Ray tracing, Unreal Engine render, small town in heavy rain
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提示詞
Ray tracing, Unreal Engine render, small town in heavy rain. @image1 character with identical hairstyle, outfit, realistic skin, dim lighting, IMAX cinematic, 35mm lens, 4:3 ratio, grey-blue low saturation, film grain, soft god-rays, cold expression, smooth motion, glowing sword trail. 1–3s: Camera tilts up from feet to full body; rain splashes burst under steps. 3–6s: Close-up feet stepping forward, blue shockwave spreads; world desaturates, rain freezes mid-air; camera pulls back, blue aura flows from body. 6–9s: Upper-body close-up; hands gather at chest, suspended rain forms water sword; blue light converges, droplets create massive sphere. 9–12s: Side face close-up; faint blue glow, slash upward; sword dissolves, arc energy explodes with rain; camera follows sky cut, clouds split; golden dragon and fire dragon emerge flying.
中文翻譯
光線追蹤,Unreal Engine 渲染,暴雨中的小鎮。@image1 中的角色,髮型、服裝一致,真實的皮膚質感,昏暗光照,IMAX 電影感,35mm 鏡頭,4:3 畫幅,灰藍色低飽和度,膠片顆粒,柔和的神光,冷峻的表情,流暢的動作,發光的劍軌。1–3s:鏡頭從腳部向上搖至全身;腳下濺起雨水飛沫。3–6s:特寫腳步向前踏出,藍色衝擊波擴散;世界褪去色彩,雨滴懸停半空;鏡頭後拉,藍色氣場自體內流出。6–9s:上半身特寫;雙手在胸前聚合,懸停的雨水凝成水劍;藍光匯聚,水滴形成巨大球體。9–12s:側臉特寫;微弱的藍色輝光,向上一斬;劍身消散,弧形能量隨雨水爆開;鏡頭跟隨斬擊直上天空,雲層被劈開;金龍與火龍騰飛而出。
溯源
- 原作者
- Gwsubsa
- 發佈日期
- 2026-04-03(由推文 ID 反解)
- 原始出處
- 查看原帖 ↗
- 收錄來源
- EvoLinkAI/awesome-seedance-2.5-prompts · 2040193631341174792 · Apache-2.0