ai21.net
语言

I WAS QUOTED $3000 FOR THIS!!!

演示视频

I WAS QUOTED $3000 FOR THIS!!! — 1

提示词

I WAS QUOTED $3000 FOR THIS!!!

So I asked Opus 5.5 (medium) to create a launch video using Motion Graphics for us.

here's the prompt that one-shots it:

"Create a 15s motion-graphics film explaining {{PRODUCT}}. HyperFrames + GSAP, no voiceover, no footage.
Style: paper-light canvas, marker notes that draw on, real physics, huge kinetic type,
hard light/dark switches, a new idea every 1.5–2 s, a sound on every hit.

COPY: read {{POSITIONING_DOCS}} first. {{ONE_LINER}} For {{AUDIENCE}}. {{WHAT_IT_DOES}}
Name what the product learns, never the abstraction.

RULES
- No chrome (scrubber, timecode, fps, headers). No animator jargon on screen
  ("squash", "stagger", "easing"...). Every word speaks to the buyer.
- No invented results: no %, multipliers, customer names or figures.
- Never use: {{BANNED_WORDS}}.
- Logo: real mark {{LOGO_FILE}} + "{{PRODUCT}}" in {{WORDMARK_FONT}}; never a boxed logo file.

CRAFT
- Colours {{COLOR_CANVAS}} / {{COLOR_INK}} / {{COLOR_ACCENT_1}} / {{COLOR_ACCENT_2}}; notes in the
  accents; dark mode = charcoal matching the palette.
- Fonts {{BRAND_FONTS}}; Anton for kinetic type; Caveat handwriting via stroke-dashoffset.
- Real easing, squash/stretch, stagger, overlap, onion skin, smear, follow-through. Check the
  HyperFrames registry first. Set every from-state at t=0 (seek-safe); never cover an exit.
  One primary move per transition; no generic push/slide/rotate-swing.
- Music in sections: drums drop on the dark switch and while the ball is airborne, slam back
  on the type and the logo. SFX: pops, pen scribbles, whooshes, logo sub-hit. CC0 or generated
  only; log sources. Master -14 LUFS, -2 dBTP, re-measured after AAC encode."

中文译文

这东西,他们给我报价 $3000!!!

于是我让 Opus 5.5(medium)用 Motion Graphics 为我们制作一支发布视频。

下面这条提示词一次就能搞定:

“创作一支 15 秒的动态图形影片,解释 {{PRODUCT}}。HyperFrames + GSAP,无旁白,无实拍素材。
风格:纸质般轻盈的画布、会逐笔绘出的马克笔注释、真实的物理、巨大的动态字体、
硬切的明/暗切换、每 1.5–2 s 一个新点子、每次击打都有一个声音。

文案:先读 {{POSITIONING_DOCS}}。{{ONE_LINER}} 面向 {{AUDIENCE}}。{{WHAT_IT_DOES}}
说清楚产品学到了什么,绝不要抽象表述。

规则
- 不要界面外壳(进度条、时间码、fps、页眉)。屏幕上不要出现动画师术语
  (“squash”、“stagger”、“easing”……)。每个字都要说给买家听。
- 不得编造结果:不得出现百分比、倍数、客户名称或数字。
- 绝不使用:{{BANNED_WORDS}}。
- Logo:真实标志 {{LOGO_FILE}} + “{{PRODUCT}}”,字体为 {{WORDMARK_FONT}};绝不要带外框的 logo 文件。

工艺
- 颜色 {{COLOR_CANVAS}} / {{COLOR_INK}} / {{COLOR_ACCENT_1}} / {{COLOR_ACCENT_2}};注释使用
  强调色;深色模式 = 与调色板匹配的炭灰色。
- 字体 {{BRAND_FONTS}};动态字体用 Anton;手写体用 Caveat,通过 stroke-dashoffset 实现。
- 真实的缓动、挤压/拉伸、错帧、重叠、洋葱皮、拖影、跟随动作。先查
  HyperFrames 注册表。把每个起始状态设在 t=0(可安全寻帧);绝不要遮住出场。
  每次转场只做一个主动作;不要通用的推/滑/旋转摆动。
- 音乐分段:鼓点在暗场切换时落下,并在球腾空时持续,在字体
  和 logo 出现时猛砸回来。音效:pop、笔尖涂写、whoosh、logo 低频击打。仅用 CC0 或自行生成;
  记录来源。母带 -14 LUFS、-2 dBTP,AAC 编码后重新测量。”

溯源

原作者
ik_builds
发布日期
2026-09-26(由推文 ID 反解)
原始出处
查看原帖 ↗
收录来源
yihui-dev/awesome-opus5-5-videos · ik-builds-585923 · MIT