythm isn't one speed from start to finish, but:
Two fast exchanges

One truly weighted weapon collision

Half-beat silence
Then sudden explosion
Same older Master stays in distant safe zone observing, doesn't act from start to finish, doesn't solve problems for anyone.
10–15s | Close shot entering final wider medium shot

Three enemies discover single pursuit ineffective, first time truly change strategy simultaneously, compressing space from three directions, forcing Senior Sister and Junior Sister toward same central area.
Form obvious deadlock.

Two don't continue retreating.
Same white-robed Sword Immortal and same green-robed Junior Sister suddenly burst sprint towards each other simultaneously.
Camera doesn't cut immediately, lets audience fully see:
Two shoulder lines graze in high speed, bodies cross through each other with minimal distance.
At moment of crossing, two fully swap front-back positions.
And neither looks at the other.

Tactical Flip After Swap

Senior Sister while passing Junior Sister, directly takes over enemy originally attacking Junior Sister's blind side

Junior Sister simultaneously cuts into line of enemy originally chasing Senior Sister

One enemy longsword sweeps across entire camera at high speed, forming only one obvious weapon occlusion hard cut.

Cut to brand new reverse axis:

Senior Sister now stands at position Junior Sister just left

Junior Sister also stands at position Senior Sister just left

Both immediately complete two extremely short, extremely direct, no showy rotation reverse breaks:
Silver sword tip safely stops one finger-width before an enemy's chin

Dark steel sword simultaneously safely stops outside another enemy's sword-wielding wrist
Third enemy prepares to strike again, but finds both effective attack lines completely blocked by companion's position, can only force retreat.

Sudden Stop Moment
Previously dense:
Whooshing sounds

Metal collisions

Shoe sole skid sounds

Collapse suddenly at this moment.
Leaving only:

Two women's true breathing

Extremely light residual vibration of swords
Silk clothing hems gradually falling

Senior Sister still looking at enemy in front, asks without turning head:

"Still alive?"
Junior Sister pauses almost none:

"Easier than you."
Senior Sister's mouth corner shows only extremely brief, extremely light hint of smile.
Distant same Master finally lightly exhales breath held throughout, but doesn't preach, doesn't explain relationship between two.

Ending State

After victory confirmed, absolutely no victory poses.

Two women lower sword tips simultaneously, maintain original pace continuing forward through same space; three enemies instinctively yield road.
Hair, clothing hems, environmental wind, water mist, debris continue natural movement, picture ends directly while characters still moving forward.
Camera and Editing Requirements

Strict total duration 15 seconds

16:9 landscape

Maintain 0–5s / 5–10s / 10–15s three clear narrative segments

Visually dominated by one continuous silky camera path

Whole film allows only about 4-5 hidden cuts or cuts truly triggered by impacts

Prohibit crazy fragmented cutting for "action feel"

Seedance 2.0 Mini Execution Focus
For Seedance 2.0 Mini, actively control prompt budget.

Most important is:

Image 1, Image 2 two protagonist identities stable

Two swords' ownership stable

Hands and bodies continuous

Two people's spatial relationship continuous
Core environment route continuous
Three enemies only need to maintain:
Ancient style enemy swordsmen
Basic functional appearance
That's enough, don't waste model attention strictly locking faces, clothes and details.

Sound and Motion Requirements

Native synchronized Mandarin dialogue

Native synchronized spatial audio effects

Focus strengthening:

Sword tip brief whoosh
Real metal collisions
Shoe sole friction
Silk clothing hem twitching
Characters' true breathing

Final sudden quiet sound contrast

Motion Texture
24fps cinematic motion texture

Natural motion blur

Actions must have clear:
Start
Acceleration
Force application
Line change
Inertia
Braking

Strictly Prohibited

Teleportation

中文译文

电影级写实纹理,纯粹的中国古风仙侠高张力双人对战。

此次彻底打破以往模式:

