Ray tracing, Unreal Engine render, small town in heavy rain
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提示词
Ray tracing, Unreal Engine render, small town in heavy rain. @image1 character with identical hairstyle, outfit, realistic skin, dim lighting, IMAX cinematic, 35mm lens, 4:3 ratio, grey-blue low saturation, film grain, soft god-rays, cold expression, smooth motion, glowing sword trail. 1–3s: Camera tilts up from feet to full body; rain splashes burst under steps. 3–6s: Close-up feet stepping forward, blue shockwave spreads; world desaturates, rain freezes mid-air; camera pulls back, blue aura flows from body. 6–9s: Upper-body close-up; hands gather at chest, suspended rain forms water sword; blue light converges, droplets create massive sphere. 9–12s: Side face close-up; faint blue glow, slash upward; sword dissolves, arc energy explodes with rain; camera follows sky cut, clouds split; golden dragon and fire dragon emerge flying.
中文译文
光线追踪,Unreal Engine 渲染,暴雨中的小镇。@image1 中的角色,发型、服装一致,真实的皮肤质感,昏暗光照,IMAX 电影感,35mm 镜头,4:3 画幅,灰蓝色低饱和度,胶片颗粒,柔和的神光,冷峻的表情,流畅的动作,发光的剑轨。1–3s:镜头从脚部向上摇至全身;脚下溅起雨水飞沫。3–6s:特写脚步向前踏出,蓝色冲击波扩散;世界褪去色彩,雨滴悬停半空;镜头后拉,蓝色气场自体内流出。6–9s:上半身特写;双手在胸前聚合,悬停的雨水凝成水剑;蓝光汇聚,水滴形成巨大球体。9–12s:侧脸特写;微弱的蓝色辉光,向上一斩;剑身消散,弧形能量随雨水爆开;镜头跟随斩击直上天空,云层被劈开;金龙与火龙腾飞而出。
溯源
- 原作者
- Gwsubsa
- 发布日期
- 2026-04-03(由推文 ID 反解)
- 原始出处
- 查看原帖 ↗
- 收录来源
- EvoLinkAI/awesome-seedance-2.5-prompts · 2040193631341174792 · Apache-2.0