Ray tracing, Unreal Engine render, small town in heavy rain
Demo video
No result image in the original post
Prompt
Ray tracing, Unreal Engine render, small town in heavy rain. @image1 character with identical hairstyle, outfit, realistic skin, dim lighting, IMAX cinematic, 35mm lens, 4:3 ratio, grey-blue low saturation, film grain, soft god-rays, cold expression, smooth motion, glowing sword trail. 1–3s: Camera tilts up from feet to full body; rain splashes burst under steps. 3–6s: Close-up feet stepping forward, blue shockwave spreads; world desaturates, rain freezes mid-air; camera pulls back, blue aura flows from body. 6–9s: Upper-body close-up; hands gather at chest, suspended rain forms water sword; blue light converges, droplets create massive sphere. 9–12s: Side face close-up; faint blue glow, slash upward; sword dissolves, arc energy explodes with rain; camera follows sky cut, clouds split; golden dragon and fire dragon emerge flying.
Attribution
- Author
- Gwsubsa
- Published
- 2026-04-03(由推文 ID 反解)
- Original post
- View original ↗
- Collected from
- EvoLinkAI/awesome-seedance-2.5-prompts · 2040193631341174792 · Apache-2.0