武器频繁变换
单挑式破局

核心概念变为:
两位主角本身就是一个持续移动的双人战术系统。
一人正面承受压力

另一人从侧翼改变局势
下一秒立即互换角色
真正的爽点不在于华丽的剑气,而在于两人几乎无需回头确认,就能不断覆盖彼此的盲区,形成越来越强的默契与张力。

角色与资产锁定

严格仅将 @image 1 和 @image 2 锁定为两位核心角色。

@image 1 | 剑仙大师姐

图 1 剑仙大师姐始终保持原貌:

成年东亚女性身份
面部特征

黑色长发半束
白玉发簪
高挑纤细比例
白色刺绣丝绸汉服
半透明层叠宽袖
银色腰封
玉佩
白布靴
仅持一把银色直剑
@image 2 | 小师妹
图 2 小师妹始终保持原貌:

成年东亚女性身份
面部特征

黑色编发
绿色亚麻汉服
深色腰带
木质发簪
黑布鞋
仅持一把暗钢剑
其他角色
敌人、师父、路人均为功能性角色,无需复杂的面部或服装锁定。

环境 DNA
本轮上传的所有背景和地点参考图像共同决定同一套环境 DNA。

在正式生成前,静默分析其中的兼容元素:

地形

建筑

高度差

空间尺度
材质年代感
植被
水体
天气
山雾
光照
反射
空气深度
角色可通行的路径
然后重新组合成一个独特但可信的新空间供本轮使用。
空间与路径原则
整个 15 秒必须发生在一条连续且可理解的战斗路径上,不能突然切换到另一个世界。

背景保持动态活跃但在叙事上中性:

风

水

雾

落叶

衣摆
反射
远处人影
始终自然活动。
只有当角色真正:
踏步
碰撞

擦身而过

武器接触环境时
才会出现:
尘土
涟漪
碎片

划痕

衣物位移
等被动物理反馈。
严格禁止
桥梁突然断裂
雾气突然救人

树木突然挡剑

建筑物自行倒塌帮助某一方
分段结构
0–5s | 全景切入中景
同样的白衣剑仙大师姐和绿衣小师妹背靠背站立。
三名仅具战斗功能的敌方剑客从不同方向主动逼近。
0–1s

使用 24mm 固定广角全景,让观众瞬间理解:

五人位置

攻击方向

下一步可用的移动空间
小师妹低声说道,只有一句台词:

“这次,别回头救我。”
大师姐全程未回头,冷静回答:

“好。”
话音刚落,敌人毫无预警地同时发起攻击。
摄像机迅速从固定的 24mm 推进至 35mm 中近景运动,但不随机晃动,而是由角色的真实运动轨迹带动。

首轮交锋

一名敌人从上方攻击大师姐

另一名敌人同时切入小师妹的盲区

两名女子几乎瞬间向相反方向爆发:

大师姐短暂改变第一剑的攻击线后直接推进位置

小师妹降低重心擦过第二次攻击,仅反击敌人的武器路径,不停顿摆姿势

两人立即沿着参考环境中真实存在的路径向前迁移。
高速掠过的前景敌人身影短暂填满镜头,利用这种真实的遮挡完成第一次隐藏剪辑,观众几乎感觉不到机位已变。
5–10s | 中景连续跟随
保持:

同一空间
同两位主角

相同的武器归属

敌人绝不能排队出招,他们持续:

追击

包围

拦截
此时:
大师姐承受来自两名敌人的持续压力
小师妹面对另一名敌人

不能分屏显示“两人各自为战”,必须让两条战斗线不断交织。

首次战术互补
大师姐故意让出半步,将一名追击的敌人引入小师妹的进攻路线。
小师妹完全不看大师姐,只在敌人剑尖真正进入她空间的瞬间,用暗钢剑短暂格挡并改变武器方向,随即释放,继续处理面前的对手。

第二次战术互补
不到一秒后,情况完全相反。
另一名敌人从小师妹背后发动真实攻击。
同样的白衣剑仙甚至不回头,银色剑尖从画面另一侧高速刺入,仅用一次极短的金属撞击将那把剑推离小师妹身后的危险线路,随后银剑立即离开画面,大师姐继续自己的战斗。

