动态镜头下的武士夜猎
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KAZEMIRU — WILD-WIND NIGHT HUNT — 5 SAMURAI Duration: 15s | 16:9 | No Music STYLE: Ultra-photorealistic REAL LIVE-ACTION, AAA Japanese dark-action cinema, restrained semi-CGI VFX. ARRI ALEXA 65, IMAX, Panavision anamorphic. Nighttime Edo Japan, cold moonlight, warm lanterns, deep shadows, mist, realistic atmosphere. @Image1 — STRICT IDENTITY LOCK: Preserve exact male face, facial geometry, white hairstyle, body proportions, torn-white outfit, tattoo, accessories and identity. Exactly ONE male Kazemiru, TWO real metal swords, FIVE adult samurai. Kazemiru ALWAYS remains a photorealistic real human male. COMBAT: Wild, aggressive, acrobatic anime-inspired dual-sword choreography translated into live action. BURST → CROSS-SLASH → PIVOT → REVERSE CUT → WEAVE → DOUBLE SLASH → RE-BURST. Both swords remain physical and clearly visible. ZERO idle, posing, waiting or neutral resets. SUPERSONIC WIND: Kazemiru physically crosses every distance; NO teleportation. Each short-range burst creates restrained emerald-green wind trails, subtle particles, air distortion, dust, leaves, bending lantern flames and realistic clothing reaction. LOCATION: Edo castle district at night: broad dirt road, wooden houses, stone walls, gates, tiled roofs, lanterns and trees. Five samurai surround Kazemiru. CAMERA: Strong 25–35° Dutch angle. Camera is always moving and intentionally slower than Kazemiru. Kazemiru moves first → camera reacts 0.1–0.3s late → whip-pan → overshoots → corrects → reacquires at contact. Use rear OTS, 3/4 tracking, aggressive side tracking and low-angle pursuit. NEVER static, floating or robotic. 00:00–00:03 — #1: Five samurai rush from different directions. Kazemiru bursts forward, air blast throws dust and leaves. Camera loses him, whip-pans, reacquires. He reaches #1 and delivers a brutal dual-sword CROSS-SLASH. Clear contact. #1 collapses. No blood/gore. 00:03–00:06 — #2: #2 attacks. Kazemiru weaves beneath the blade, redirects it with one sword and reverse-slashes with the second. Clear contact. He plants one foot on a stone wall and explosively pushes off. Wind and dust erupt. Camera overshoots toward #3. 00:06–00:09 — #3: Kazemiru flies into frame. Camera catches him mid-air. Real human body twists through a descending dual-blade attack. Both swords remain readable. Clear contact. He lands low and instantly bursts again. 00:09–00:12 — #4: Low Dutch tracking above dirt. #4 charges. Kazemiru weaves past by centimeters, pivots and performs two distinct reverse-slashes. Clear contact. Pressure wave throws dirt outward. Camera loses him and violently reacquires. 00:12–00:15 — #5: #5 searches desperately. Emerald wind crosses background. Kazemiru bursts from the side. He ducks the sword, rotate
中文译文
KAZEMIRU — 狂风夜猎 — 5 名武士 时长:15 秒 | 16:9 | 无音乐 风格: 超写实真人实拍,AAA 级日式暗黑动作电影质感,克制的半 CGI 特效。使用 ARRI ALEXA 65、IMAX、Panavision 变形宽银幕镜头。夜晚的江户日本,冷冽月光,温暖灯笼光,深邃阴影,雾气弥漫,氛围真实。 @Image1 — 严格身份锁定: 保留完全一致的男性面部特征、面部几何结构、白色发型、身体比例、破损白衣、纹身、配饰及身份。画面中必须且仅有一名男性 Kazemiru,两把真实的金属剑,五名成年武士。Kazemiru 始终保持为写实的真人男性形象。 战斗: 狂野、激进、受动漫启发的双刀杂技式编排,转化为真人实拍效果。爆发 → 交叉斩 → 转身 → 反手斩 → 闪避穿梭 → 双重斩击 → 再次爆发。两把剑始终保持物理存在且清晰可见。零闲置、零摆拍、零等待或中性复位。 超音速风效: Kazemiru 通过物理移动跨越所有距离;严禁瞬移。每次短距爆发都会产生克制的翠绿色风痕、细微粒子、空气扭曲、尘土、落叶、摇曳的灯火以及逼真的衣物反应。 地点: 夜晚的江户城堡区:宽阔土路、木屋、石墙、大门、瓦顶、灯笼和树木。五名武士包围着 Kazemiru。 镜头: 强烈的 25–35° 荷兰角(倾斜构图)。镜头始终处于运动状态,且故意比 Kazemiru 慢。Kazemiru 先动 → 镜头滞后 0.1–0.3 秒反应 → 甩镜 → 过冲 → 修正 → 在接触瞬间重新捕捉主体。使用后视越肩镜头(OTS)、3/4 跟随拍摄、激进的侧向跟拍和低角度追逐。严禁静止、漂浮或机械感镜头。 00:00–00:03 — #1: 五名武士从不同方向冲来。Kazemiru 向前爆发突进,气浪扬起尘土和落叶。镜头失去目标,快速甩镜后重新捕捉。他接近 #1 号并施展残酷的双刀交叉斩。清晰命中。#1 号倒下。无血腥画面。 00:03–00:06 — #2: #2 号发起攻击。Kazemiru 从刀刃下方穿梭而过,用一把剑偏转攻击,并用另一把剑进行反手斩击。清晰命中。他将一只脚踩在石墙上,猛烈蹬地借力。风和尘土爆发。镜头过冲向 #3 号。 00:06–00:09 — #3: Kazemiru 飞入画面。镜头在半空中捕捉到他。真人的身体在空中扭转,执行下劈双刃攻击。两把剑保持清晰可辨。清晰命中。他低位落地并立即再次爆发。 00:09–00:12 — #4: 低角度荷兰角跟拍,贴近地面。#4 号冲锋。Kazemiru 以厘米之差闪避过去,转身并执行两次独立的反手斩击。清晰命中。冲击波将尘土向外推开。镜头失去目标并剧烈地重新捕捉。 00:12–00:15 — #5: #5 号绝望地搜寻。翠绿的风划过背景。Kazemiru 从侧面爆发冲出。他低头躲过剑锋,旋转
溯源
- 原作者
- Xaroon_x
- 发布日期
- 2026-10-02
- 原始出处
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- 收录来源
- YouMind-OpenLab/awesome-seedance-2-prompts · 2106016012877390227 · CC-BY-4.0