核心状态

两人从不确认彼此位置,却准确知道对方在哪里。
摄像机在前景和中景之间平滑滑行,利用以下元素高速掠过镜头形成 2-3 个极其自然的隐藏转场:

敌人肩膀

白色宽袖
绿色衣摆

武器
节奏要求
动作节奏并非从头到尾一个速度,而是:
两次快速交换

一次真正有分量的武器碰撞

半拍寂静
然后突然爆发
年长的师父留在远处的安全区观察,自始至终不出手,不为任何人解决问题。
10–15s | 特写切入最终较宽的中景

三名敌人发现单独追击无效,首次真正同时改变策略,从三个方向压缩空间,迫使大师姐和小师妹向同一中心区域靠拢。
形成明显的僵局。

两人不再后退。
同样的白衣剑仙和绿衣小师妹突然同时向彼此冲刺。
摄像机不立即切换,让观众充分看到:
两人的肩线高速擦过,身体以最小距离交错穿过。
在交错的瞬间,两人完全互换前后位置。
且谁都没有看对方一眼。

互换后的战术翻转

大师姐在经过小师妹时,直接接管原本攻击小师妹盲区的敌人

小师妹同时切入原本追击大师姐的敌人的线路

一名敌人的长剑高速横扫整个摄像机,形成唯一一次明显的武器遮挡硬切。

切到全新的反向轴线:

大师姐现在站在小师妹刚离开的位置

小师妹也站在大师姐刚离开的位置

两人立即完成两个极短、极直接、无花哨旋转的反向突破:
银色剑尖稳稳停在一敌人下巴前一指宽处

暗钢剑同时稳稳停在另一名敌人持剑手腕外
第三名敌人准备再次攻击,却发现两条有效攻击线路完全被同伴的位置阻挡,只能强行撤退。

骤停时刻
之前密集的:
呼啸声

金属碰撞声

鞋底摩擦声
在这一刻突然崩塌。
只剩下:

两名女子的真实呼吸声

剑身极轻微的余震
丝绸衣摆逐渐落下

大师姐仍盯着眼前的敌人,头也不回地问:

“还活着吗?”
小师妹几乎没有停顿:

“比你轻松。”
大师姐嘴角露出一丝极短、极轻的笑意。
远处同样的师父终于轻轻呼出一口憋了许久的气,但不说教,也不解释两人之间的关系。

结束状态

胜利确认后,绝对没有胜利姿势。

两名女子同时放下剑尖,保持原有节奏继续穿过同一空间;三名敌人本能地让路。
头发、衣摆、环境风、水雾、碎片继续自然运动,画面在角色仍在向前移动时直接结束。
摄像机与剪辑要求

严格总时长 15 秒

16:9 横屏

保持 0–5s / 5–10s / 10–15s 三个清晰的叙事段落

视觉上由一条连续丝滑的摄像机路径主导

全片允许仅约 4-5 次隐藏剪辑或由冲击真正触发的剪辑

禁止为了“动作感”而疯狂碎片化剪辑

Seedance 2.0 Mini 执行重点
对于 Seedance 2.0 Mini,积极控制提示词预算。

最重要的是:

图 1、图 2 两位主角身份稳定

两把剑的归属稳定

手部与身体连续性

两人的空间关系连续性
核心环境路径连续
三名敌人只需保持:
古风敌对剑客
基本功能性外观
这就足够了,不要浪费模型注意力去严格锁定面部、服装和细节。

声音与动作要求

原生同步普通话对白

原生同步空间音频效果

重点强化:

剑尖短暂呼啸
真实金属碰撞
鞋底摩擦
丝绸衣摆颤动
角色真实呼吸

最后的骤然安静声音对比

动作质感
24fps 电影级动作质感

自然运动模糊

动作必须有清晰的:
起始
加速
发力
变线
惯性
制动

严格禁止
瞬移

溯源

原作者
Soranlan
发布日期
2026-10-03
原始出处
查看原帖 ↗
收录来源
YouMind-OpenLab/awesome-seedance-2-prompts · 2106388571863253309 · CC-BY-4.0